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  1. #1081
    Quote Originally Posted by nighties View Post
    Garbage. Not the only useful Necro build and far from it. Perhaps the only useful condition build but it's already made clear by many people that conditionmancers are gimped in PVP, so I'm not entirely sure why people insist on being one. Also, Sigil of Corruption for PVP? lol
    Right firstly I would just like to say that your random 8v8 experience is in no way reflective of the current state of the profession in tpvp (the competitive scene). 8v8 is just a zerg that is all about tagging people for big glory gains where defense is pointless as it rewards nothing and is ultimately futile when you end up going 4v1 every other fight. No thats not to say that I agree with his post 100%, I think its a tad on the nit-picky side but the point he makes is still valid.

    The Sigil is a bit of an odd choice perhaps but when you consider that the team he plays on most likely has a very large win percentage you can see him going a few games in the condi-support role without dying.


    Though he does mention he uses staves, he's undervaluing its usefulness. Chilbains puts down a poison field that, when combo'd, applies Weakness. And considering how Mark of Putrid is a finisher in the same weaponset, you'll be doing it a lot. Oh, did I mention it also transfers all conditions from ally to foe? Because he certainly didn't lol. Yeah, you're forced to take staff because it's amazing.


    If you use every ability in staff, that shaves off at least 5 seconds because of the ICD and cast time. From there you can switch to DS, use your other 5 utilites, or you can choose to stand around like a wad spamming your auto attack. Garbage post.
    Staff in its current guise is nothing more than a utility weapon. The problem is that if you want to use any of its utility you become locked out of a large chunk of your dmg for 10secs and in most situations that automatically puts you on the defensive. For example if you need to get the fear off to get that pesky thief off you lose any ability to follow up on it. So yeah I could pop the other marks whilst I wait but the thief is under no pressure what so ever at this point and the fight swings back into his favour. As far as using utilities go you would never just "pop" them because they are all very situational, your not going to be popping epidemic when you only have staff mark condis up for example and as for using DS to kill time before the weapon swap, ye Im not going to just waste that although being stuck in staff the likelihood of me actually having to use it for defence is pretty high so I guess your right.

    Staff atm is great for opening a fight with, I will admit, but if you are forced to use it mid fight the sheer fact that you can't get back to your MH-OH combo for 10secs is a major limitation.

    If you built a power necro, dagger main-hand is amazing. Though I doubt he ever tried it with his FOTM conditionmancer spec.


    And the rest of the post is much of the same. I am in no way denying the class is riddled with bugs, but weakest class in the game? Are we playing the same class ?_?
    Again tpvp is a totally different animal to 8v8. 3 classes will 99% of the time form the core of any 5v5 team (theif/mesmer/guardian) and the two spots left are far better filled by the other professions as they can do the power dmg build a hell of a lot more effectively than a Necro can. I mean come on, your build you were touting as great for pvp doesnt even have a stun break ffs, you wouldnt last 5 secs in any sort of decent tpvp without one. Power builds just don't hit hard when your a Necro especially in tpvp when glass cannon builds are limited almost exclusively to thieves and outside of Lich-form (which can be countered) you have no threat or pressence in node fights. That and you have zero mobility and bring very limited utility to the team as a power dagger Necro so when the point of the power build is for roaming dmg you fall way short of other professions
    Last edited by Habbage; 2012-09-25 at 08:19 AM.

  2. #1082
    Quote Originally Posted by Habbage View Post
    Right firstly I would just like to say that your random 8v8 experience is in no way reflective of the current state of the profession in tpvp (the competitive scene). 8v8 is just a zerg that is all about tagging people for big glory gains where defense is pointless as it rewards nothing and is ultimately futile when you end up going 4v1 every other fight. No thats not to say that I agree with his post 100%, I think its a tad on the nit-picky side but the point he makes is still valid.
    I tPVP a lot. When you assume..

    Quote Originally Posted by Habbage View Post
    The Sigil is a bit of an odd choice perhaps but when you consider that the team he plays on most likely has a very large win percentage you can see him going a few games in the condi-support role without dying.
    For someone that claims necromancer is the weakest class, I do see him dying a lot.


    Quote Originally Posted by Habbage View Post
    Staff in its current guise is nothing more than a utility weapon. The problem is that if you want to use any of its utility you become locked out of a large chunk of your dmg for 10secs and in most situations that automatically puts you on the defensive. For example if you need to get the fear off to get that pesky thief off you lose any ability to follow up on it. So yeah I could pop the other marks whilst I wait but the thief is under no pressure what so ever at this point and the fight swings back into his favour. As far as using utilities go you would never just "pop" them because they are all very situational, your not going to be popping epidemic when you only have staff mark condis up for example and as for using DS to kill time before the weapon swap, ye Im not going to just waste that although being stuck in staff the likelihood of me actually having to use it for defence is pretty high so I guess your right.
    Not necessarily. Like I said, you have the ability to go into deathshroud or use your other utilities. My bone minions, for example, deal a significant amount of damage. Same with well of corruption. Don't want people standing in your well? Cast it in the middle of whatever node you're trying to defend/capture.

