1. #1141
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Durzlla View Post
    Did someone say glamours? Cause those things are absolutely amazing at supporting, mantras..... Not so much....
    There's a trait that causes mantras to do.... I forget what, but something for allies.

    ---------- Post added 2012-07-28 at 06:26 PM ----------

    Quote Originally Posted by Durzlla View Post
    You don't really need them though -_-' one phantasam plus 2 clones is plenty enough, the problem is zito that you're to attached to your phantasam and are for what ever reason, afraid to shatter their ass 5 seconds after they spawn... An if you build inspiration right you can have some really sexy support with phantasms.
    The problem is that phantasms and clones work against each other, not so much that shatters can waste phantasms. It's hard to build heavily for phantasms because of this.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  2. #1142
    Quote Originally Posted by Durzlla View Post
    You don't really need them though -_-' one phantasam plus 2 clones is plenty enough, the problem is zito that you're to attached to your phantasam and are for what ever reason, afraid to shatter their ass 5 seconds after they spawn... An if you build inspiration right you can have some really sexy support with phantasms.
    I have no problems wanting to shatter phantasms. I will shatter them for the daze and distortion if I need to. Mind wrack not so much because they do more damage, cry maybe if I traited for retaliation.

    My problem is useless clones spawning when I don't want them to overwriting my good phantasm aka scepter and we don't have another ranged 1h option.
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  3. #1143
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    Quote Originally Posted by zito View Post
    Time warp is ok, its CD is unreliable and the effect is unpredictable. Quickness is just too intense and it takes the term fast to another level most of the time its wasted because people can't respond to it.
    I think people just aren't used to it yet. If you're coordinating properly, you may even announce to the group (gamer keys anyone?) that you're putting down a time warp.

    Aoe stealth is just bad since everyone just spams their ranged attack button in your direction and you get hit anyway, its 5 sec duration doesn't help for a pre-emptive surprise attack.
    I'm not too fond of an aoe stealth elite either, especially since Mesmers already can put down that wall that stealths allies running through it (seems superior to me), but I'm sure group stealth has it's use in combat. It also doubles as a combo field, though I don't remember what the field does.



    A mantra stun or daze can save another players life, with traited it heals others. But yea not so much[/QUOTE]

    ---------- Post added 2012-07-28 at 06:29 PM ----------

    Quote Originally Posted by zito View Post
    My problem is useless clones spawning when I don't want them to overwriting my good phantasm aka scepter and we don't have another ranged 1h option.
    And imo, the Scepter is a great supportive/controlling tool with the confusion and blind it applies, moreso than the Sword.

    Kinda weird that Mesmer is the only caster that doesn't wield daggers.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  4. #1144
    The Lightbringer Durzlla's Avatar
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    Quote Originally Posted by DrakeWurrum View Post
    There's a trait that causes mantras to do.... I forget what, but something for allies.

    ---------- Post added 2012-07-28 at 06:26 PM ----------


    The problem is that phantasms and clones work against each other, not so much that shatters can waste phantasms. It's hard to build heavily for phantasms because of this.
    Yeah....I don't see how they clash... At all... Just avoid summoning a clone till your phantasam is done being useful (generally after 2 attacks, or for the pistolers 1) you'd think that you guys would just shatter more... I don't think I ever let an illusion/ phantasam get destroyed by me summoning another I always blew them up ad then brought out more...
    Quote Originally Posted by draykorinee View Post
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  5. #1145
    How does aoe stealth have a combo field? It doesn't display a "field" and breaks when you attack, it isn't a giant circle you step into the wall has a combo though.

    ---------- Post added 2012-07-28 at 11:31 PM ----------

    Quote Originally Posted by Durzlla View Post
    Yeah....I don't see how they clash... At all... Just avoid summoning a clone till your phantasam is done being useful (generally after 2 attacks, or for the pistolers 1) you'd think that you guys would just shatter more... I don't think I ever let an illusion/ phantasam get destroyed by me summoning another I always blew them up ad then brought out more...
    Your logic makes phantasmal haste useless, I shouldn't have to shatter my phantasm because an ability I need to use summons a clone in the process replacing it (staffs teleport, scepters MAIN ATTACK).

    You are pretty fond of warden, I would want this baby out as long as possible, not after 1 or 2 spins.

    ---------- Post added 2012-07-28 at 11:34 PM ----------

    And imo, the Scepter is a great supportive/controlling tool with the confusion and blind it applies, moreso than the Sword.

