1. #1061
    I remember similar issues with the Torch stealth, and Thief issues, which apparently now all turn off your auto-attack on their own. BUT

    Has anyone actually seen whether or not Auto-Attack was still immediately activated upon using this? Or could it have even been fixed for BWE2 and no one even noticed? Because, seriously here.
    Which was my original question because I did not use it during BWE2 because I could not spare a skill slot. However using staff or scepter in BWE1 then using decoy is the most annoying shit ever.
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  2. #1062
    10. The state of the mesmer class was much-discussed during BWE 2. What's the current thinking on the role that the team wants clones and phantasms to play for mesmers in PvE and PvP?
    Eric: Clones are intended to act as decoys and fodder for shatters in both PvP and PvE. As such, we don’t want them to be significant sources of damage. Phantasms, on the other hand, should be dangerous, which is why we call them out to enemy players by not making them exact copies of the mesmer. We’re still working on getting the balance for illusions down properly, and players should continue to see improvements as we progress.
    Iiiiinnnnnnteresting.

    Edit: Source: http://www.rpgamer.com/games/guildwa...interview.html
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  3. #1063
    Scarab Lord Loaf Lord's Avatar
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    Makes phantasms unshatterable arenanet or ill end you!

  4. #1064
    How often are you guys shattering your illusions? I still feel the Mesmer feels a bit weak in PvP when it comes to damage output. What weapons do you go into PvP with? I was going with scepter/pistol and I did some with the greatsword, and some with the staff.

  5. #1065
    Quote Originally Posted by VibrantViolet View Post
    How often are you guys shattering your illusions? I still feel the Mesmer feels a bit weak in PvP when it comes to damage output. What weapons do you go into PvP with? I was going with scepter/pistol and I did some with the greatsword, and some with the staff.
    I avoided shatters entirely unless I needed instant survival which I used daze or distortion. Cry is still junk and phantasms were better than mind wreck even without pistol.
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  6. #1066
    Quote Originally Posted by zito View Post
    I avoided shatters entirely unless I needed instant survival which I used daze or distortion. Cry is still junk and phantasms were better than mind wreck even without pistol.
    That's pretty much how I've been doing it. I hardly ever shatter, and I was just making sure I wasn't doing it wrong. Mind wreck seems very weak, so I don't use it, same with cry.

  7. #1067
    The Lightbringer Pud'n's Avatar
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    *Cough*

    So I edited the OP, to only include information useful to newcomers. Too lazy myself to constantly update the OP myself with up to date videos and such .

  8. #1068
    Quote Originally Posted by VibrantViolet View Post
    How often are you guys shattering your illusions? I still feel the Mesmer feels a bit weak in PvP when it comes to damage output. What weapons do you go into PvP with? I was going with scepter/pistol and I did some with the greatsword, and some with the staff.
    I have done a lot of testing with the mesmer in both beta weekends + stress tests,mesmers do have a lot of damage output but the problem comes from the complete difference between the condition and melee mesmers,i would suggest trying sword + pistol - Shattering the illusions does have great effect,mind wrack is kind of meh but the the best ones imo are the daze + distortion.

    Daze - Interrupts casting,can be crutch if used right
    Distortion - Great if stuck getting demolished by a thousand blades(or something like that) warrior

    Im currently uploading a vid that i will link to you once it is done,i use the sword + pistol with a sword + focus

  9. #1069
    Quote Originally Posted by Grandsinestra View Post
    I have done a lot of testing with the mesmer in both beta weekends + stress tests,mesmers do have a lot of damage output but the problem comes from the complete difference between the condition and melee mesmers,i would suggest trying sword + pistol - Shattering the illusions does have great effect,mind wrack is kind of meh but the the best ones imo are the daze + distortion.

    Daze - Interrupts casting,can be crutch if used right
    Distortion - Great if stuck getting demolished by a thousand blades(or something like that) warrior

    Im currently uploading a vid that i will link to you once it is done,i use the sword + pistol with a sword + focus
    I have uploaded the video,im not too sure about the rules on posting links in this forum,i dont wanna get banned - should i just send in a PM?

