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  1. #1
    The Lightbringer Karizee's Avatar
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    Ascended and Magic Find blog

    https://www.guildwars2.com/en/news/e...ium-is-coming/

    Economy Report: Brace Yourself, Disequilibrium is Coming

    Hey everyone, it’s John Smith, ArenaNet’s resident economist. I want to speak this week on some of our up-and-coming content changes and how they’ll affect you as a player.

    We have two major changes coming:
    1. Account magic find
    2. Ascended crafting

    First off, let’s explain the new systems coming in.

    Account Magic Find

    In the past, players had to sacrifice some of their stats to increase magic find. This created a trade-off between the maximum effectiveness of a character and the ability to earn increased drops. There is a wide range of opinions on the best way to go and what’s acceptable in a group, which has caused some controversy.

    Magic find should be a boon to your character and shouldn’t cause any discord inside the game, so we’re changing how you earn it and how you “equip” it. In this next game update, magic find will no longer exist on gear or Upgrade Components. Instead, players will salvage Essence of Luck from Fine and Masterwork gear and from Globs of Ectoplasm . Each Essence of Luck will contribute to your Luck Bar and each time the Luck Bar is filled it adds 1% overall magic find on all of your characters permanently, to a maximum of 300%.

    After this change, magic find will come only from consumables, guild buffs, and utility infusions. In order to get everyone started on this new system, all current players will receive enough luck to get to +20% magic find.
    If you’re wondering what will happen to all of your current magic find equipment, we’ll describe what happens to the old gear at the bottom of this article.

    I’m going to pass this off to Linsey Murdock, who’ll talk about Ascended crafting.


    Ascended Weapon and Armor Crafting

    Hi everybody! Linsey Murdock here with some details about the upcoming Ascended crafting updates.

    In the next update, we’ll be adding Ascended Weapon crafting, with Ascended Armor crafting coming in a later build before the end of the year. We have new skins coming with these features and a whole host of new crafting materials that will send players out into the world and make our existing content more rewarding. I’m going to give you the basic breakdown of these recipes and then pass it back to John so he can tell you a bit about why we went this route and how it may affect the economy in new and exciting ways!

    When the update goes live, the three weapon-making disciplines will find that they can now level up their crafting from 400 to 500. In order to do this, you’ll need to refine Tier 6 crafting materials and craft exotics. To facilitate this process, we have reset everyone’s Exotic weapon discoveries so that you will be able to re-discover them and get that sweet XP bonus once again.

    Once you hit 450, refinements will unlock for new materials, fondly referred to as Tier 7. There are two types of Tier 7 material: those refined from lower tier materials plus ectoplasm and a new reagent, and those refined from brand new materials rewarded from specific content plus Obsidian Shards and the new reagent. You’ll also note the inclusion of a cooldown timer on the Ectoplasm Refinements. Each one can be refined only once per day, per account.

    Now, using your newly found refinements plus continuing to craft Exotics, you’ll shoot up to rating 500 and be able to truly start on your Ascended Weapon crafting journey. Your first stop should be to the nearest Master Craftsman in your discipline to pick up the recipe for an Ascended Inscription purchased with karma, and a recipe for an Ascended weapon purchased with Laurels.

    There are four basic components to any Ascended Weapon recipe: The two weapon parts (i.e., hilt and blade), an Ascended Inscription, and a Vision Crystal. Each of these components is crafted using a combination of new and familiar crafting materials. The weapon parts all follow the same pattern as their lower quality versions but use Tier 7 materials plus Crystalline Dust and the new reagent. The Ascended Inscriptions all take the exotic inscription of the stat combo you want plus Dark Matter and Crystalline Dust. Dark Matter is a new Account Bound material exclusively salvaged from Exotics.

    Because we wanted all stat combos in the game to be represented in Ascended Weapons, we have added new Exotic Inscriptions to the salvage tables on all non-crafted Exotic weapons and to drops where applicable. We have also added Exotic weapon recipes to use these new Inscriptions so that they aren’t only used for Ascended weapons. That’s a whole lot more discoveries to find!

    The final piece of your Ascended Weapon is the Vision Crystal. Historians of Tyria will recognize this piece as an important part of Ascension. It is crafted with Obsidian Refined materials and skill points. Each Obsidian Refined material is found in its raw form by playing many different types of content out in the world, such as: dungeons, champion kills, mega bosses, temple bosses, jumping puzzles, Guild missions, and WvW camps, towers, keeps, and castles!

