Timing your confusion vs any quickness build means you're doing 20k dmg faster than a thief which is also burst+the enemy can't attack you during that time.
Last edited by Meledelion; 2012-12-08 at 02:25 AM.
I'm no burst, but i have 3v1d some backstab thieves and bent them to my will, so much fun watching them squirm!
Also to clarify, that glamour glitter build also uses condi/tough gear, but it's to maximise cond dmg, not to survive longer.
Again I don't mean to say you're wrong I'm simply trying to explain my reasoning (I expand on this since I know this might come across as hostile while I absolutely don't mean it that way) most builds can be countered by 1utility skill, HB vs stun breaker, backstab vs immunity to dmg,...
I agree with the cof to 8stacks being brutal it's one of the strongest things out there atm, personally I love cof+null field swap weapons, duelist+feedback if needed, and ofc scepter 3
Although now that you say you use toughness/cond damage to maximize your condi damage i think you use almost THE SAME build that i originally did before i made some alterations to it.
PS: CoF 8 stacks + MW 4 stacks + scepter 3 = "lol sucks to be you!"
Anything and everything I come across (dmg wise) can be classified as one trick ponies, thieves mesmers wars and guardians all are basicly one trick ponies (unless they go bunker ofc). The guardian probably least but still "stay at range =>win"
And i've yet to see a mesmer that was a one trick pony, i've seen shatter builds, but that's not the same because if they miss with their mirrior image shatter they usually have a few other fail safes for getting off another one, that and they can also change up how they are going to shatter and can go for damage, condi, control, or just use defense, where a hundred blades warrior can ONLY do a hundred blades burst combo.
Anyone have tips or tricks for a new mesmer? Most guides I've seen are what to do at 80, but I'd like to know what I can do at 18 to be more effective.
I never really had issues but some advice, go for direct dmg (power, crit, prec) over condition dmg since the faster mobs die the faster you can move on.
Even if you don't like the staff carry one around so you can tag stuff in events from a nice distance, same thing goes for torch/scepter just have one with you so you can grab those when you're running (scepter gives swiftness and torch stealth which can be rlly handy
If you've pulled too many mobs (and don't want to run for ages/repair) log out to character selection and back in.
So I made a new build and it trumps theives in their place one on one and 2 vs 1 if you know what you are doing.
It can handle 3 or 4 people depending on how good the players are. Usually I can kill 4 people at one time if they are bad. I rape one trick pony mesmers (gs shatter mesmers) and necromancers. The only counter it has is d/d ele but if you can time your bleed stacking right after water attunement you might pull off a kill.
OMG a scepter? Well don't look at it too heavily I use it as my secondary weapon to pop Iduelist, stun, and lolconfusionray
You will be focusing on staff here. Between decoy, blink, and phase retreat theives and warriors won't touch you with their burst.
Pretty simple minded build. Stay staff, dodge for clones, switch to scepter/pistol when you can get off the stun and Iduelist is free 8 stacks of bleeds combined with 6 stacks of confusion.
The weakness of this build is conditions and d/d ele. Usually necromancers will kill themselves. They put a 16 stack of bleed on me I use arcane theivery to transfer it. But if arcane thievery is down you have to play defensively against necros who have their scepter equipped to avoid bleed stacks.
Ele's just have too much surv. I can usually get them right after water attunement but neither of us dies in a one on one.
Moa is stupid. I like mass invis (though I don't justify it as a elite). It's good in a pickle when you are dealing with conditions with runes of lyssa.
In PvE same build but I switch scepter out for GS (since iduelist bleeds don't transfer with condition durations) for peeling. GS can peel off enemy's from your friends. I switch out decoy for signet of illusions (but switch it according the the encounter) and arcane theivery for null field.
Last edited by zito; 2012-12-11 at 02:55 PM.
I still don't use block because of the delay or when there is more then 1 foe. I can crit and gain vigor for dodges which turns out better.
Don't think so.and have I put my Narcisist build up here yet?
This, is the narcissist build:
The entire goal behind this build is build up as many CLONES as possible and blend in with them as you leap in and out to completely wreck people with all the added damage and durability you have. This build i feel plays mesmer to some of its strengths, it takes advantage of clones and peoples lack of interest in killing them, as well as making it VERY easy for you to regain them, in addition to this you are deceitfully hard to kill.
You have garbage amounts of health and armor, however, if you can maintain the 3 illusions you will have a passive 9% less damage intake, and when you shatter your illusions with cry of frustration, or block (which you have 2 of) you gain retaliation making them just take more and more punishment when they attack you. The weapon set up is PRIMARILY scepter/sword for me, but once my blocks are gone (and thus i have about 8s of retaliation) i swap over to the sword and go a little crazier on the damage side because if you take damage, they're just hurting themselves.
One thing to make sure not to do with this build is shatter -too- much, shatter at opportune times, this isn't a shatter build, but your clone generation can be high enough where you can blow a mind wrack and be back up to 3 clones again pretty easily, just make sure you always have at least 3 illusions active.
For the utilities there is A LOT of room to work around, i put the ones i normally use, as well as my elite of choice, however pretty much anything can work, i use decoy so i can slip away undetected as they struggle to figure out where i actually am, and then i take the mantra of daze to make sure i can get the kill by interrupting a heal.
There is also some trait variation, for example you could drop the last 10pts or so in dueling and put that over into illusions, change the amulet so you have a more condition oriented build, however i wouldn't because you wont gain as much of an advantage from the illusions, but it will work if you -really- want to do that.
PS: i fucked up in the traits you're supposed to take Confusing Cry, not Master of Misdirection, however both can work.
So, apparantly we will be getting a more reliable swiftness source tomorrow. Tbh mesmer being the absolute slowest profession out of combat was one of the things that really turned me off. Doing a jumping puzzle, map completion and wvw was so much smoother on my ele, that I always felt crippled on my mesmer doing the same things.
Of course tomorrow elementalists get 25% passive movement increase baked into their old 10% movement speed sigil, on top of their swiftnesses. Necromancer and ranger also get a 25% passive movement speed increase. Thieves obviously can already move fast. So in the end, we will probably still be the turtles of group. I know that swiftness is the movement speed cap for everyone, but 25% passive movement speed increase when you don't have swiftness up is quite a big deal for out of combat mobility. I am sick of centaur runes and having to gear for decent ooc mobility.
Last edited by Thelxi; 2012-12-13 at 10:32 AM.
Well I'm pretty much contempt that they don't know what they are doing with mesmers.
He said the changes are mostly swiftness
i dont even...
why the f are you buffing 3/4 the classes speed. Just buff baseline speed and work on real f'en issues.
---------- Post added 2012-12-13 at 06:53 AM ----------
Necromancers are the easiest to get away from and theives who have the best mobility and get aways in the game have also the highest burst in the game.
Does either of that make sense?