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  1. #841
    Quote Originally Posted by Khaidu View Post
    I have no idea why people are saying scepter is crap, I found the Scepter/focus to be very useful pve paired with a sword/torch, I played in pvp with the same build and I had some significant damage/clones and pretty good survivability, I was taking down a thief pretty easily with this setup.
    Sword and staff can produce the same amount of clones with the right traits, produce more pressure and have more surv. Like I said before without confusion on main hand weapon the only use for it is a shatter build.
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  2. #842
    Dreadlord Iryne's Avatar
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    I have a bit mixed feeling towards this thread and what this has started to turn into. I know analyzing things and giving Anet suggestions what to buff, change, etc are _really_ good. But in the other hand, I just want to play, have fun and not think "this is bad weapon combination... I will not use this".

    I don't want to overthink this game... I bet I will min-max at some point, but not yet. I'm not saying that people should not do it... like I said I know the benefits but is somehow eats the fun. ._.

  3. #843
    As a complete Guild Wars virgin, my experience with the Mesmer, despite the problems I faced was the most positive and fun. I love exploiting utility based unpopular classes and turn the tide in PVP. Overall, this didn't happen. Only now do I realize that I probably forgot to spend traits in the PVP world and it may very very well be attributed to that. Despite that, I loved the utility I could push out. I tried all kinds of abilities but in the end I had to settle for some defensive ones as I would be insta targeted by anyone who had a half idea what they were doing. I didn't really have any significant damage output(Again, traits. I hope) and for the life of me I could not figure out how to reset or change my weapons in the PVP world leaving me with a 'tanking' sword(good), torch(not impressed) and sword(if I do no dmg, it's worthless. I only use it for knockbacks).

    Leveling was also fun, though I still wasn't doing any damage. Am I doing something inheritly wrong, or do mobs just take a lot of time to die in general? I played either in groups or alone with the Mesmer so I couldn't really tell.

    The clones and phantasms seem a little gimicky. You get great skills by destroying them but their AI is just worthless. It takes them ages to select their targets and if you want to destroy them they just stand there for 2 seconds deciding on god knows what. I hope this will be fleshed out a little in the beta. And either give Mesmers more damage, better buff managment/control or greater crowd control/management.

    EDIT: My PVP build, notice the lack of traits
    http://www.gw2tools.com/skills#m;aaa...aaa;YWZa;bghkb

  4. #844
    Quote Originally Posted by der Koekje View Post
    Leveling was also fun, though I still wasn't doing any damage. Am I doing something inheritly wrong, or do mobs just take a lot of time to die in general? I played either in groups or alone with the Mesmer so I couldn't really tell.
    I guess it depends on what weapons you used, and how much you used your illusions/phantasms.

    The staff really didn't do much damage, it seemed made for group play where you could spread boons around your allies.
    The scepter did decent damage, thanks to spawning a lot of illusions that you could either just let attack on their own, or blow up for some nice damage.
    The greatsword required range to do good damage, the first skill of it deals less damage the closer you are to the target, so you might've used it wrong?
    The sword was brilliant damagewise, I usually killed a mob with a single "auto attack chain" followed by a Blurred frenzy.
    The phantasms summoned from the offhand sword and pistol did decent damage as well.

    Basically, if you didn't use your illusions and phantasms (I agree that phantasms take ages to "start up", but illusions start attacking right away), tried to use the greatsword as a close combat weapon or used the staff, period, then that might be why you did a low amount of damage.
    I personally went with greatsword and sword/pistol, and had no problems killing stuff fast.

  5. #845
    I would give anything for a Trait/Ability that would allow me to swap positions with one of my random clones as a ranged Staff or Greatsword user. I really don't get how it's currently useful at all for the Sword spec.

    Make it a shatter effect, a secondary weapon ability, buttons 7-9; I don't care. It would be great. It provides distance (hello SS damage), it employs deception, it's everything Mesmers should be doing with copies of themselves. Swapping with clones would give them more strategic use than the explodable DoTs they are currently.

  6. #846
    I really don't get how it's currently useful at all for the Sword spec.
    It's swords only gap closer, though its bugged so it isn't working right atm.
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  7. #847
    Quote Originally Posted by zito View Post
    It's swords only gap closer, though its bugged so it isn't working right atm.
    Closer? The clone swap pulls you back away.

