I´m startint a brand new Thief for PVE. I´m a Norn level 6 with dagger/pistol. How to gain swiftness?? It´s so boring sometimes without swiftness...What I need to do?
Thanks in advance
So apparently I can no longer play any other class worth a damn after playing Thief for a while.
Every other class that I try to take into WvW ends up dying horribly because I'm so used to being able to repeatedly overextend, harass, then escape, then come back, harass some more, escape again, rinse and repeat.
All my other classes just overextend and then die. Oops.
So uh, thanks for making me suck at every other class, Thief!!
Trust me, Bo, I'm exactly like that with my Mesmer, so I totally know how that is.
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Hello, I am a Thief specced into Condition dmg and using this setup:
I usually roam Cursed Shore and gather resources and kill undeads 2-3 or more at a time. I eat Lotus fries for 30% MF and a bit of Cond. Dmg.
My gear has 0% additional MF, and I would like to know if there is a way to increase my MF using this spec.
If not, I would like to know what reccomanded PvE build focused of power / crit / survability would you guys reccomand for the above routine.
Am I better off using another profession for this ? warr / hunter maybe?
Thank you for your time.
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New level 80 thief in full exotics. LF legit PvP build!
Conditions in pve=bad, for WvW I don't get why you'd go with conditions if you can oneshot people with straight up dmg...
My thief just hit 20. I'm not too worried with trait points at the moment since I can only place 10 in any given one, but when I hit 40 I'd like to have some sort of road map. Anyone know of any good post-patch suggested thief builds for PvE?
For leveling most people either go with a condi spec to spam leaping blossom (the 3skill on d/d) or a power build with the shortbow. I'm not sure if there's really a guide to the shortbow spec, I'd just go with the generic power build used for daggers (but use a bow) something like this but the LB condi one is this trickery is the "main" line and you want to spam caltrops on cd since it does lots of dmg. The idea is to sort of alternate 3spam with dodging to maximise bleed stacks
While I was trying to get map completion in WvW I came across what I can only describe as the most annoying thief ever. Stupid me, I thought between NPCs and 2-3 other players that I didn't need to worry about one thief, but the damn thing was literally unkillable. None of us at any point came anywhere near bringing this player to even 50% HP.
Does anyone have any idea what spec s/he might have been using? I know at least one of their weapon sets was pistol/dagger based on the attacks I saw used in the combat log. Other than that, I just know they popped in and out of stealth so much I could not get hardly anything to land. The rest of my combat log is filled with "You must have an enemy targeted to use that skill."
But theif stealth is out of control imo. Cloak and dagger should be nerfed and defenses in other places should compensate.
If you use c&d you get 3s of stealth, if you now break stealth by attacking with 2s of stealth left you'll remain stealthed for 1s although you should be visible.
Good ways of countering thieves are conditions and CC. The issue with p/d is that CC (immo/cripple) doesn't effect them all that much in comparison to other thief builds.
The biggest issue with p/d is that there are various different builds that all have slightly different counters.
Last edited by Meledelion; 2013-07-26 at 05:30 PM.
I see what you mean about variations as I'm having a difficult time finding any sort of "cookie cutter" P/D build. I've seen a lot of D/P builds posted, but after watching some videos that spec honestly looks too complicated for me as a thief novice. x_x (Either that or the people I watched are just too 'pro' for me. :P) P/D looked simple and effective enough to toy around with at least.
The closest I've come to finding 'it' is a 0/0/30/20/20 build, but people post the numbers like everyone's automatically supposed to know what traits they chose with that build. Thief's the class I have the least amount of experience with, in fact, mine's not even 80 yet (just hit 62 and have only been doing S/D & SB).
Other than that, since I know that thief applied Torment to me I'm assuming they used Skale Venom, which I also saw in a P/D video along with Blinding Powder and Shadowstep (surprisingly no Shadow Refuge). Looks like Thieves Guild is the elite and Carrion is the gear set.
(replying to multiple posts)
I also disagree that stealth is bugged, I've played WvW extensively the past few days and every time a thief comes out of stealth on me I see him immediately.
Only bad players use thieves guild either shadow refuge and let him waste it or run away if you are another class, bask venom is #1 elite and condition specs are terrible but if you insist on playing one http://www.gw2db.com/skills/calc/thi...0|0|0|0|0|0|0| if they can even touch you with that build you are doing it wrong. Full carrion, btw shadow strike adds torment now no one uses skale venom. You want to use it right after a sneak attack then into a dancing dagger so whatever conditions they remove won't be your bleeds.
Torment confuses me though, I've noticed a stun break removes it but some condition removal traits don't... not sure if bugged or?
If you are in a tight spot, just chain stealth all day and regen health. Traits can be moved to w/e fits your playstyle.
Lyssa runes are best to be matched with bask venom - all boons and the aegis has saved me countless times, also comes with condition duration increase I believe.. but I don't use it for that.
e; 1 more thing, I was playing spvp last night and noticed withdraw removed my torment at one point when no one else was around me, so maybe it's considered a movement impair effect? Since it does more damage to moving targets. All the more reason to use withdraw imo..
Last edited by Lazuli; 2013-07-29 at 08:48 AM.
A few questions:
1. Acrobatics: Is Assassin's Reward just terrible or something? I'm not sure I've seen it in anyone's build, but it sounds like it should be good. O_o
2. Trickery: Why not Thrill of the Crime?
3. Shadow Arts: Why not Cloaked in Shadow? That's one I hear is in most builds and supposedly significantly adds to your not being hit much.
4. I don't understand what's so great about Spider Venom. If it's just the fact that it's a poison couldn't you use a weapon swap sigil or (less convenient) short bow?
Thanks for the build, btw, just trying to understand why stuff is better/worse than other stuff.