Because I'm special and need a topic to myself like everyone else :3
I'm personally looking forward to the way warlocks are heading in MoP.
All of our specs are looking rather amazing at present, with our talents appearing well thought out to suit their every need.
Affliction: primarily dot based, with a channeled filler to increase the dot tick speed, and the option to sacrifice your demon for extra damage.
This is what I've been hoping affliction would become for as long as I can remember, some will claim its basically shadow priest now, but who cares, that IS what affliction should be, if it's similar to another class, then so be it, but if you don't like it there's two other completely unique specs to play.
Demonology: loving the way this is playing out, they obviously want to turn this into a melee range caster, or a tank. The latter option, (as much as I'd love to see it happen, and would personally make me the happiest warlock in the world) most likely won't happen. We had a taunt in demon form back when they Introduced it, however have removed it. This is hinting they don't want us to tank, not to mention we don't have any mitigation, just large hp pools and flat %damage reduction. This would mean either we get eaten alive, or other tanks become obsolete as our hp would make us the superior tanks for content.
However the melee range caster option does seem genuinely amazing and could make the spec fun again, Instead of demo being just another stand and nuke spec with meta being a cd to line up with trinkets.
Destruction: holy crap. This is just looking better and better every time I check it out, as an avid believer of 7 years that warlocks should only be focused around dots, this has changed my opinion, I've seen people referring to this as a blood-mage play style, and it just seems so exciting... I genuinely think it will be the most fun spec to play in mists for any class, and that's coming from someone who nearly physically cried the last time he had to play destruction.
Pets: I personally don't think our specs should have demons outside of demonology to be honest, they are meant to be special servants brought from the nether world to aid us in combat. Not just any old thing that joe-warlock can conjure up like .
They just feel too common when every spec has access to them.
Talents: well thought out. There's a beneficial choice for each pvp and pve, however it's not so extreme that you will HAVE to take that option, so you can still feel like you have the choice without picking a cookiecutter set up, not to mention how you can swap these in/out like glyphs now, so you can choose abilities to aid the scenario.
*Tier 1- healing/survivability
Passive(15% of filler).
*Tier 2- crowd control
Single target horror+25% heal
*Tier 3- survivability / shields
Pet takes all of your incoming damage.
Pet sacrifices 50%hp to give you 6x as much in a shield
Paladin shield, only you receive the damage taken as a dot afterwards
*Tier 4- self harm for survivability
10% hp for an Instant fear
5%/sec for 50% movement speed
25% hp near-enough pvp trinket.
*Tier 5- pet enhancements
Passive stronger pets with enhanced skills
On demand double pet
Tier 6- cool new talent
Reflective shield, sextuple dmg return upon activation.
Casting while moving
Unfinished talent, no comment.
General/Quality of Life:
*Demon soul removed/replaced. Fucking hallelujah. Hated it.
Pet twisting was ridiculous.
Now we have our very own mini bloodlust
*? Fear removed.
Think I saw somewhere this was getting removed, wouldn't really surprise me to be honest, but it really does mean we have no escapes outside of our tier2 choice and portal within pvp. Would sound about right considering how many survivability options we are receiving as well.
*shadowflame becoming demonology only.
Felt a bit too much to add this in an affliction rotation, especially considering the melee requirement(hence e forcing the opinion demo=melee caster) however this was amazing in pvp when glyphed, absolutely loved it, guess its back to using coex before porting
*Too OP?: They're finally giving us some survivability, however I personally think they might be giving us too much, I don't want to see us become the new fotm and then get nerfed to the ground in 5.1 =/
For example, soul link. You would effectively have to kill 2 pets before you even touched the warlocks hp, to putthat into perspective, you would have to do roughly 400k damage to kill said warlock, and that's not taking into account a well timed fear followed by another hard casted pet summon, or whether he can drag out the fight long enough to get another Instant pet off.
*%Based skills: Another thing worrying me is how the majority of our talents appear to be % based, and not small numbers at that, it's going to make pvp a lot more twitch/reaction based. This however, could be paving the way to the much needed value-normalisation(scaling down all the numbers so making a choice between stats/items actually means something other than "hey! I just dinged and got 626haste, 824crit and 173 mastery! What's the hit cap value again now? 3672 ok I'll just go reforge to the nearest decimal point to maximise my dps, I might break 72490 if I keep at it." and so that you don't need to go consult askmrrobot or rawr/elitist jerks on which gives the slightly better statboost.
*Glyphs:Should be interesting to see what new glyphs get implemented likewise, with the new spec require nets on some abilities, it's going to leave holes in some "cookiecutter" set ups.
*Demonic tactics: reserving judgement until "more intelligently" is defined better, will they go back to attacking anything and we need this for them to assist us/not hit CC? Or is it literally every pet gives fel intellect and I'm reading too much into it.
*dark intent: whilst it's nice we can give this in any spec, it's still another bastarding button to press on every death on top of fel armour, soul link and unending breath(it's useful in some places glyphed!)
I just want to mount up and get back into the action, not stand at the graveyard for 30 seconds then spend another 10 buffing. (i would love it if any of these could persist through death, but I can't see it happening)
*Soul burn: it's nice we have soul burn curse, but can't see me using that over saving my shard for when my pet dies. Would be nice to see some other soulburn spells introduced though
*Gateway: blargh... Another skill which requires annoying preparation time and a high level of foresight and area knowledge hopefully everything else makes up for this lacklustre "new skill" that makes me feel more like a gigantic stone portal jockey.
*Curse of enfeeblement: omnomnom, going to love this.
*every spec getting "jinx": really nice been needed for a while.
*shadow embrace: still not a player buff /dissapointed.
sorry if the format is fucked up, typing off my phone at work, so cant be arsed with bbcoding it up to look pretty, Give beta now please <3