I really want demo to be a tank spec so bad. With a void walker out, there would be like 2 tanks, if there was massive damage incoming, pop demon soul have the boss hit the voidwalker while all healers are on him and you are health funneling. Meta would be a bear form. Im really hoping my dreams will become a reality...but they are just dreams.
"Im Chad "Brosef" Huntington. And I despise looking at fat people. So I came up with Bro90X. The only BROgram that will MURDER you into shape."
"Energy drinks? Those are full of empty calories, fatty calories, LOSER CALORIES; WATER?! That'll go straight to your hate handles!"
"But Chad I cant do thirty pull ups", TAKE THE CURLY FRIES OUT OF YOU MOUTH AND TRY HIPPO!"
Love the direction we're heading in. Currently all 3 specs play a bit too similarly. Affliction has slightly stronger DoTs, Destro is barely a nuke spec and Demo is just basically Affliction + Destro but with a CD that has cool graphics (Meta).
Love the " 4 buttons for a lock gameplay is fine " /SPIT
To be honest what I think warlocks need in MoP is what the Druids got in Cata:
-Druids in Cata=Less healing centred on HoTs, more on actual cast-time/big heals
-Locks in MoP=Less damage centred on DoTs, more on actual cast-time/big spells
That might solve our huge problems on trash etc, given the amount of ramp-up time affliction locks for example need with DoTs and so on.
Because trash is trash and a boss is a boss? Trash is just a necessary time-waster and filler before a boss, who cares if it dies 5 seconds slower because of DoT ramp time.
Secondly, no decent raid leader would think with that logic, most trash takes a maximum of what 45 seconds? High dps on trash shows that you have great burst. Which for some fights is ideal, but in the long run you want sustained damage. Start setting your Recount or Skada to damage done as opposed to DPS, you'll see what I mean.
I'm excited that destro locks aren't fire mages with a twist anymore. Huzzah!