  10. #1070
    Quote Originally Posted by Grandsinestra View Post
    I have uploaded the video,im not too sure about the rules on posting links in this forum,i dont wanna get banned - should i just send in a PM?
    It's okay to post the video.

  11. #1071
    So I played a mesmer first (I love the theme). But I will admit that I found it a bit odd. I could kill alright, or support, but I felt like the mechanic of it (aka F1, F2, F3, F4) were MISSING ALOT of Love. At some point I just gave up cause my personal story was too hard to do it (I think it was a bug, died like 10 times with everything broke) so I just went to another class.

    I felt extremely hindered by the mechanic. My illusions were always too far away, some did not much, breaking them would never really work too well (F4 never work for something in PvE. Something I miss from gw is that I could see and interrupt pretty well, I knew what was going on. Right now I feel like that was a waste, specially on pve where I didnt find many mobs using skills). And well, I would maybe use F1 as a finisher, but often they would be too far, or something.

    I didnt play it on the second beta, was there any good changes, or still the same? Im not going to read 54 pages of thread.

    As for the rest I felt okay, really would love a bigger synergy on the skills (even on swapping).

    Any thoughts to share here?

  12. #1072
    Mesmer's Illusions(all of them) felt incredibly powerful.

    I played Sword/Pistol+Greatsword. When charging into an enemy I'd summon Pistol, Swap to Greatsword(before entering combat) summon a Berserker, Lower their armor, Knock down, shift back into sword/pistol, daze, summon my 3rd illusion, If it was a 2v1 - here's where I'd start working on the second guy with Stun>Moa bird, and 2 skill(sword) them.

    Usually person 1 would be dead without being able to react, person 2 would have 2 illusions on him before getting out of moa, and I would have never had been attackable in a 2v1. In a 1v1 I would usually just summon 1-2 illusions and ignore them, 3v1s I'd play very defensivly and hope they ignored illusions, but I did win a few of 3v1s, couple 4v1s, and 1 5v1(Just kited endlessly...they ignored illusions alltogether - deserved it IMO).

    Sword, Berserker, Pistol all felt very powerful. Warlock felt kinda meh - but I never used the right build for him.

    If Illusions stay this good on release - I'm definitely playing Mesmer. :P I had so much fun on this.

    Edit: As for the Shatter discussion - I VERY rarely shattered. Only time I'd shatter is in 3v1s+. I'd usually have 1 person stunned, 1 person downed, and 1 person Moa bird, with Illusions finishing downed person - right when he died I'd shatter for Distortion. I just can't see shattering my useful illusions for anything unless they were abou tto finish their job or I was about to die.
    Last edited by Yoshimiko; 2012-06-30 at 05:58 PM.
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  13. #1073
    Edit: As for the Shatter discussion - I VERY rarely shattered. Only time I'd shatter is in 3v1s+. I'd usually have 1 person stunned, 1 person downed, and 1 person Moa bird, with Illusions finishing downed person - right when he died I'd shatter for Distortion. I just can't see shattering my useful illusions for anything unless they were abou tto finish their job or I was about to die.
    hmm,how are mesmers then.i havent looked up much about them in a while but thiefs seem to be pretty crappy and im thinkin about rollin a mesmer instead of a thief if they dont really improve thiefs in the next bwe

    cuz the shatter thing was kinda the only thing holdin me back about mesmers.but it seems like from readin some of the stuff on here you dont really shatter as much as i thought

  14. #1074
    Quote Originally Posted by CrunkJuice5 View Post
    hmm,how are mesmers then.i havent looked up much about them in a while but thiefs seem to be pretty crappy and im thinkin about rollin a mesmer instead of a thief if they dont really improve thiefs in the next bwe

    cuz the shatter thing was kinda the only thing holdin me back about mesmers.but it seems like from readin some of the stuff on here you dont really shatter as much as i thought
    We did in BWE1 because mind wreck was OP, cry of frustration is crap to begin with so nobody touched it unless you ran scepeter and you poped your 5 stack to make it into 7. Outside of that cry is pretty bad and they said they were going to change it but haven't /sigh

    In BWE2 the only shatter that was useful was distortion or daze and you only did that if a) you are full on clones and about to summon another or b) you need survival.

