Highly unlikely. Im SC2 offline mode you can't get achievements. However, in D3, you have to save your character. You can't save it offline because they're stored on Blizzard's servers to reduce cheating.
Its a bit silly that they did this to be completely honest. There was nothing wrong with Single Player charactesr and Multiplayer characters being seperated. Some of us liked mods or trainers for single player dickery. Torchlight 2 will still supports mods and what not...its something I'll def. consider picking up. Blizzard imposes to many limitations these days.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
I really think that removing offline mode and LAN does NOTHING for Piracy. The fact that I can no longer have monthly LAN parties really saddens me though. Gone are the days of Diablo 2, Starcraft Brood War and Counter-Strike 1.6 LAN. Every game from now on is pretty much ditching LAN and Offline Support.
The pirates see it as a challenge to crack their shit. It only leads to faster and better cracks. Does nothing to stop piracy. AT ALL
its a huge pain in my bum , do i think it actually effects piracy alot no. im much less likely to buy a game if i have to be online to play and i know so before hand. if its not a online game its pointless for me to be online -.-
There is no 100% bulletproof method to fight piracy but outsourcing architecture to a server system reduces it theoretically by alot. Theoretically because disgruntled players may easily join or even replace that group which was made up solely of pirates before. There is also no warranty for that some people won't try to find a way to emulate the missing parts.
Actually it's far from trivial from what I've seen and been reading so far and the quality and stability is not even close to the original, it also requires some expert knowledge to run it. So realistically only a minority will benefit from it. Blizzard is certainly aware of it but their level of actions depend on how far people are going with that stuff, they willl just issue a takedown order or c&d if they see it as threat like they usually did in the past. Someone will be foolish enough and demand money and that's usually the signal for Blizzard to take action.
Last edited by Ravenblade; 2012-02-25 at 04:57 AM. Reason: spelling
WoW: Crowcloak (Druid) & Neesheya (Paladin) @ Sylvanas EU (/ˈkaZHo͞oəl/) | GW2: Siqqa (Asura Engineer) @ Piken Square EU
If builders built houses the way programmers built programs,the first woodpecker to come along would destroy civilization. - Weinberg's 2nd law
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In regards to the OP, no all forms of DRM are pointless and the end result is that the paying user is the only one affected by it. If what you meant by the post was that removing it promotes pirates to go and buy the game instead then it does a little but the numbers over all are minor.
Now in regards to how much piracy effects game sales I would say a bit but it's not only a PC problem console games are also being ripped and shared at about the same rate it's just in terms of total sale numbers console games tend to sell more then that of the PC due to the shear amount of console users so the piracy numbers seams low for now but I have no doubts that number will rise till even console developers can't ignore it any more.
In regards to piracy as a whole sure it's wrong and those who have done it shouldn't be doing it but at the same time it's like dropping a wad of money off a building and and shouting down please don't take my money and walk off with it.... simply put your money is gone by the time you get down or at least the majority of it because people will always take advantage of ways to get free stuff.
The only way I see piracy dropping is if they make the game sizes so large it turns people off downloading it, sure many people have super fast download speeds but not all and uploading 50 to 100+ gig games in it's self will quell the amount of pirated games. And in terms of those who download, burn copies, and sell them I say get someone like Sony and Bluray but make another disc standard but only sell readers never make writers available to the public, treat it like a money press and keep them under lock an key. This way all said media is completely locked down and they can freely go around charging those who do manage to get a writer with full copy write infringement.
Last edited by mmocb7bc0f26da; 2012-02-25 at 08:06 AM.
I don't mean to nitpick, OP, but the way you've phrased the polls (using 'effect' instead of 'affect'), makes it sound like you're asking if these things CAUSE (specifically, "bring about") piracy.
True tbh I completely forgot about digital distribution because well I don't buy games online I like hard copies, but yea your right it would hurt that industry now but it wouldn't have been such a bad idea a few years ago before DD went main stream.
And to add to the topic, one sure fire way to increase piracy numbers is to add a charge on day 1 DLC.... see Mass Effect 3 topic
Last edited by mmocb7bc0f26da; 2012-02-25 at 12:21 PM.
It comes down to if the security gets cracked and how much of the game is not in the game files on your computer.
If a big important part is missing like characters and those are stored on the server. It could be the game simply cant play at all and then pirating a game is pointless.
D3 is heavy protected and i dont expect the game to be cracked any time soon since we also have to deal with the realm money AH etc. In the end anything can get cracked, but making it more and more difficult is for me the only solution. Since the argument if its fun people wont pirate it, or i first pirate it to check if its fun before buying etc. Also doesnt hold any ground and its just a excuse a worthless excuse at that.
In the end it are the pirating players who ruin the PC gaming market and while im not going to say PC gaming is dying, but with the next generation of consoles it will just like the previous time have a period of about 2 years where its on the back burner. Also to keep in mind, developers need to spend a ton of money on developing games to prevent pirating, while this is far easier for consoles where they dont have to do this at all. Most is done by being a console game so it only works on a console.
And depending on what type of gaming we are going to i wouldnt be supprised if companies take more and more the OnLive approach to things. Maybe even going as far as completely preventing a game to start if its not in your steam libary or other options.
Last edited by schippie; 2012-02-25 at 04:39 PM.
Depends what it's doing online.
If it's just checking to make sure it's there, that will be cracked before release. Pirates will steal a game anyway.
If the online part is important to the gameplay (for example, Trials HD is nothing without comparisons to your friends times), then they may be less inclined to pirate it. Or may well be more inclined to buy it afterwards. Or they may miss the point entirely and think it's crap.
I'd prefer PC DRM (if it really must be there) to offer an online check OR have the CD/DVD in the drive. If one of those are satisfied, then you can play. Maybe even offer a CD-free patch once the game has been out for a bit and cracked anyway.
DRM of any description is only designed to deter ultra casual piracy, where one person has bought the game, and they lend it to other people to install it.