    I know that’s a lot of stuff, but there are just a couple last things I want to tell you about.

    First off, crafting is not the only way to get Ascended Weapons! Anywhere you can get an Ascended Material drop or an Ascended item drop there is also a rare chance that you will get an Ascended Weapon chest that allows you to choose which weapon type you want from within a stat combo. And lastly, there is a new collection tab for Ascended Crafting materials that includes all the new materials and gives you a little peak at the additional materials coming later this year.

    There you go! Now back to John!

    Thanks Linsey. John here again.


    Economic Concerns

    Each of these changes will have an impact on the game economy, resetting equilibriums and creating some unfamiliar market forces—which is why we thought we’d brief you beforehand.


    Account Magic Find

    The vast majority of luck will come from Fine and Masterwork salvaging, and it isn’t a coincidence. These more common items have a really large supply in Guild Wars 2; currently over 75% are sold to a vendor, and prices on the Trading Post are pretty low across the board. This makes Fine and Masterwork items a roundabout source of a small amount of income for players, and not much more. That’s not fun, and it’s not interesting.

    With account magic find, players will be able to salvage Fine and Masterwork items for luck and permanently make their whole account better. This gives more purpose to these items if you’ve already moved beyond Masterwork in your current equipment and gives new players and new characters additional selling power on the Trading Post.


    Ascended Crafting, Magic Find and the Trading Post:

    All together these changes will have a pretty large impact on the economy. Since we’re changing the value of all weapons and armor in the game, when the release goes live all materials, armor and weapons will be knocked out of equilibrium.

    We have a really large and really fast economy in Guild Wars 2, so many items will find themselves back in equilibrium before you even notice something changed, while other commodities will shift and fluctuate as players adapt to the new system.

    What does this mean to you, the player? If you’re an avid Trading Post player it will be a really interesting time, watching how the markets fall back into place. If you’re less interested in the TP you can expect the rewards you previously sold to a vendor to be more valuable to everyone.


    Item Changes

    Legendaries:
    Along with Ascended weapon crafting, Legendaries will get some upgrades. Legendaries will have all of their stats increased to Ascended level and will gain the ability to change between stat combinations when out of combat. Along with stat changes, many Legendaries will also receive some aesthetic upgrades.

    Magic Find Items:
    Weapons, armor and trinkets with magic find will become account bound, lose their current stats and will gain the ability to be double-clicked to select one of several stat options depending on the item.

    For example, if you have an Explorer’s Pearl Staff, you can now double-click it to change it to any other crafting stat. Since all weapons, armor, and trinkets with magic find will become account bound, any of these items currently on the Trading Post will be return to the poster. The only exceptions to this rule are in some high-end weapons that will still get the ability to select their stats, but will remain tradable.

    All existing drops and crafting recipes that have created Magic Find gear will be replaced with three new combos:

    • Explorer’s recipes will be replaced with the Assassin’s stat combo (Precision, Power, Critical Damage)
    • Traveler’s drops will be replaced with the Dire Stat Combo (Condition Damage, Toughness, Vitality)
    • Pillagers recipes will be replaced with the Hunter’s stat combo (Precision, Power)

    Upgrade Components that currently give Magic Find bonuses will be updated with new functionality:

    • Copper, silver, gold and platinum doubloons will give boon duration.
    • Rune of the Pirate will grant power instead of magic find.
    • Rune of the Traveler will grant all stats, condition damage, boon duration and movement speed.
    • Rune of the Noble will grant condition damage and might.
    • Rune of the Scavenger will grant condition damage and life steal.
    • Sigil of Luck will grant a random boon on kill.


    In Closing…

    The economy in Guild Wars 2 has been incredibly stable since launch, and while we don’t intend to perform such a massive change to the markets often, we’re really excited about these changes. They’ll make each piece of our content uniquely rewarding, give players new goals that are clear and easy to work towards, and revise some old reward systems that held very little value. In the end, these changes are good for the game economy, but more importantly, they’re good for players.Hey everyone, it’s John Smith, ArenaNet’s resident economist. I want to speak this week on some of our up-and-coming content changes and how they’ll affect you as a player.