    What bug are you referring to? There must be something in your reply that I'm missing.

  8. #848
    Quote Originally Posted by Futhark View Post
    Closer? The clone swap pulls you back away.
    No, the skill summons a clone that jumps at your enemy, you can then swap with it, thus bringing you forward to its position.

  9. #849
    Quote Originally Posted by Falkman View Post
    No, the skill summons a clone that jumps at your enemy, you can then swap with it, thus bringing you forward to its position.
    Sorry. Leap has changed so much (even from Friday to Saturday) that I forgot how it worked. My bad.

    Tangent aside though: clone swap for ranged would be great.

  10. #850
    Bloodsail Admiral Haggerty's Avatar
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    Quote Originally Posted by Falkman View Post
    The staff really didn't do much damage, it seemed made for group play where you could spread boons around your allies.
    I actually found the staff to be quite deceptive - at first I didn't rate it, but as I progressed the conditions were really making the mobs suffer.

    I'd open with warlock, which activates winds of chaos...as things approached I'd throw up a nice storm for them to walk through...if they got to me it was chaos armour and perhaps mind wrack, depending...stuff just didn't survive.

  11. #851
    I only started playing the Mesmer at the end of the BWE. I got tired of the Warrior being a bit too straight forward, but it took me awhile to get a handle on the Mesmer... looking forward to trying it further next event.

  12. #852
    A neat trick I found with the staff was that if you knew what you were doing, you had two chaos armors. Setup Chaos Storm and then use Feigned Escape through it. Combo Field: Ethereal + Combo Finisher: Leap = Chaos Armor. Wala!

  13. #853
    Maybe I'm the only one, but phantasms did feel really disposable. They still went down pretty easy and the cd on it wasn't very high. If I needed my phantasm it was off cooldown. There were times I'd pop my phantasm let her unload for a few seconds(duelist) then just shattered her. Mind wrack felt really weak IMO. I definitely hated the root with the sword not sure why we should be rooted for a skill.

    ---------- Post added 2012-05-03 at 12:51 PM ----------

    Quote Originally Posted by zito View Post
    It's swords only gap closer, though its bugged so it isn't working right atm.
    Really? Mine was working fine. You only had 1-2 seconds to push it, but it did port me right to the mob.
    Last edited by Varah; 2012-05-03 at 07:54 PM.

  14. #854
    Bloodsail Admiral Haggerty's Avatar
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    Quote Originally Posted by Varah View Post
    Maybe I'm the only one, but phantasms did feel really disposable. They still went down pretty easy and the cd on it wasn't very high. If I needed my phantasm it was off cooldown. There were times I'd pop my phantasm let her unload (duelist) then just shattered her. Mind wrack felt really weak IMO. I definitely hated the root with the sword not sure why we should be rooted for a skill.
    Maybe the trick with a weapon phantasm is to pop one, then shatter as soon as the cooldown is up and resummon.

    Damn, I want to be messing with all this stuff! Why did they have to turn the servers off!!!

  15. #855
    Quote Originally Posted by Varah View Post
    I definitely hated the root with the sword not sure why we should be rooted for a skill.
    Which one?
    If you're talking about the root on the onehanded sword, you're completely untouchable during its duration.

    If you're talking about the two hand, well, it's the price you pay for your hard hitting short cooldown ability (not to mention the real kicker of applying stacks of Vuln. at range). Roots during hard hitters is common not just for pretty much all classes in one way or another, depending on weapon set. It's just which defense do you want while using it.

    Evasion but limited range, or being at ranged and using that, but not limited to where you hit? There's a reason greatsword has a snare/knockback as its 4/5 abilities.

    ---------- Post added 2012-05-03 at 02:04 PM ----------

    For those playing with 1h Sword, here's my question to you:

    Which offhand did you find the most fun? I had a lot of trouble putting the Focus to use, and the Torch seemed a little funky (but potentially better?). Bouncing between Sword and Pistol, but I could never actually get one down that flowed smooth, what were your experiences?
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  16. #856
    Quote Originally Posted by Haggerty View Post
    Maybe the trick with a weapon phantasm is to pop one, then shatter as soon as the cooldown is up and resummon.

