F1: Steal Armor: (Applies Several stacks of vulnerability to the target, applies 10 seconds of protection to self) This helps with our survivability, and enables us to weaken a single target, making them more vulnerable to our attacks. Which is what the thief is all about.
F2: Steal Weapon: (Dazes the target for 2 seconds, Applies Might or Fury to self and grants a class specific item just like current
steal) This allows us to have a bit of a control option, lets us still have that random item.
F3: Shadow Recluse: ( Enters stealth for 10 seconds when not in combat, 3 when in combat) This would help give the advantage of surprise when out of combat, but ensure that it wasn’t too powerful during combat. Allows positioning, and a great gap closer without the target just waiting for you to shadowstep to put you in the ground.
F4: Shadowstep: (Shadowsteps to Target) Shadowstep would be removed from steal, and would be its own class mechanic, so that it wasn’t clustered all onto one skill, giving it it’s own individuality, and making you decide when and how to use it, pairing with a steal independently as it suits the situation.