1. #461
    Why we gotta argue? Can't we just talk about our purdy purple butterflies peacefully?!

  2. #462
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by nighties View Post
    Staves Mesmer is fairly useless just spamming 1 ability.
    Useless statement that applies to every profession and every weapon.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  3. #463
    Quote Originally Posted by nighties View Post
    Calm down. Synergy is important in this case because Staves Mesmer is fairly useless just spamming 1 ability. Your numbers are skewed a bit. 8/1000 is an understatement because that's just -one- condition ticking off. If you got multiple burns/poisons/etc proccing it'll be something like 20/1000 and that's before it stacks in intensity. Which you can easily do by having as many duplicates up. Like I said, 4 conditions a SECOND at your full potential. In PVP, Staves will rein superior than in PVE because every condition is good to have on your opponent, not just damaging ones.

    The more you know :rainbow:
    Synergy between all professions is a given, you can do X more damage by doing YZABC with D.
    yes conditions are nice if you can control them. The attack does a random condition
    Other abilities have a CD
    The more you know :rainbow:
    10characters

    ---------- Post added 2012-03-27 at 12:37 AM ----------

    Quote Originally Posted by Roggles View Post
    Why we gotta argue? Can't we just talk about our purdy purple butterflies peacefully?!
    Because people like to imply other people know everything to make them look good.
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  4. #464
    Field Marshal Vatheron's Avatar
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    Super excited for this Profession. I plan to go two handed, I'll have to see how it plays out though!
    "ll lll lllll ll lll lllll llll" Thats Bar code for "Moo."

  5. #465
    The Lightbringer Durzlla's Avatar
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    Gotta say i don't care how little damage the auto attack does, it can do 2 damage at lv 80 for all i care as long as the conditions tick for enough...and if you don't like the randomness of the stave, don't use it, the entire appeal of the staff to me is the fact that it's totally random and unpredictable, just imagine the rage you'll be getting in PVP because of your unpredictableness!!
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

  6. #466
    Quote Originally Posted by Durzlla View Post
    Gotta say i don't care how little damage the auto attack does, it can do 2 damage at lv 80 for all i care as long as the conditions tick for enough...and if you don't like the randomness of the stave, don't use it, the entire appeal of the staff to me is the fact that it's totally random and unpredictable, just imagine the rage you'll be getting in PVP because of your unpredictableness!!
    I'm just saying it should have a little leverage to lean on because 5 cripples in a row will happen :/

    "oh this condition isn't doing to well but I'm slowly chipping away with its damage"

    is better than

    "oh this condition sucks I'm not getting anywhere."
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  7. #467
    The Lightbringer Durzlla's Avatar
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    Quote Originally Posted by zito View Post
    I'm just saying it should have a little leverage to lean on because 5 cripples in a row will happen :/

    "oh this condition isn't doing to well but I'm slowly chipping away with its damage"

    is better than

    "oh this condition sucks I'm not getting anywhere."
    you take the good in the bad, you also have to realize that you will hit them 5 times in the row with burning and laugh hysterically as they die in a matter of seconds, when you rely on RNG you have to understand sometimes you'll completely wreck them, and sometimes you wont do to much against them, and if you feel like your rng is being shitty swap weapons, if you hit them 5 times with cripple they're going absolutely NOWHERE fast, so you'll be able to cut them good with swords >=D!! (i plan on doing sword/torch and staff so cripples will be just as welcome as damage to me)
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