    Damn, I want to be messing with all this stuff! Why did they have to turn the servers off!!!
    that's kind of what I did a lot. It did seem the first few seconds of the duelist phantasm had the most burst. I didn't get to play with the traits much as I didn't pvp with my mesmer so not sure how that'll play out. I only made it to level 17 or so in the beta weekend.

    ---------- Post added 2012-05-03 at 01:28 PM ----------

    Quote Originally Posted by Kelesti View Post
    Which one?
    If you're talking about the root on the onehanded sword, you're completely untouchable during its duration.

    If you're talking about the two hand, well, it's the price you pay for your hard hitting short cooldown ability (not to mention the real kicker of applying stacks of Vuln. at range). Roots during hard hitters is common not just for pretty much all classes in one way or another, depending on weapon set. It's just which defense do you want while using it.

    Evasion but limited range, or being at ranged and using that, but not limited to where you hit? There's a reason greatsword has a snare/knockback as its 4/5 abilities.

    ---------- Post added 2012-05-03 at 02:04 PM ----------

    For those playing with 1h Sword, here's my question to you:

    Which offhand did you find the most fun? I had a lot of trouble putting the Focus to use, and the Torch seemed a little funky (but potentially better?). Bouncing between Sword and Pistol, but I could never actually get one down that flowed smooth, what were your experiences?
    I didn't get to play dual swords. It's good to know you are untouchable during it. I didn't know that. I only know it was annoying messing up by accidently moving during it and only getting it partially off.

    I played one handed sword and pistol & scepter and pistol. As far as offhands I liked the pistol the most. The duelist seemed to do decent burst damage and trick shot was insanely useful for me.
    Last edited by Varah; 2012-05-03 at 08:31 PM.

  17. #857
    Which offhand did you find the most fun? I had a lot of trouble putting the Focus to use, and the Torch seemed a little funky (but potentially better?). Bouncing between Sword and Pistol, but I could never actually get one down that flowed smooth, what were your experiences?
    Eventhough you are untouchable you shouldn't remain rooted imo, since you can't really stick on the target much in melee.

    Focus needs improvement. Its short field range for the cripple/speed buff makes it kinda lacking for melee, though with scepter its great as you can trait it to reflect projectiles. Problem is the phantasm does that baseline so you are wasting a trait to make this one move decent. Phantasm also has problems, its meant to reflect projectiles but spawns next to the foe? Not really going to reflect anything unless you kite yourself to it and this is only effective against range.

    Torch with sword is also lackluster, invis breaks on attack and you still get damaged. It's slightly better as an escape tool but lacks synergy. Pistol turns out better than sword offhand by a smidge, in a barrage of attacks block isn't going to do much except prevent one attack while pistol will stun the target, daze and cripple anyone else near.

    It feels like we are missing a weapon just to bring everything together....
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  18. #858
    Looks like I'll be playing more with a pistol, then. I might keep dual swords to play around with for going toe to toe with bigger guys, though, but I'll have to see. What kind of trait builds were you playing with?

    And I do agree that it feels like we're shy a weapon here.
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  19. #859
    Was the damage for dual sword mesmer good at least? also, did your clones crit often?
    Last edited by Loaf Lord; 2012-05-04 at 01:55 AM.

  20. #860
    Quote Originally Posted by Roggles View Post
    Was the damage for dual sword mesmer good at least? also, did your clones crit often?
    Don't ever consider clone damage, ever. It is so minor and so small that really it shouldn't do any damage tbh. However sword mesmer hits like a freaken truck like all melee problem is they get hit like a truck too, there is no armor bonus for sword mesmer to match up with a warrior or guardian.

    What kind of trait builds were you playing with?
    I had a vigor build somewhere in the last couple a pages I wanted to try out, it produces more clones then you could probably shatter though . I was mainly picking up surv talents (which turned out pretty well). However invisibility I found lackluster in PvP players would just spam their range skill and you would get hit regardless, if you try and make a sharp sneaky turn invis does not last long enough for you not to get caught.

    Decoy and the 25% invis turns on your auto attack, instantly breaking the invis. So far invis is only good for shatter builds where you are putting up a lot of clones and need to drop target.
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