    Quote Originally Posted by Habbage View Post
    Staff atm is great for opening a fight with, I will admit, but if you are forced to use it mid fight the sheer fact that you can't get back to your MH-OH combo for 10secs is a major limitation.
    Have you ever AOE feared a group in the middle of the fight that is trying to rez their comrade/finish yours? Yeah, I'll switch to staff mid-fight and it won't be a liability to the team, whats so ever.

    Quote Originally Posted by Habbage View Post
    Again tpvp is a totally different animal to 8v8. 3 classes will 99% of the time form the core of any 5v5 team (theif/mesmer/guardian) and the two spots left are far better filled by the other professions as they can do the power dmg build a hell of a lot more effectively than a Necro can. I mean come on, your build you were touting as great for pvp doesnt even have a stun break ffs, you wouldnt last 5 secs in any sort of decent tpvp without one. Power builds just don't hit hard when your a Necro especially in tpvp when glass cannon builds are limited almost exclusively to thieves and outside of Lich-form (which can be countered) you have no threat or pressence in node fights. That and you have zero mobility and bring very limited utility to the team as a power dagger Necro so when the point of the power build is for roaming dmg you fall way short of other professions
    Again, I tPVP. Assume all you want because of the videos I posted but it don't make them true. Your role as a power mesmer isn't to necessarily kill other players (though assure you that you can), but to disrupt and debilitate the other team. You're also given one of the highest HP base values, and a built in 2nd life mechanic with Deathshroud. You don't need a stun break when you can get into Deathshroud and instant fear, while stunned. Glass cannon? You can spec into auto-fear when you get CC'd (i did), you have utilities that give you protection, skills that inflict weakness (2 combos and its already 20s), 2 reliable fears, knockdowns with your elite. No no no a glass canon Necro isn't going to be much use to the team at all. Mobilty? You have chills and Dark path. Warhorn 5 gives you a speed buff. Though I don't use warhorn during fights, I try to pop it in during non-combat for the mobility.

    ?_? Power build hasn't stopped me from winning my PVP matches and duels yet. I'll try to upload a video some day when I can get my team together. But by all means bring on the Necro buffs. It'll just make us that much stronger so I won't be complaining

  3. #1083
    The Insane DrakeWurrum's Avatar
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    I don't know why people feel that you must spam every single Mark all in one spot, immediately. Only one is a combo field, and only one is a combo finisher. And even then, who said you need to use YOUR combo field?

    And for that matter, one is entirely a CC Mark. Don't waste that the moment you switch to Staff unless you need the Fear right that moment.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  4. #1084
    9/25/12
    Necromancer
    • Taste of Death: This skill’s healing fact has been updated.
    • Spectral Wall: This skill has been updated to apply the correct amount of vulnerability (10).
    • Vampiric: Fixed a bug with this trait so that it now functions with projectiles.
    • Close to Death: This trait has been updated to provide its listed 20% boost instead of the previous (unlisted) 10% boost.
    • Banshee’s Wail: This Curses trait has been updated to apply extra swiftness.
    • Spectral Walk: This skill has been updated to be more active and to work properly with its recharge trait. Also, Sever Spectral Bond has been changed to Spectral Recall.
    • Minion Master: This Death Magic trait has been updated to properly affect the elite skill Summon Flesh Golem.
    • Putrid Mark: This skill has been fixed to make it properly un-blockable with the Greater Marks trait.
    • Mark of Evasion: This trait can now trigger the Soul Marks trait.
    • Reaper’s Protection: This trait has been updated to properly work with a variety of crowd-control effects.
    /dance
    10char
    Last edited by nighties; 2012-09-25 at 05:01 PM.

  5. #1085
    i agree with this statement...

  6. #1086
    The patch today is a start, but there is so much more to be done yet with Necromancers. >_<

  7. #1087
    The Insane DrakeWurrum's Avatar
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    I updated the wiki for Spectral Walk, using a temporary Necro character to check the actual in-game tooltip/behavior, in case ya want to know.
    Last edited by DrakeWurrum; 2012-09-26 at 12:13 AM.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  8. #1088
    Quote Originally Posted by DrakeWurrum View Post
    I updated the wiki for Spectral Walk, using a temporary Necro character to check the actual in-game tooltip/behavior, in case ya want to know.
    Very nice. I like how it works now, I don't have to worry about cancelling it before being ported back, it's awesome.

  9. #1089
    The Patient
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    Does anyone know of a decent, semi up to date Necromancer guide? Doesn't need to be as in depth as EJ, for example, just something to push me in the right direction with regards to roles and builds. I haven't played nearly as much as I'd have liked since release so gauging the viability and/or value of playstyles, traits and skills is a bit difficult.