    - - - Updated - - -

    (here's a video of the Livestream on the crafting changes)

    https://www.youtube.com/watch?v=FsjhbHQEzDQ&feature=player_embedded
    Who knows more of gods than I? Horse gods and fire gods, gods made of gold with gemstone eyes, gods carved of cedar wood, gods chiseled into mountains, gods of empty air... I know them all.
    ~Euron "Crow's Eye" Greyjoy

  2. #2
    Finally. :P

    For example, if you have an Explorer’s Pearl Staff, you can now double-click it to change it to any other crafting stat.
    Still doesn't fully answer my questions, but whatever. The rest of it seems OP. If you got in before speculation drove up the prices a full set of exotic Explorer's armor would have cost you maybe 10g, and now you can (theoretically) turn that into the currently 50g priced set of Sentinel's gear or bypass the almost month's worth of time gate on Celestial.

    Rune of the Traveler will grant all stats, condition damage, boon duration and movement speed.
    Does that mean it's a condition damage version of Divinity Runes?


    The rest of it sounds really expensive (and I am kicking myself for not having invested in ectos at the beginning of the month).

    Edit: They didn't say what the changes are to opals?
    Last edited by Lane; 2013-08-30 at 08:32 PM.

  3. #3
    Sort of but even better since you trade 2% crit dmg for (extra?) condition damage + boon duration + movement speed.

  4. #4
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    I wonder if crystalline dust will go up in price even more in this patch since they're needed for the ascended weapons.. Crystalline dust is already expensive (25s each) and you need like 200+ for the Ascended weapon IIRC from the livestream :/

  5. #5
    Dire Stat Combo (Condition Damage, Toughness, Vitality)
    About damn time, seriously.

  6. #6
    Quote Originally Posted by Bovinity Divinity View Post
    About damn time, seriously.
    If they want to make all stats equal condi/power wise (pvt and cdvt gear) they should also make condi dmg/condi dur/prec gear but since it's obvious that's sort of a broken stat combo they won't, while zerker is just as bad (or a tad less) for balance but simply less obvious.

  7. #7
    Superior Rune of the Traveler has already spiked to 4g each. :P

    I didn't realize Crystalline Dust had gone back over 20s. I quit paying attention after the ecto salvaging patch.

  8. #8
    Quote Originally Posted by Lane View Post
    Superior Rune of the Traveler has already spiked to 4g each. :P

    I didn't realize Crystalline Dust had gone back over 20s. I quit paying attention after the ecto salvaging patch.
    I was going to hedge on some of the Traveler runes, but just don't know how the bonuses will actually BE.
    Currently:
    (1): +10% Magic Find.png Magic Find
    (2): +15 Vitality.png Vitality
    (3): +15% Magic Find.png Magic Find
    (4): +35 Vitality.png Vitality
    (5): +25% Magic Find.png Magic Find
    (6): +5% Movement Speed

    New is "grant all stats, condition damage, boon duration and movement speed"
    So is it still level 6 is +5% speed, with all stats at 1/3/5 cond damage/ boon duration at 2/4 or cond at 2, boon at 4, or... Will "all stats" be +5's rather than divinity's +10s?

    Hard to say.

    - - - Updated - - -

    It'd also be nice to know which "high end weapons" will remain tradeable. Or about Guild Bank items.

  9. #9
    I'm guessing Immobulus and Infinite Light.

  10. #10
    Traveler’s drops will be replaced with the Dire Stat Combo (Condition Damage, Toughness, Vitality)
    Hell

    fucking

    finally

  11. #11
    The Lightbringer Karizee's Avatar
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    https://forum-en.guildwars2.com/foru...st#post2736586

    Quote Originally Posted by LinseyMurdock
    Sorry about the confusion folks! Curtis and I examined how everything is set up and the type of salvage kit does NOT affect the amount of Essence of Luck that you get. Please do enjoy your Copper-fed Salvage-O-Matic without any fears of it not giving you the standard amount of Essence of Luck that any salvage kit will produce!
    Who knows more of gods than I? Horse gods and fire gods, gods made of gold with gemstone eyes, gods carved of cedar wood, gods chiseled into mountains, gods of empty air... I know them all.
    ~Euron "Crow's Eye" Greyjoy

  12. #12
    Tempting to buy, but since I get rarer mats anyway I'll stick with the best from the vendor.

    Can someone ask him if were gonna get the option to turn off the fucking confirmation window whenever you try and salvage a green?

    "Are you sure you wan't to salvage this item?"

    FUCKING YES god I have 50 more greens to salvage fuck this message.

  13. #13
    Quote Originally Posted by zito View Post
    Tempting to buy, but since I get rarer mats anyway I'll stick with the best from the vendor.

