So How Do you anticipate using your guardian?
Whether your a Paladin at heart (me) or just adept to being all tanky ( in whatever your digital vice) the guardian looks to deliver. Im really excited at the multiple roles the Guardian looks to possess through its weapon skill set.
I for one see myself maining as a Sylvari ( for the racial protection utility ) with a mace and shield and while off equipping the mace and torch. My take on this duo; is not only can I mitigate damage and deal it; I can also provide heals to my allies- a win win in any pvp/pve scenario. I'm curious as to what role/ playstyle other guards will aim for; how and why.
Haven't given the profession a look yet?, check out this tool:
And share your take on the Guard.
Update [ 02/21]: Guildwars2guru has put up some videos of guardian gameplay revealing some changes an additions to Guardian gameplay
List accredited to Alaroxr
Previously the Guardian was of the lower health bracket of the professions but now it looks to be in the medium range of health pool.
Hammer of Wisdom- Summon an arcane hammer to defend you. 45 second CD
Sword of Justice- Summon an arcane sword to defend you. 30 second CD
Bow of Truth- Summon an arcane bow to remove conditions from you and your allies. 60 second CD
Shield of The Avenger- Summon an arcane shield to defend you. 60 second CD
Weapons Skill Changes:
Greatsword no longer has Symbol of Swiftness and now has
Symbol of Wrath- Pierce the ground with a mystic symbol that damages and burns foes while granting Retaliation to allies. 15 second CD
Staff no longer has Symbol of Protection and now has
Symbol of Swiftness- Sear a mystic symbol into target area, damaging foes and granting swiftness to allies. 15 second CD
Greatsword's Binding Blade has been changed to
Binding Blade- Throw blades at your foes causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range. Chain skill. 30 second CD
Signet of Judgement
Passive- Reduces incoming damage
Active- Grants retaliation to nearby allies
30 second CD
Signet of Wrath
Passive- Grants you increased condition damage
Active- Immobilizes your target
30 second CD
Signet of Mercy
Passive- Improves healing
Active- Revive a nearby ally
90 second CD
"Retreat"- Grant Aegis and Protection to up to five nearby allies. 60 second CD
"Stand Your Ground"- Grant Stability to yourself and allies. 60 second CD
Hallowed Ground- Consecrate target area, granting Stability to allies inside. 80 second CD
Retribution- Grant yourself Retaliation. 15 second CD
Judge's Intervention- Teleport to your target and burn nearby foes. 45 second CD
Merciful Intervention- Teleport to the nearby ally with the lowest health and create a healing area around them. 45 second CD
Renewed Focus- Recharge all Virtues instantly (Replaces Meditation?) 90 second CD
Tome of Courage- Locks you in place, but grants you powerful support spells. 180 second CD
Note: There may be some cooldown time changes for other skills that I did not mention above.
If you notice any other changes or want to comment on the above changes, please do so.
Wall of Deflection is now renamed to Wall of Reflection.