Added the fire signet to the GS.... Wow....
I'd probably put 'em on the Swords too if they weren't so crazy expensive.
Bit surprised how much more effective this 20-20-20-5-5 build is than my previous one. I don't feel like I lost much survivability either considering the vigour on crits ability allows me pretty much permanent dodge.
Man.. I hate change, but this was a bloody good one.
Wondering if I should shift the phantasm retaliation passive so I can pick up the 10 pointer in illusion. Leaning towards it atm... my phantasms don't seem to make too much use out of it.
Last edited by Cyphran; 2012-11-09 at 05:34 PM.
http://us.battle.net/wow/en/characte...Cyphren/simple - Cyphren - Dr00dtank / Treeheals
http://us.battle.net/wow/en/characte...Cyphrin/simple - Cyphren - Bear Druid / Cat Druid
So John mentioned so far the patch notes for the next patch is 5 pages long and mesmer have the least amount of changes of everyone.
I swear if torch isn't fixed....
Although.... If they buff the torch phantasm I'd be fine too....
The torch trait is broken. Removing only 1 condition at the end of the channel.
---------- Post added 2012-11-10 at 08:01 PM ----------
Also just discovered arcane theivery only transfers 4 boons and conditions.
---------- Post added 2012-11-10 at 11:09 PM ----------
So an interesting discovery has happened on the skill mimic.
This is why I hate tooltips in this game.
If warden didn't suck now I'd make one hell of a reflection build. Lets see if they fix warden after the new patch. If it isn't fixed. It is intended and we are doooooooommmeeed
Last edited by zito; 2012-11-10 at 11:11 PM.
And the phantasam seems good to me... confusion on enemy and retaliation to allies near the enemy? fuck hows that bad?
---------- Post added 2012-11-11 at 11:22 AM ----------
The nightmare doesn't end until i say so.
On paper it sounds nice. In effect it's not. With regards to the Prestige effect, I'd rather it be a timed buff compared to a channel. Attacking breaks early with no effect, but it shouldn't be a channel at all. Fire and Blind effects fit thematically, and would be effective in their current set up, if only you weren't limited to a channel.
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I can say without a shadow of a doubt that illusionary mage does damage on its own, i know this because i've heard the bitching and moaning from larynx about how said, and i quote, "That fucking illusionary mage dealt 18k damage to me!! That's fucking bull shit!!"
---------- Post added 2012-11-11 at 11:15 PM ----------
Dungeons, no idea, but i'd IMAGINE that it's highly effective in there especially against bosses, the entire strength of the build is how much sustain and burst damage you can do, as well as being able to control if you need to.
For greatsword you'd need to switch it up a bit, a great sword build would need to focus less on condition damage due to the lack of it utilizing this (however a vast amount of your damage comes from confusion which you primarily get from either Scepter or shatters so it MAY work without any trait point changes, some majors would be nice though.)
IF you swapped to great sword it'd be used more second hand where as with the current build that's the scepters role, the greatsword would allow some very nice control/utility though which is always good!!
As for the utilities, i just put my personal favorites, the only one i WOULDNT remove is mirror images, i also wouldn't remove mass invis because that just seems to be the greatest elite mesmers have because it is a total game changer when used properly and allows you to come back into combat while pretending to be a clone and most enemies in pvp will just completely move past you thinking you're just another clone.
PS: there is no limit on the amount of people affected by it unless that was changed recently, i know i got an entire zerg with it in WvW, you can only IMAGINE how confused the enemy zerg was.
If this is the case then think about this: 6x Runes of Lyssa -> Time Warp -> Signet of Inspiration
I'll tell you in another life, when we are both cats.
And the only reason i put corruption actually is because i know everyone would freak out if i put my actual sigils on there which are the Demon Summoning ones lol.
PS: I never carry 2 weapon sets, i just keep the stack ones equipped cause heaven forbid i were to get downed and end up missing out on some stacks because i had the wrong set...
What's your guys stance on Rune of the Mad King for conf based builds. I think there's potential due to power being good for phantasms and shatters and cond duration being great for confusion. Dno about the 6th bonus though...