  8. #468
    Quote Originally Posted by Durzlla View Post
    you take the good in the bad, you also have to realize that you will hit them 5 times in the row with burning and laugh hysterically as they die in a matter of seconds, when you rely on RNG you have to understand sometimes you'll completely wreck them, and sometimes you wont do to much against them, and if you feel like your rng is being shitty swap weapons, if you hit them 5 times with cripple they're going absolutely NOWHERE fast, so you'll be able to cut them good with swords >=D!! (i plan on doing sword/torch and staff so cripples will be just as welcome as damage to me)
    I'm just saying it should have a little leverage to lean on because 5 cripples in a row will happen :/
    I think a little leeway is good for when the bad happens. 200ish damage seems decent on our 20k health pools. Not to high to make a significant difference but not to low to be utter useless.
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  9. #469
    The Lightbringer Durzlla's Avatar
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    Quote Originally Posted by zito View Post
    I think a little leeway is good for when the bad happens. 200ish damage seems decent on our 20k health pools. Not to high to make a significant difference but not to low to be utter useless.
    it'll probably go up, not sure about 200ish, maybe around 100ish to kinda show that you want to rely on conditions more then the damage, it'd also give you that -decent- damage if you do hit horrible RNG...
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

  10. #470
    Quote Originally Posted by Durzlla View Post
    it'll probably go up, not sure about 200ish, maybe around 100ish to kinda show that you want to rely on conditions more then the damage, it'd also give you that -decent- damage if you do hit horrible RNG...
    I mean if the initial damage is going to be so low like less than 1% of health pools... why have it do damage in the first place?
    Last edited by zito; 2012-03-27 at 01:13 AM.
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  11. #471
    Quote Originally Posted by zito View Post
    I mean if the initial damage is going to be so low like less than 1% of health pools... why have it do damage in the first place?
    Because it stacks in intensity.

  12. #472
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by nighties View Post
    Because it stacks in intensity.
    He's talking about the damage of the autoattack, not the damage of the conditions.

    The autoattack's damage won't stack in intensity... it's just the autoattack.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  13. #473
    Quote Originally Posted by DrakeWurrum View Post
    He's talking about the damage of the autoattack, not the damage of the conditions.

    The autoattack's damage won't stack in intensity... it's just the autoattack.
    I see my bad. Having some damage > no damage at all?

  14. #474
    The Lightbringer Durzlla's Avatar
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    Quote Originally Posted by nighties View Post
    Because it stacks in intensity.
    Mostly this... If you got a stack of bleeds as well as burning and poison and vulnerability etc they'll be gettin wrecked if you were also doing 200dmg, not to mention that you're also going boons to yourself and other allies, and spreading conditions etc etc, keep in mind that it bounces...
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

  15. #475
    Quote Originally Posted by nighties View Post
    I see my bad. Having some damage > no damage at all?
    It's just a slap in the face tbh. A little leeway that's all I'm suggesting.
    Pokemon FC: 4425-2708-3610

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  16. #476
    Something about that video that very clearly will need to be addressed (and beta is beta just for this reason, I know)...how long it takes for his real model to reappear after his Norn shapeshifts wear off. That doesn't bode well for illusions at all. =D

  17. #477
    Scarab Lord Blznsmri's Avatar
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    Quote Originally Posted by Bovinity Divinity View Post
    Something about that video that very clearly will need to be addressed (and beta is beta just for this reason, I know)...how long it takes for his real model to reappear after his Norn shapeshifts wear off. That doesn't bode well for illusions at all. =D
    The Norn shapeshifts are about 30 seconds long.
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  18. #478
    The Norn shapeshifts are about 30 seconds long.
    Not the duration. You'll notice that when they wear off, he's simply invisible for a while before his normal model actually appears.

    Could just be bad lag or a crappy box, but if newly spawned illusions took 2-4 seconds to actually render each time, that'd be pretty lame.

  19. #479
    Quote Originally Posted by zito View Post
    It's just a slap in the face tbh. A little leeway that's all I'm suggesting.
    Perhaps a mechanic that'll allow you to do more autoattack damage the more conditions the foe has on them. That'll synergize nicely with the rest of the Staves kit

  20. #480
    Quote Originally Posted by Bovinity Divinity View Post
    Not the duration. You'll notice that when they wear off, he's simply invisible for a while before his normal model actually appears.

    Could just be bad lag or a crappy box, but if newly spawned illusions took 2-4 seconds to actually render each time, that'd be pretty lame.
    Seems to be a problem with most of the shapeshifts ATM. I remember seeing a event in the Norn (I think) starting area where the same thing occurred while shifting into a snow leopard cub.
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