I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
What gear would u recommend then i want ro be go pistol pistol and pure damage with a nice survivability on the side
I'd say Valkyrie with blood sigils. Spec into crit strikes and around 20 trickery plus the awesome Acrobatics 20 trait 2 initiative per 10secs and you're pretty set. Keep a sword in your other set for on demand stuns.
Really i thought 25/30/0/0/15 was pretty much the best p/p setup ill have to try it out. Also why Valk and not beserker. I currently have 2k+ precision along with 2k+ power. Is that much precision overkill for a pistol/pistol set up?
Last edited by jermo22; 2012-09-27 at 06:19 PM.
Not really, but you're going to die. If you have a lot of vitality from the valkyrie and the acrobatics you can regen a lot more health with your sigil and thus endure more. And trickery 20 is too awesome party support to pass up. Pistols are weak and need more power but the poeer traits are awful for them. With acrobatics you gain an extra unload every roughly 15 seconds. The initiative on crit trait is awesome for them and so is the cripple for soloing. You can also switch your 2nd mayor trickery slot to pistol bounce shot.
Just got to eighty and now i can't decide which gear i should buy for dungeons, or even strategy. While leveling up i was always spamming death blossom which worked wonders, i hear its not recommended it dungeons. So can anyone point me into the right direction? :/
For traits you want extra initiative (15 trickery 20 acrobatics at least), then whatever you want to accomodate. 15 power is quite good for defense because of Weakness on poison.
For skill slots, group support. The allmighty Shadow Refuge, Shadowstep, Ambush, Smoke Screen and Smoke Bomb are all great choices. Signet of shadows is a bit more limiting but still great. Dagger storm does a lot more damage than Thieves guild and is AoE, but the thieves have a lot of blinds and disables. Gives more defense and control.
For other weapon sets, since you'll mostly want to be in melee range to Blossom as often as you can, Pistol/Pistol can help stack some extra bleeds from range as well as giving you access to daze and blind.
I have found that P/D is superior to P/P even as a pure ranged player. Moreover; what surprised me is even if you want to spec P/P do not invest any points in the entire trait line that has Pistol buffing traits. That trait line is the second from the top and its called Critical Strike just avoid it and you will notice a substantial improvement.
having trouble at level 22 using this setup:
armors are a mixture of +toughness and + precision.
the problem is I am always under-leveled for the zone i`m in and the mobs hit me too hard(2-3 bleeds on me and I`m history). If the mobs are same level as I am, then I have no trouble killing 1 maybe 2. What do you guys think I`m doing wrong?
maybe power / crit is not the way to go while leveling? or maybe I should go to other zones in order to out-level content?
If malice isn't enough to keep you up use his
Use black powder to make a smoke field to fight in. You can hs thru it to stealth
Dodge really big attacks sig agi will give you more dodges
What exactly is slaughtering you usually just need to learn how they attack
is the "remove 1 condition every 3s" useful? i think it willo remove just one condition (will it remove bleed if it has 5 stacks?) since stealth lasts just 2-3s
a bleed focused build maybe 2xpistols / 2xdaggers would be slower in killing stuff? but maybe safer? has anyone tried?
you cant ever not use it
if you stealth with a condition on you it is removed immediately
say you have bleed, poison, and chill on you. you have that trait and you use hide in shadows
HiS will remove the bleed and poison, after that the trait will remove chilled as you go into stealth
lets say you use shadow trap (5s stealth) with cripple, chilled, and confusion on you, when you enter stealth one is removed, 3 seconds later if you stay in stealth another is removed
bleed and all stacking conditions (and boons for that matter) when removed remove all stacks
if you want a bleed focused build use p/d and bring caltrops
drop caltrops (they take a stack of crip and bleed for each second in caltrops, usually up to 6 stacks) then cloak and dagger to stealth, then sneak attack
thx for the great reply.
The reason I want to try a different build is partially because always using the basic attack to kill mobs (as I do now) is boring. I`ll try the bleed spec when I get more gear.
some thigns to remember when doing CnD -> stealth combos:
after you backstab it takes one full dagger mainhand chain before you can CnD to stealth again. you will cast CnD right as revealed is wearing off but by the time the attack hits revealed will be gone- assuming you did a full 1 chain
for pistol after you sneak attack 2 pistol shots from 1 is enough time before a cloak and dagger
I tried out different builds so far but by far the build which makes the most fun for me is kinda glas canon build. I love to backstab ppl and kill them instantly and it is not like i have to sacrifice so much survivability for it. I live quite long and when i need to kill someone fast, i can. If i am on cooldown it doesnt matter.
Tested only in spvp for a few days now but i really feel good with it and i like it more than a full condition build or something more "balanced".