    Kinda weird that Mesmer is the only caster that doesn't wield daggers.
    BWE2 the blind only really hit one person easily strifed out of too since its a straight line, BWE3 it was broken and didn't work at all. Block isn't worth 1 attack, that leaves confusion and clone spammer both not very supportive to others unless you trait for minor heal to allies :x

    Sword has a root, the teleport applies a root now. Getting somebody off your team mate
    Last edited by zito; 2012-07-28 at 11:36 PM.
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  6. #1146
    The Insane DrakeWurrum's Avatar
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    Oh, huh. I guess it just applies mass stealth to nearby allies.

    Gee, yeah, why is that an elite, when Veil is clearly superior on a shorter CD?
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  7. #1147
    Quote Originally Posted by DrakeWurrum View Post
    Oh, huh. I guess it just applies mass stealth to nearby allies.

    Gee, yeah, why is that an elite, when Veil is clearly superior on a shorter CD?
    Not sure, vield use to be a giant ring. I think that as an elite would be acceptable. Mass invis in its current state is a no.

    IMO just switch the 2. You can get invisibility twice for like 10 seconds with viel, More OP.

    ---------- Post added 2012-07-28 at 11:57 PM ----------

    How is this not an elite skill for the thief?

    http://wiki.guildwars2.com/wiki/Shadow_Refuge

    A pulsing stealth aoe heal with a combo move of blindness and leech.

    wut
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  8. #1148
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    I dunno. The only Thief elite that I feel they could swap out is the venom.

    Pretty sure you can't get stealth twice in a row, btw. You get a "Revealed!" effect after breaking stealth, that lasts for 3 seconds and prevents re-stealthing. Veil's stealth lasts for 4 seconds and has an 8 second duration, so you'd have to time it flawlessly.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  9. #1149
    I never recall that with the mesmer

    ---------- Post added 2012-07-29 at 11:54 PM ----------

    http://www.gw2build.com/builds/simul...0.0.20.20.30.0

    Replaced the healing shattering with vigor shatter for some extra escape, I need to test its usefulness though as I don't want to override my vigor with a possibly full health bar and I don't want to dodge just to dodge for vigor.

    I was also thinking of taking 3% reduced damage for each illusion instead of a random condition when a clone is killed.

    9% damage reduction seems pretty minor though, if an attack hits for 2k its only taking like 190 damage off of it... which I guess adds up in time but if a random condition means any condition, it can apply freeze or poison.
    Last edited by zito; 2012-07-29 at 11:54 PM.

  10. #1150
    Quote Originally Posted by Snake1596 View Post
    is it just me, or does mesmer go down in popularity? before i saw a lot of people picking him up(also voting on him on forums) but now it seems its the least played proffesion (also bump)
    yeah,i guess thats what happens when people relize they cant faceroll shattering mechanic and have to use this thing called there brain

    i guess from what ive heard though shattering is eather.fixed to the way arenanet originally intended shattering to be,or they made it easier cuz what i heard shattering was in bwe3 wasnt how it was in the previous 2 bwe's
    Last edited by CrunkJuice5; 2012-07-30 at 11:01 PM.

  11. #1151
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    Quote Originally Posted by Snake1596 View Post
    is it just me, or does mesmer go down in popularity? before i saw a lot of people picking him up(also voting on him on forums) but now it seems its the least played proffesion (also bump)
    I think necro is the least popular.

    the thing wiht mesmer is that its got alot of complexity right off the bat...timing shatters, timing phanstasm so as not to be overwritten, making sure you get good use of phantasms before shatters and so on. Its got what is probbaly the steepest learning curve and is quite a subtle profession. So maybe that puts people who prefer "run in and smash it" type of gameplay off a bit.

    Different strokes for different folks I suppose. After my guardian, I'll be levelling a mesmer, in fact may level them at the same time, using mesmer for WvWvW.

  12. #1152
    Quote Originally Posted by CrunkJuice5 View Post
    yeah,i guess thats what happens when people relize they cant faceroll shattering mechanic and have to use this thing called there brain

    i guess from what ive heard though shattering is eather.fixed to the way arenanet originally intended shattering to be,or they made it easier cuz what i heard shattering was in bwe3 wasnt how it was in the previous 2 bwe's
    BWE1 shattering was fine when scepter still applied confusion cry of frustration had a usefulness, that changed fast and cry still remains useless unless you trait it to give retaliation but at the same time you pick up every shatter applies confusion so redundant much?

