You know what I miss in games?
Static wonderful things to discover while exploring. Most games I believe make the worst decision possible which is random rewards or god forbid static rewards that are scaled to your current level. You wind up with heaps of absolute fucking garbage or god forbid a game where crafting and not discovery gets you the exciting items.
Case and point for wonderful games with rewards for discovery
Baldurs Gate / Morrowind / Warcraft 3 / OLD pre MoP WoW / Orginal Resident Evils /Final Fantasys / Parasite Eve
Nowadays games like for example Skyrim you craft you the best stuff. Oblivon bandits in had your Daedric Armor, Modern WoW which is so random that getting the item you want is a chore VS exciting. Resident Evil? Please lets not even get started with this one.
So tell me, what things to you miss that used to exist in your favorite games that was stripped from it over the last decade with each release?