Page 1 of 2
1
2
LastLast
  1. #1
    Blademaster
    Join Date
    Feb 2010
    Location
    Australia
    Posts
    36

    Patch 1.1.4 Going up tonight

    so according to the launcher, patch 1.1.4 is being implemented tonight,

    Does anyone have the Patch Notes for this patch?

  2. #2
    ooh, didn't think it was patch day today. Will be nice to see my cooldown timers

  3. #3
    When in doubt I always ask Google

  4. #4
    Quote Originally Posted by Meepmeep View Post
    so according to the launcher, patch 1.1.4 is being implemented tonight,

    Does anyone have the Patch Notes for this patch?
    Star Wars™: The Old Republic™ – 1.1.4 Patch Notes
    Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

    General

    The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.
    Classes and Combat

    General

    Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player.
    Imperial Agent

    Operative

    Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill.
    Bounty Hunter

    Powertech

    Carbonize: PvP armor for Combat Tech will no longer prevent this skill from stunning enemies.

    Flashpoints and Operations

    Operations

    Eternity Vault

    Casting Mind Trap will no longer cause Soa to lose threat against his primary target.
    Karagga’s Palace

    G4-B3 Heavy Fabricator now has fewer hit points in Normal Mode.

    Items

    Vendors

    “Show Usable” now properly filters to only show equipable items.

    Missions and NPCs

    Missions

    Republic

    Unlikely Allies: Resetting no longer requires players to abandon and re-acquire the mission in order to complete it.

    PvP

    Warzones

    General

    Fixed a queue interface exploit that allowed players to bring additional players into a warzone. While imbalances can still happen under specific circumstances, the issue can no longer be intentionally triggered by players in this way. *UPDATED*
    Alderaan Civil War

    The Eastern Turret no longer fires twice under some circumstances when it is captured by the Imperials.

    UI

    General

    Added a /version command.
    Added several new preferences for cooldown appearance:
    Show Ready Flash: Toggles a bright flash when an ability finishes cooldown.
    Show Global Cooldown Ready Flash: Toggles a bright flash when an ability finishes global cooldown.
    Cooldown Style: Changes the art style for the cooldown graphic.
    Global Cooldown Style: Changes the art style for the global cooldown graphic.
    Show Cooldown Timer: Toggles cooldown time text on top of the ability icon in the quickbar.
    Bug Fixes

    Sorting will now function properly in the Guild Window.
    Items placed in a quickbar are no longer removed when training abilities.
    Using Shift + Right Click to split a stack of usable items will no longer cause the item to be used.

    Miscellaneous Bug Fixes

    Players will no longer experience occasional disconnection when purchasing Crafting Materials from the GTN.
    /hug

  5. #5

  6. #6
    No fix to /stuck which allows people to teleport pack to their bodies in ilum?
    Most people would rather die than think, and most people do. -Bertrand Russell
    I will believe that corporations are people when Texas executes one
    There is no knowing without doubt.

  7. #7
    Quote Originally Posted by Venant View Post
    No fix to /stuck which allows people to teleport pack to their bodies in ilum?
    In order to "fix" this they have to completly remake the /stuck feature.
    It's not a pvp exploit, it's just using a feature ingame that allow you to get back to where you where before.

    You can use it in pve too while leveling to quickly get back to your "corps" when you hit and release and go to the nearest medical center.

    Making it unusable in ilum would be hard. What is somebody really get stuck on ilum? now they can't /stuck anymore?
    Quote Originally Posted by JohnLajoie
    Are you tired of focusing your time and energy on projects and activities without seeing any positive results? Try…not giving a f*ck!!
    Quote Originally Posted by JohnLajoie
    Not giving a f*ck is awwwesome.

  8. #8
    Just make it to you can't /stuck when you're dead. It's annoying to be 2v1 in Ilum, just to have the first guy I killed come back and start healing the other guy when I'm all alone because they are exploiting a feature.

  9. #9
    Stood in the Fire Thassarian's Avatar
    Join Date
    Apr 2010
    Location
    Chair
    Posts
    443
    Quote Originally Posted by Kagdar View Post
    Making it unusable in ilum would be hard. What is somebody really get stuck on ilum? now they can't /stuck anymore?
    Fairly certain this was a bug introduced after a patch or an update, I've been able to use /stuck in there before without being teleported to another place.

    It is an exploit, especially when you're fighting 10v10 and you kill off a healer for him to return, instantly, full on health and full on their resource. It is funny though, when someone jumps you and you kill them only to have them /stuck back and die again. It would also help stamp out kill-trading just that little bit more, on The Exile's Crystal it's all but been stamped out by players on both factions, though I've no doubt it'll still be tried.

