The game has been out 2 months. I can assure you, I was not racing to endgame, but I'm also not a turtle so it doesn't take me several months to get to 50.
---------- Post added 2012-02-23 at 09:31 AM ----------
The point I'm trying to make is that there is no little things about the game that makes it a real world/universe. Everything is streamlined, everything has a purpose. In a real world, this isn't true. WoW is brilliant at this. You have all these NPCs that don't have any purpose except just to be there. In TOR, you can't even mouseover most NPCs, and they do nothing but dance mostly. It's lifeless. In WoW you'd see houses, I'd at least expect to see rooms in TOR. Nope.
That's great, but in WoW (and I hate saying that, I'm not a WoW fanboy but I'm going to compare it anyway) you have the option to be in either Org, TB, Undercity, Silvermoon, or SW, IF, and etc etc. Back before Cataclysm ruined it so that everyone was forced to be in SW/Org, I would hang out in IF just because I liked the setting more. In TOR you don't have this option, you have to sit in the dreary fleet if you want to keep up with trade chat. And it's not about the chat, it's about the fact that if you're not in it, you might miss the next "LFM raid/LFM premade". So calm down, buddy boy.You argument about general chat not being universal is invalid also. I really enjoy the look and feel of vashjir but I don't expect to be able to hang out in the ocean all day and still be able to read and take part in trade chat. If you find general chat to be that hard to tare your self away from then go join a chat room or something and you can put up a desktop background and make believe you are anywhere you wish, all without the 15$ a month fee too.
Your statements on questing are even worse. It is apparent that you spent little to no time questing during your campaign to level 50. Sure for the first 1-25 levels or so you wont see packs bigger than 3 because most classes dont have their AoE or many other abilities yet but when you reach the higher level more difficult content you will find groups or 1,2,3,4,5, and even 6. Not sure I even wanna touch your take on the bonus missions but I guess I will..... every MMO I have ever played has sent you back to areas you have already been to do "bonus" or "Follow-up" quests it is just how it works. Someone can't send you out to pick up materials for a poison/bomb and then magically turn those into the poison/bomb for you without returning to them.I think you completely missed the point of me mentioning that "mobs stand in groups of 3". Okay, some of the groups are in 4! That makes me completely wrong, right?! Rofl. It's not about the number, it's about the fact that they just STAND THERE in a group, so convenient for your AoE, waiting for you to get there. They don't pat, they don't move, a few of them pat but most of them don't. They're just SO CONVENIENTLY PLACED for your AoE. It's just XP fodder, and Bioware doesn't mask it at all.
And as for the bonus quests, please stop blindly defending the game and use your imagination for a bit. What's better design? Let's say you have point A and point B. To go to point B you have to go through point A. Now let's say the first bonus quest is "kill 25 people", and you do this in point A. Okay, great, done. Now that you're done with that, you should be in point B by default, since you just went through point A. The follow up quest, "collect 10 bombs", should be in point B, since that's where you are now, instead of making you turn around to point A. Instead, Bioware makes you farm point A for 25 kills, and then farm point A for 10 bombs. In fact, why the fuck can't you just do both quests at the same time? There's no point making them followup quests when they're exactly in the same area. This is one of the things where WoW was great at - they'd give you 4-5 quests at a time, and all those quests could be done at the same time, in the same area. In TOR, the bonus quests make you keep turning around and around.
Good for you, I don't care about your server, on my server I sit inside the Republic base 90% of the time waiting for the Imps to get tired and let us kill a few stragglers. Ilum is retarded design, and I have no faith in a company that ever allowed it to happen in its current iteration.Ilum has it's share of problems on the more unbalanced servers but on my server ilum is the most fun I have ever had PvPing in any MMO. My server is pretty balanced and very high population thus ilum is very enjoyable. Most tuesday's you will find battles of 60v60 or possibly even larger all day long.
It's very obvious you've never played an MMO other than WoW if you can't imagine an MMO without constant raids. Get back to me when you open your experience/mind a bit.I don't know what you expect from an MMO but end game is all about raiding and pvp. Thats what there is to do , if you don't like either go level another toon and shutup. You have to realize this their first EVER attempt at raids and warzones. The warzones are actually very very unique and have no WoW feel to them at all so I don't know how you cam to that conclusion. The raids are much different also, we see a few puzzle bosses( Something WoW has more or less NEVER done. chess doesnt count cause it wasnt about the puzzle of chess) we have one boss/council where it is every man for themselves , even the healers, everyone has to fight a mob on their own. Both of these bosses were very unique and original to SWToR and not something they copied from a WoW Formula. Just because a few bosses are more basic doesn't mean they are not unique.
That's great, but I spent the last two months lagging like shit in the only place where I wanted to play - warzones. I lost patience. The rest of the world is fine, the fleet is fine, hell Ilum is "fine" with its 5 fps, at least I can see stuff. In Warzones my problem was that I would have 30 fps at one second, and then next second I would freeze for several moments.Your only fair point in your whole post is the optimization. The game engine needs to be reworked to handle large groups of people in single areas. From my understanding the engine is built to be optimized on the fly and something like this will take time but will get patched in.
I don't even want to bother explaining it to you. As I said to someone else on this forum,Edit: You wanna go to nar shadda to hang out in a cantina? This makes absolutely no sense, there is a really nice cantina on the fleet with more to look at then there would be in a smaller cantina in ANY CITY. I don't see the point of being in a "beautiful city" if your gonna sit in the cantina.
If you can't understand now, then you never will, and any amount of explaining is a waste of words.

MMO-Champion

I think you completely missed the point of me mentioning that "mobs stand in groups of 3". Okay, some of the groups are in 4! That makes me completely wrong, right?! Rofl. It's not about the number, it's about the fact that they just STAND THERE in a group, so convenient for your AoE, waiting for you to get there. They don't pat, they don't move, a few of them pat but most of them don't. They're just SO CONVENIENTLY PLACED for your AoE. It's just XP fodder, and Bioware doesn't mask it at all.
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