isn't that what i just said?^^
i'm just saying that higher damage output should not be used in too big amounts, otherwise it becomes a "every noob needs to play ranged because otherwise they die and every pro-gamer needs to play melee because the damage is needed for progress" situation. i'd say ~20% higher damage would be fine, but not too much more.
there are many way to make a character stronger, damage is only one of them.
that is true, it needs to be balanced around actual dps of course, not just about the numbers of each ability.Like, a ranged character can sit there and attack the whole fight, a melee has to dip in and out to be efficient. This can't really be fixed easily besides simply giving melee attacks a bit more damage.