  10. #10
    High Overlord Slugfest's Avatar
    Join Date
    Jul 2011
    Location
    In your fridge, drinking your beer
    Posts
    190
    Thank god it's going up, tired of playing wack-a-mole with my sentinel, it's been impossible to plan what ability to hit next with the UI the way it is. Now if they can only fix the /stuck feature so it doesn't kill you in a flashpoint when a boss knocks you into the textures and you get stuck. And for fuks sake they REALLY need to fix when your character getting locked out of a heroic if you die on the final boss and your party manages to kill him before you can get back in (or in the case of getting instagibbed on the final phase of false emperor when he knocks you off the platform and you respawn outside the instance RIGHT when your party manages to knock Malgus off the platform as well).
    Oooo, big weapon, this! You, overcompensating, maybe? (Cespanar the Imp)
    Rebel - Republic - The Harbinger - Rebel

  11. #11

  12. #12
    Quote Originally Posted by Venant View Post
    No fix to /stuck which allows people to teleport pack to their bodies in ilum?
    Again. why do people comment after seeing the PTS patch notes? Exploit fixes aren't normally mentioned in PTS notes for obvious reasons (confirmed by BW). Anyway this is fixed on live servers:

    World PvP


    Ilum
    The /stuck comman will no longer teleport players to the location where they died.

  13. #13
    Quote Originally Posted by Venant View Post
    No fix to /stuck which allows people to teleport pack to their bodies in ilum?
    General

    - The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.


    Classes and Combat

    General

    - Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability's range, and the ability will have no effect on the PvP-flagged player.

    Imperial Agent

    Operative

    - Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill.

    Bounty Hunter

    Powertech

    - Carbonize: PvP armor for Combat Tech will no longer prevent this skill from stunning enemies.


    Flashpoints and Operations

    Operations

    Eternity Vault

    - Casting Mind Trap will no longer cause Soa to lose threat against his primary target.

    Karagga's Palace

    - G4-B3 Heavy Fabricator now has fewer hit points in Normal Mode.


    Items

    Vendors

    - "Show Usable" now properly filters to only show equipable items.


    Missions and NPCs

    Missions

    Republic

    - Unlikely Allies: Resetting no longer requires players to abandon and re-acquire the mission in order to complete it.


    PvP

    Warzones

    General

    - Fixed a queue interface exploit that allowed players to bring additional players into a warzone. While imbalances can still happen under specific circumstances, the issue can no longer be intentionally triggered by players in this way.

    Alderaan Civil War

    - The Eastern Turret no longer fires twice under some circumstances when it is captured by the Imperials.

    World PvP

    Ilum

    - The /stuck comman will no longer teleport players to the location where they died.



    UI

    General

    - Added a /version command.
    - Added several new preferences for cooldown appearance:
    - Show Ready Flash: Toggles a bright flash when an ability finishes cooldown.
    - Show Global Cooldown Ready Flash: Toggles a bright flash when an ability finishes global cooldown.
    - Cooldown Style: Changes the art style for the cooldown graphic.
    - Global Cooldown Style: Changes the art style for the global cooldown graphic.
    - Show Cooldown Timer: Toggles cooldown time text on top of the ability icon in the quickbar.


    Bug Fixes

    - Sorting will now function properly in the Guild Window.
    - Items placed in a quickbar are no longer removed when training abilities.
    - Using Shift + Right Click to split a stack of usable items will no longer cause the item to be used.
    - Some UI settings (such as quickbar lock, chat font size, and minimap zoom) will no longer reset upon area transition.


    Miscellaneous Bug Fixes

    - Players will no longer experience occasional disconnection when purchasing Crafting Materials from the GTN.
    Quote Originally Posted by Zillionhz View Post
    By fiber be purged

  14. #14
    love the cooldown changes, nice to have numbers on the icons now ^^

  15. #15
    love the cooldown changes, nice to have numbers on the icons now ^^
    At work right now, but can't wait for this change!

  16. #16
    Brewmaster ZeroWashu's Avatar
    Join Date
    Jul 2010
    Location
    Georgia
    Posts
    1,472
    General
    Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player.
    Imperial Agent


    Best change in there.
    iMac
    2012-03-05 : The day SWTOR jumped the shark

  17. #17
    Flashpoints and Operations

    Operations

    Eternity Vault

    - Casting Mind Trap will no longer cause Soa to lose threat against his primary target.

    Karagga's Palace

    - G4-B3 Heavy Fabricator now has fewer hit points in Normal Mode.
    Can anyone confirm that this has been fixed?

    Anything about the platforms bugging out on this fight as well?

  18. #18
    Show cooldown timer? My God. The only thing I really miss from wow (seeing my abilities counting down via OmniCC) is now in SwtOR. I am...complete.

  19. #19
    Star Wars™: The Old Republic™ – 1.1.4 Patch Notes
    General

    The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.
    YAY! At long last, my many dozen complaints will be answered!
    Spacebar spacebar spacebar spacebar click-selection spacebar spacebar click-selection spacebar spacebar dark-side.

  20. #20
    Quote Originally Posted by hythos View Post
    YAY! At long last, my many dozen complaints will be answered!
    And fairly quick, Its nice they address exploits and bugs at a reasonable pace

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •