Ok, in the new talents thread alot of people were complaining about the health cost of many of our new abilities. I see people comparing us to Blood mages and such. Some people saying I don't wanna be a blood mage... I'm shocked! I mean, what kind of lock are you to say that!? Locks were the original blood mage!
Back in the day my Health pool was just an extension of my mana pool literally, until achievements came out I had never even eaten (There was one for food right?)! Then all these changes late into WoTLK started changing our class paradigm. We started shifting back off of Survivability and draining everythign in sight into our health pool to... something more like a mage priest hybrid, without the heals, and without the sheer damage... for some reason... I don't know who's idea it was, but it was a very bad idea.
MoP is trying to bring some of our guff back. I am looking forward to finally FEELING like a lock again, a feeling that I lost so long ago, the reason I don't play anymore... And I personally think all these health costing effects are GREAT! But we shouldn't have to depend on a shitty life drain spell to get our health back... For some moronic reason it's capped at 2% of our max hp returned per tick instead of based off some percentage of damage done.
Ironically, the mana cost is so far out of line that by the time you drain 20% of your health back you need to Life tap 20% of your health away to replace the mana... which just makes for a pointless mechanic we have to deal with for no yield whatsoever but the sub par damage from life drain... Where we used to just gain a good deal of life back off of like 4 different spells all at once, back then it was fun and felt good.
Summary: Spells costing obscene amounts of life are NOT bad, they are very very lock. Us not having any way to recoup the massive amount of damage we will be inflicting to ourselves, THAT is what is not lock and what is currently wrong.
PS: Change Soulstone back to how it used to be, noone uses the pre effect in a raid when they can have a 1.5 cast to rez the guy they need up who died, having the precursor effect is idiotic, wait scratch the, having a battle rez on a lock is idiotic...same for DK's