    Mind wrack wasn't even that OP, I didn't even touch it and still raped faces it was just bad players bitching.

    BWE2 Mind wrack became useless as expected from the cry babys, cry of frustration didn't receive a change like Anet promised, scepter remained a useless clone factory overwriting phantasms when not needed, clones not deceiving foes and phantasms were OP.

    BWE3 mind wrack was more useful, cry still useless.

    Oh but I deviated from my point, my point is I doubt the shatter mechanic (effects where were unknown during the mesmer hype) was the cause of the mesmer hype/popularity or decline of it.

    People thought of mind fucking mesmers and sadly people bitched about an unfinished design such as myself. Until clones actually mind fuck its not the mesmer people wanted, when summoning clones doesn't drop target all a person has to do is follow the ring around your feet or icon above your head... and thats where "stealth" comes in, I am still pretty sure it was implemented when they decided to drop the whole clone dropping target thing, aka a band aid fix, or the bbq sauce on bad ribs.
    Last edited by zito; 2012-07-30 at 11:18 PM.

  13. #1153
    Seeing how the "Power-Based-Mesmer" build that Xeph uses is floating all over the internets and is highly popular, is there actually a heavy confusion build that's moderately viable, and how would one go about using it? I'm thinking something like This but I have no idea what I'm doing in the theorycrafting community.

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  14. #1154
    The Lightbringer Durzlla's Avatar
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    Quote Originally Posted by Kelesti View Post
    Seeing how the "Power-Based-Mesmer" build that Xeph uses is floating all over the internets and is highly popular, is there actually a heavy confusion build that's moderately viable, and how would one go about using it? I'm thinking something like This but I have no idea what I'm doing in the theorycrafting community.

    Anyone who doesn't fail at life able to point me in the right direction?
    If you took a pendant of the shaman, and then got some nice runes that gave some condition damage as well as other defensive stats (like rune of the undead) it'd work pretty well....
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

  15. #1155
    The problem with confusion build is you are relying all your damage on confusion, so you need a steady stream of confusion going. However scepters confusion last 5 seconds, so for 10 seconds you need to somehow apply it another way.

    You have something going with blind though. I can't remember but the player doesn't need to hit for confusion to do damage right?

    Use this build generator for builds, it has the runes and sigils.

    http://www.gw2build.com/builds/simul...0.0.20.20.30.0
    Last edited by zito; 2012-08-01 at 03:48 AM.

  16. #1156
    Correct. They need to activate a skill (even if it's a basic 1-Auto Attack, even for mobs), whether it's a hit or a miss will trigger Confusion damage.
    Last edited by Kelesti; 2012-08-01 at 03:49 AM.
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  17. #1157
    The Lightbringer Durzlla's Avatar
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    Quote Originally Posted by zito View Post
    The problem with confusion build is you are relying all your damage on confusion, so you need a steady stream of confusion going. However scepters confusion last 5 seconds, so for 10 seconds you need to somehow apply it another way.

    You have something going with blind though. I can't remember but the player doesn't need to hit for confusion to do damage right?

    Use this build generator for builds, it has the runes and sigils.

    http://www.gw2build.com/builds/simul...0.0.20.20.30.0
    last i checked as long as they were targeted by you when you hit the blind skill they'd get confusion, i didn't use that trait in BWE3 though so it may have changed.
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

  18. #1158
    It seems like rune of nightmare is basically the only good choice for confusion as it gives 10% condition duration. However its only .5 seconds for a 5 stack of confusion -.- and a 1s fear on a 90 sec cd.... so yea

    is .5 seconds worth it?
    Last edited by zito; 2012-08-01 at 03:55 AM.

  19. #1159
    You're forgetting the trait of +33% duration as well, and the phantasm from Torch spewing stacks. I just have to make sure that my auto-fire is turned off on Scepter. 1, 1, hit a different button. 1, 1, hit a different button.
    Last edited by Kelesti; 2012-08-01 at 03:58 AM.
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  20. #1160
    Quote Originally Posted by Kelesti View Post
    You're forgetting the trait of +33% duration as well, and the phantasm from Torch spewing stacks.
    I am working on your build kel, I just finished with runes and sigils and the weapons now on to traits.

    SLOW THE FRENCH TOAST DOWN

    :3

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