  10. #1090
    any ideea if one can craft +cond dmg +magic find jewels ? I only found the recipe for the +power +magic find set but i`m running a condition dmg build / gear...

  11. #1091
    Necromancer

    • Blood Is Power: This skill now grants 10 stacks of might but does not grant additional life force.
    • Chill of Death: This Spite trait no longer slows down the player’s autoattack when activated.
    • Epidemic: This skill no longer has infinite range.
    • Haunt: This Shadow Fiend skill now triggers instantly.
    • Last Gasp: This Soul Reaping trait will now apply protection and remove stun as if using Spectral Armor. It also now has the displayed 60-second recharge, and the duration has been reduced to 6 seconds to properly match the skill.
    • Life Transfer: This skill will now work properly with the Soul Reaping trait Path of Midnight.
    • Life Siphon: This skill now properly applies damage at its intended range of 600.
    • Spectral Grasp: This skill now also grants 10% life force when used. It also benefits from the Curses trait Spectral Attunement to properly increase the chill duration to 6 seconds.
    • Spectral Walk: This skill now stops granting life force when struck if the player activates Death Shroud, Plague, or Lich Form.
    • Vampiric: This Blood Magic trait’s interaction with the Bloodthirst trait now increases health siphoning appropriately.

    10character

  12. #1092
    Quote Originally Posted by rogerwilko View Post
    any ideea if one can craft +cond dmg +magic find jewels ? I only found the recipe for the +power +magic find set but i`m running a condition dmg build / gear...
    I'm honestly not sure. I don't believe so, though.

  13. #1093
    Bloodsail Admiral nevermore's Avatar
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    Okay this has probably been discussed before but 55 pages are a bit much to go through so sorry 'bout that, but...

    Is Greater Marks bugged? I mean, yeah it increases the radius of my marks, but then again sometimes in combat it decides not to... Got into combat with a whole bunch of Skritt (god I hate skritt) and the marks I placed had the small radius instead of the increased one. I was like... dafuq?
    Just to clarify I'm not talking about the aiming circle but the actual spell placed on the ground.

  14. #1094
    Quote Originally Posted by nevermore View Post
    Okay this has probably been discussed before but 55 pages are a bit much to go through so sorry 'bout that, but...

    Is Greater Marks bugged? I mean, yeah it increases the radius of my marks, but then again sometimes in combat it decides not to... Got into combat with a whole bunch of Skritt (god I hate skritt) and the marks I placed had the small radius instead of the increased one. I was like... dafuq?
    Just to clarify I'm not talking about the aiming circle but the actual spell placed on the ground.
    soo.. the way i understand it, and from what i've seen.. it looks like it's not working right. it's like it triggers wide even though it looks small, but does damage in the nomal smaller radius. if that makes sense.
    Experience is the best teacher.. if you can afford the tuition.

  15. #1095
    ''Profession bundle weapons (engineer kits, elementalist conjure skills, warrior banners) can now save their autoattack status.''

    Hope that they'll add this for Lich Form soon as well then.

    This is my signature. There are many like it, but this one is mine.

  16. #1096
    in today's patch notes:
    *Updated Chillblains to properly function with the Greater Marks trait.
    *Signet of Spite can now be cast while on the move.
    Experience is the best teacher.. if you can afford the tuition.

  17. #1097
    I'm leaning towards working on a necromancer now. What peeks my interest is the leeching aspect. With sigil of blood and water, leech minions, dagger leech, and leech on crits combined with knights/berserker gear...

    that is some serious leechin...

    /faints.

    I actually prefer wells leech however its a long CD so it heals more in a pinch then consistently.

    Curious question though, does the +30% damage for minions trait affect their leech heal? Or is their leech heal static. I'm debating on getting +30% damage for minions or +5% power for toughness trait.

  18. #1098
    I am playing a thief right now, i started as a necro but after i heard about its "bad" damage i stoped playing my necro. I would like to know if anything happened yet because i really like the necro. It was just a pain in the ass to level up compared to other classes.

  19. #1099
    Quote Originally Posted by Kijimea View Post
    I am playing a thief right now, i started as a necro but after i heard about its "bad" damage i stoped playing my necro. I would like to know if anything happened yet because i really like the necro. It was just a pain in the ass to level up compared to other classes.
    So you heard it was "bad damage", and stopped because of what you heard? Try it for yourself, don't take everything you read on the internet as fact. Necromancer's aren't "bad", they have bugs, but it doesn't mean they are unplayable by any means. Besides, no profession should be "pure damage", especially in PvE. If you really like it, play it.

  20. #1100
    Is there a good Wells build that doesn't use staff? Maybe I'm doing it wrong, but staff dps seems terrible.

    I love daggers, but the only dagger build I can find relies heavily on minions. There don't seem to be any dagger/Wells builds, at least not that I've found.

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