My issue stems from kicking thieves asses but rarely killing them, due to their large amount of "Lol, cya" type skills.
The only time I could really catch them was when I knew they were dumb enough to run in one direction, and simply dropped ground AoEs in the path they were running. But that was all luck, and only being able to finish someone if you're lucky is annoying.
(Then again, telling my flesh golem to charge in a completely random direction and hitting Allanon while he ran like a tool was EXTREMELY satisfying)
you know 2 things i've noticed that fix that? calling birds to decend from the heavens and devour their soul (for some reason the birds don't go in stealth with the thief so i get to track em by where the birds are at, not sure if a bug or not submitted it anyway) and if they were inside a cap point it would continue to cap while they were stealthed allowed me to fire my axes randomly and eventually tell where they are when it ricochets off of thing air lol
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
lol omg seriously? Idk how many times i got ambushed in those BG fuck thieves lol, i'd be going towards one of the capture points and then BAM! thief from the shadows, they summon their thieves guild people and either 1) get completely stomped because they were a stupid glass canon with no ways to run, or 2) ate up a large portion of my time with their stealth dancing and keeping me from capturing (or assisting) my allies at the point i was trying to get to...
I was built around supporting and survival with -some- damage thrown in as well so i think that's why glass canons just kinda fell over and the smarter ones couldn't just obliterate me...
---------- Post added 2012-05-01 at 12:47 PM ----------
lol i'm kinda hoping it's not xD
Don't get me wrong btw, I'm not saying thieves are OP.
I'm saying they're annoying to fight.
Probably intentional, but there's only so many times you can get someone low and not have the satisfaction of a kill before you throw your headset across the room and are out 80$.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
Somebody on the official General Discussion forum over there kept screaming at me "STOP COMPARING GW2 TO WOW LEVELING!" and apparently did not understand that I was saying that GW2 5-man dungeons felt harder than most 25-man Heroic mode bosses in WoW, since most of those bosses have you standing still, stacked up on top of 24 other people, while you mindlessly perform a pre-scripted series of abilities (or else spend the whole fight clicking on your UI).
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
They would indeed.
Just making sure I'm not coming across as one of the many MANY people complaining that ____ is OP due to them not knowing how to counter it.
"MM is OP!" no, you just don't know how to react to an army running at your face yet so you panic.
"Ele is OP!" no, they just have a crazy amount of skills and you do not know all of them yet.
"MM is underpowered!" no, you're depending too much on your minions and expecting them to do more than other utilities.
"Ranged is too much easier than melee, and melee doesn't do as much more than ranged as it should considering how much harder it is to play!" You win this round gadget..
I think one of the perks of being a thief is making quick getaways. And Yea you didnt kill us but you chased us off long enough for us both to recover and have another go round. Plus if you learn from your previous fight you may actually be able to figure out how to kill him the next time.
Most times in the 2 BG's when i was low i would run them away from the node and stealth back to ninja it using a trap. So much fun =)
On that note: It's fair to say melee is harder, but as I played the game more, I realized that it's really only a problem at low levels when you're not used to the combat system yet. Hopefully ANet does something to prevent players from gravitating towards ranged weapons 9 times out of 10.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
It's still a problem.
Anet have acknowledged it is a problem, and it is quite obviously a problem. The reward of 5% extra damage (or whatever low number it seems to currently be) is not high enough for the 100% chance of the boss picking you over a ranged to instagib.
If there was a way to tell in the chaos that you were being targeted and that an attack was on the way it wouldn't be an issue, but with the spell effects and bosses instantly turning to you in a mass of people, most group situations had 0 reason to go melee.
If they just made mobs more likely to hit ranged enemies than they currently are, it wouldn't be such a high risk for melee. :P
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
i agree that there's a melee-problem, but i don't think way higher damage in general is a good way to solve it. i'd rather give melee classes more utility, mobility, support boons and conditions, control, etc.
Key word, slightly.
I'm not saying that a boss should be just as likely to attack a range as a melee, or bosses would simply be kited to death, I'm saying that it shouldn't be a 100% chance to hit a close target over a far one.
You should be rewarded for having to play better, in my opinion. If something has a higher skill requirement, it should be better than spamming skills from range.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!