The Sigil is a bit of an odd choice perhaps but when you consider that the team he plays on most likely has a very large win percentage you can see him going a few games in the condi-support role without dying.
Staff in its current guise is nothing more than a utility weapon. The problem is that if you want to use any of its utility you become locked out of a large chunk of your dmg for 10secs and in most situations that automatically puts you on the defensive. For example if you need to get the fear off to get that pesky thief off you lose any ability to follow up on it. So yeah I could pop the other marks whilst I wait but the thief is under no pressure what so ever at this point and the fight swings back into his favour. As far as using utilities go you would never just "pop" them because they are all very situational, your not going to be popping epidemic when you only have staff mark condis up for example and as for using DS to kill time before the weapon swap, ye Im not going to just waste that although being stuck in staff the likelihood of me actually having to use it for defence is pretty high so I guess your right.Though he does mention he uses staves, he's undervaluing its usefulness. Chilbains puts down a poison field that, when combo'd, applies Weakness. And considering how Mark of Putrid is a finisher in the same weaponset, you'll be doing it a lot. Oh, did I mention it also transfers all conditions from ally to foe? Because he certainly didn't lol. Yeah, you're forced to take staff because it's amazing.
If you use every ability in staff, that shaves off at least 5 seconds because of the ICD and cast time. From there you can switch to DS, use your other 5 utilites, or you can choose to stand around like a wad spamming your auto attack. Garbage post.
Staff atm is great for opening a fight with, I will admit, but if you are forced to use it mid fight the sheer fact that you can't get back to your MH-OH combo for 10secs is a major limitation.
Again tpvp is a totally different animal to 8v8. 3 classes will 99% of the time form the core of any 5v5 team (theif/mesmer/guardian) and the two spots left are far better filled by the other professions as they can do the power dmg build a hell of a lot more effectively than a Necro can. I mean come on, your build you were touting as great for pvp doesnt even have a stun break ffs, you wouldnt last 5 secs in any sort of decent tpvp without one. Power builds just don't hit hard when your a Necro especially in tpvp when glass cannon builds are limited almost exclusively to thieves and outside of Lich-form (which can be countered) you have no threat or pressence in node fights. That and you have zero mobility and bring very limited utility to the team as a power dagger Necro so when the point of the power build is for roaming dmg you fall way short of other professionsIf you built a power necro, dagger main-hand is amazing. Though I doubt he ever tried it with his FOTM conditionmancer spec.
And the rest of the post is much of the same. I am in no way denying the class is riddled with bugs, but weakest class in the game? Are we playing the same class ?_?