    BWE3 hopefully they replace cry of frustration and they said some other changes are coming too.
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  15. #1075
    Quote Originally Posted by CrunkJuice5 View Post
    cuz the shatter thing was kinda the only thing holdin me back about mesmers.but it seems like from readin some of the stuff on here you dont really shatter as much as i thought
    You don't Mind Wrack often, but I shatter quite often defensively. Few seconds of Distortion (F4) from a big hit, buys me time until my next Blurred Frenzy or Trick Shot. The daze from Diversion (F3) has been found to be pretty useful in keeping party members up as well, not just yourself.

    It's a mechanic that a lot of people will think it's okay to ignore, but it's like ignoring combo-fields, weapon swapping, when to stun (ie not on cooldown). You can't afford to pretend they're not there.
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  16. #1076
    Hey guys tell me wat u think of this build http://gw2.luna-atra.fr/skills_tool/...bsc3cgd1d2e5ku
    This build revolves around me attacking with 1 duelist use the pistol for the stun then use blurred frenzy switch to staff to get 2 regular staff clones out. I dont want to go into more detail until I test it out lol.
    Last edited by Deneiro; 2012-07-09 at 03:19 AM.

  17. #1077
    The regular staff clones don't do a lot (any?) damage anymore. They're debuff fodder for your Warlock to soak up. It's generally a waste. The staff also doesn't generally have a lot of short-term utility available to it (outside of Storm?), and does much less damage than actually sticking with your sword. Using a staff for Chaos Storm, and then Sword leaping into it for Chaos Armor (when your Chaos Armor is already on cooldown) seems to be the only reason I would ever run with staff/1h sword.

    Those are my thoughts, but by all means, I'm no expert here.
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  18. #1078
    Quote Originally Posted by Kelesti View Post
    The regular staff clones don't do a lot (any?) damage anymore. They're debuff fodder for your Warlock to soak up. It's generally a waste. The staff also doesn't generally have a lot of short-term utility available to it (outside of Storm?), and does much less damage than actually sticking with your sword. Using a staff for Chaos Storm, and then Sword leaping into it for Chaos Armor (when your Chaos Armor is already on cooldown) seems to be the only reason I would ever run with staff/1h sword.

    Those are my thoughts, but by all means, I'm no expert here.
    So the staff clones dont send out conditions and boons anymore?

  19. #1079
    Quote Originally Posted by Deneiro View Post
    So the staff clones dont send out conditions and boons anymore?
    Something that does zero damage, drops your survivability, for a random buff/debuff, and while you're probably in melee, they're likely to get eaten by a cleave effect anyways, not lasting more than the GCD to summon them.

    I don't see it worth the hassle. Condition builds can be awesome, yes, but this isn't the way I'd recommend leading into one.
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  20. #1080
    Quote Originally Posted by Kelesti View Post
    Something that does zero damage, drops your survivability, for a random buff/debuff, and while you're probably in melee, they're likely to get eaten by a cleave effect anyways, not lasting more than the GCD to summon them.

    I don't see it worth the hassle. Condition builds can be awesome, yes, but this isn't the way I'd recommend leading into one.
    then what if I keep the staff clones out of melee range I had plans on summoning the staff clones in different areas before I go into melee so they wont take any damage. If that wont work then what do you suggest? I dont like great swords since they r waaaaaaaaaaaay to common sceptor is weak sooooo ya I have no clue lmao.
    Last edited by Deneiro; 2012-07-19 at 12:10 AM.

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