it would be a pretty big thief buff though, so i guess they'd have to increase the cooldown quite a bit, or nerf thieves overall somewhere else.
f1 to steal, f1 again to use. you could just double press it for instant use, or wait to read the tooltip of the 'item' or use it in another situation.
"Haters give me balance, every Kyle's got a Cartman." -George Watsky
result:distinction:dot and condition:mandatory
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animation required: using item
example: GW2 combat:the rest
addendum: text pattern repeated:exception: lore && design discussion
I'm just annoyed that they put in so much utility to the Steal mechanic, and then also have the cooldown delayed based on using one specific part of that utility. That's my issue. Why trait Steal to also buff Might/Fury/Swiftness now?
IMO, it makes the profession-specific attribute almost required for Steal to be useful, but I get the feeling it'll be hard to get a decent amount of CD reduction.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Admittedly my main interests would be Elementalist or Guardian, but I'm definitely going to be giving Thief a fair shot during the beta weekend.
I look forward to stabbing you all in the eye. That is all.