I'm well aware of the argument for and against it.
FOR: it helps identify problems in rotations, target focus, issues with CC, and gives a general benchmark on performance; it can help show players exactly what is working and exactly who needs some help, sans the anecdotes or opinions--numbers rarely lie.
AGAINST: it's used as a crutch and becomes applicable to any/all situations, warranted or not, it can become a meta-race that all players are unwittingly now a part of, it can alienate and aggrandize a community and/or particular players, it requires 3rd party communication (RE: addons), potentially creates a "do or fail" baseline attitude within the community
I wonder then, if/when this is implemented, there would be a way to mitigate the negative aspects and exemplify the positive ones. Perhaps instead of simply 1:1 damage output, there could be a way to filter the numbers to achieve more conceptual conclusions, like a simple tug-o-war bar that shows how well your party is doing against the boss. Too far to the left (in the red) means danger will robinson, push to the right (green) and y'all are kickin ass. perhaps something along those lines might give an idea of how the tide of battle is going, without watching each decimal place change with numbers. not to say we should/wouldn't have that option, it's just straight numbers and formula can be esoteric to the unattuned player. any ideas?
(sub question, would you support/enjoy/hate an in battle morale system, with perhaps buffs/debuffs, new mechanics SEPERATE from bosses, etc when your ops does well/bad?)

MMO-Champion
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