Nope, what's done is done. I am one of the thieves guild.
You sure that was actually your resume? Hehehehe....
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
The thieves guild can't afford an exterminatus. That's why you need me. I'm the best pickpocket ever, so I'll the funds so we can have our own personal imperium army and exterminatus.
beta is tomorrow, make a list of "shit to test"
beta TODO list:
see how much init signet use gives
if tooltips are working see if the healing:0 on hide in shadows is increased by +healing and compassion
post more thigns
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Could some one describe the different builds by function?
Such as:
Outlast
Glass cannon
Condition
Is my question even valid? I ask because I realize that other professions such as Necromancer have Support / Deathshroud / Outlast / Glass Cannon / Condition.
Each have very different enchants and traits as well as pros and cons.
I realize I am asking a lot and any info would be greatly appreciated.
its not so much builds as it is methods to winning
ones that try to outlast typically either do so so that when the enemy exhausts all their options they are easier to kill off, or they try to last long enough for buddies to come help them while tying up the enemy, say at a capture point in pvp
glass cannons put all their eggs in one basket and hope to kill the enemy fast to minimize chance of being beaten
condition based builds focus on bleed, poison, burn, and/or confusion as either primary sources of damage or a strong focus of it. reason being 1) if they have no condition removal they are screwed and 2) if they stack toughness conditions bypass that
now i dont know how the other threads do it but but here those terms are more to describe a build rather than to define it.
They rearranged alot of the traits, due to the tiering system. So any old builds you may have had are no redundant sadly =/. My old condition build is now neutered, and they took out leeching poisons. No more lifesteal on poison application.
Edit: Leeching Venoms is actually still in the game. They did however move it to the Shadow Arts tree.
Did they do anything with the lead attacks trait? Move it? Change it? remove it?
I'm beginning to get frustrated at how hard it is to stay alive with a Thief compared to my Warrior... I'm desperately hoping it's just because I don't have any initiative generating traits to allow me to actually use my skills.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Didn't they make it so leaping death blossom makes you invulnerable? Thought that would help a lot.
Not really. It costs 5 initiative, and it only evades while you're doing the spin. A lot of time is spent with me just trying to get enough init to use it, since all the good init stuff seems to be higher tier now.
I'm also not sure if the evade is working, because I've been stunned mid-spin before.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.