    Can someone ask him if were gonna get the option to turn off the fucking confirmation window whenever you try and salvage a green?

    "Are you sure you wan't to salvage this item?"

    FUCKING YES god I have 50 more greens to salvage fuck this message.
    Confirmation should be on rares and exotics, most likely, but not masterwork.

    Or, better yet, make a confirmation configuration, so you can configure which confirmations you want (possibly in a matrix format for salvage kit type + item type)

    Quote Originally Posted by Ryngo Blackratchet View Post
    Yeah, Rhandric is right, as usual.

  14. #14
    Hm. Seems like a good enough compromise. Not too leap frog-y.

    I usually don't even swap out my MF gear for Zerk gear. Too lazy and the stats are so trivial to gameplay that I don't notice much difference. From a personal play POV, don't fucking care.

    From a game design POV-- still need to see more specific stats in relation to their intended play modes before I form a strong opinion.

  15. #15
    Terrible news for for players like me. (Diverse build players, multiple character players, WvWvW.)

    Might hang up the cleats for now. The weird thing is that Ascended is the most pointless gear tier in any MMO I've played, but it exists strongly enough to screw over people like me. The things it shouldn't impact (play variety, WvWvW) it does, but the things it would seemingly be aimed at (general PVE) it doesn't do much for since there's hardly any high difficulty PVE to use the increased stats on.

  16. #16
    Quote Originally Posted by zed zebes View Post
    Terrible news for for players like me.
    I've basically decided I'm not participating in this. It's way too expensive. Even if/when prices reach their intended equilibrium it'll still be too expensive. I'm concerned that exotics are going to go up significantly in price/be less available too since people are already talking about salvaging all the "cheap" ones for Dark Matters.

    Legendaries being able to alter their stats... maybe I'm wrong, but that seems like something that will cause a price hike. Getting one was never really in my scope realistically and now even less so.

    Anything time gated can go screw itself, I hate that nonsense.

    It's disappointing, especially since I gather it's all going to be soulbound? GW2 has turned out to be a lot more alt unfriendly than I'd anticipated.

  17. #17
    Quote Originally Posted by Lane View Post
    I've basically decided I'm not participating in this. It's way too expensive. Even if/when prices reach their intended equilibrium it'll still be too expensive. I'm concerned that exotics are going to go up significantly in price/be less available too since people are already talking about salvaging all the "cheap" ones for Dark Matters.

    Legendaries being able to alter their stats... maybe I'm wrong, but that seems like something that will cause a price hike. Getting one was never really in my scope realistically and now even less so.

    Anything time gated can go screw itself, I hate that nonsense.

    It's disappointing, especially since I gather it's all going to be soulbound? GW2 has turned out to be a lot more alt unfriendly than I'd anticipated.
    Pretty much this. With every new content update and major overhaul patch, Anet makes this game less and less alt friendly. To the point that if you don't log in and play every single day for years on end, you'll never get multiple toons on par with each other. Basically, pick 1 character and delete the rest (or just not play them or just use them for storage space).

    Some of this stuff does sound interesting. Reserving final judgement on it however until it's been live for awhille. But I WILL laugh my ass off if it all backfires in Anet's face......like alot of the other stuff has that they've done since launch. Should we get bets going now?

  18. #18
    i still hate the ascended asseccories and i know i will hate the weapons too .

    its just grinding for better stats again. maybe not so important for PVE but in WvW thos 4%+ more stats can be heavy.

  19. #19
    Quote Originally Posted by Pion View Post
    i still hate the ascended asseccories and i know i will hate the weapons too .

    its just grinding for better stats again. maybe not so important for PVE but in WvW thos 4%+ more stats can be heavy.
    Um no, it's always going to be something.

    -That guy I just lost to has slightly better gear
    -I should of dodged that
    -I brought the wrong food
    -My build wasn't right
    -If only I had swiftness up

    List goes on and on and on. It's always going to be something, ascended gear is not going to be the defining factor. It isn't now and it will never be the defining factor on how you lost to another player.

    FYI ascended gear is not even 5% better then exotic, this will hardly kill alts or anything. I've beaten people who are in full exotics with just masterwork. People need to not blow this out of proportion.
    Last edited by zito; 2013-08-31 at 01:46 PM.

  20. #20
    What he said ^

    Extra stats from Ascended will pretty much never matter in practice.

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