I just can't wait to see how well the Dagger/Dagger Ele is going to be balanced. Without any form of weapon switch, they're stuck in meele range (though they do have 3 different speed boosts/charges). I plan on playing one and can't wait to master the fighting style. (besides everyone will just assume caster=ranged when it's simply not the case...except greatsword mesmer sword beam ftw)
Well, they aren't entierly locked to melee range, some spells have some range, but not as much as other weapons, so you should be able to jump pretty far away and cast some things with half range to avoid melee damage.