1. #1321
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Kelesti View Post
    If only it was on a slightly shorter cooldown..
    I dunno... it matches the cooldown of the Guardian Mace block on #3.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  2. #1322
    Quote Originally Posted by zito View Post
    I'd rather have scepters block blind after you get hit a long with a clone and riptose to daze after hit. Or just block more then one attack, because when you are being group beat up its hard to block the attack you want.
    When you're being beat on by a group, it's time to GTFO, no matter what profession or weapon equip you have.

    A Guardian's Aegis will block one attack, their shield might help for a second, but it really won't keep them up through that. Engineers, pretty much the same. Which is why that 1/2 second of Dodging is oh so precious.

    ---------- Post added 2012-08-11 at 06:00 PM ----------

    Quote Originally Posted by DrakeWurrum View Post
    I dunno... it matches the cooldown of the Guardian Mace block on #3.
    Was going not from a "what other classes have and I don't", but what would give it personally a good feel.

    Again, this is just what I think would be good, without being too much. Hey, if it's affected by the deep-sword trait that gives -20% cooldowns, I'm all for it, because then you have to build for it and you're giving up elsewhere. But just a little shorter would feel so much nicer, at least to me, but if I don't get it I'll still survive.
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  3. #1323
    Quote Originally Posted by zito View Post
    24 second chaos storm is nothing to scoth at.



    I tested it a bit more and overall I think its pretty useless compared to a power build. It's strong because toughness isn't effected by conditions but it's also week because its a burst thing like confusion and only a 60% chance to bleed which I think as an internal cd.
    Ah ok... wellwell

  4. #1324
    Some leeked mesmer notes:

    Clone health: INCREASED BY 50%, due to health modifier being increased from .2 to .3.
    Downed: Mind blast multiplier increased from .5 to .6.

    Greatsword:
    Bouncing Blade now applies 3 stacks of might when it hits an ally, and applies vulnerability to foes. Might duration increased from 5 seconds to 10, and damage multiplier increased from .6 to .7.

    Mind Stab still hits multiple targets, but now instead of applying vulnerability, REMOVES BOONS FROM FOES. Damage multiplier also increased from .7 to .85.

    Utility:

    Mirrored Feedback now casts instantly and has 40 second cooldown instead of 45 seconds.
    Veil no longer cloaks allies that are already cloaked, so no more 20 second stealth stacking.
    Mantras now double cast by default, and are balanced accordingly. With the trait, they now triple cast, including mantra of recovery for both double and triple.
    Arcane Thievery: Bug fixed where recharge would be increased if you had Far Reaching Manipulations.

    Heal:

    Cooldown on Mirror is now 15 seconds instead of 30 seconds.
    Mantra of recovery now heals half as much but can be used twice by default, three times with the trait.


    Interesting changes especially the mantras and greatsword and I might actually use mirror skill now.

  5. #1325
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by zito View Post
    Mantras now double cast by default, and are balanced accordingly. With the trait, they now triple cast, including mantra of recovery for both double and triple.
    I'm excited.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  6. #1326
    Mechagnome Vewen's Avatar
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    Really great changes, the mesmer just went up a few spots on 'what characters will I roll'-list. Especially the buff to clone health, might mean they survive a bit of AOE.

  7. #1327
    Quote Originally Posted by DrakeWurrum View Post
    I'm excited.
    Apparently compassion increases the healing of it to like 7k per charge (according to a source), tis gonna be nerfed

  8. #1328
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by zito View Post
    Apparently compassion increases the healing of it to like 7k per charge (according to a source), tis gonna be nerfed
    Don't care. Still excited.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  9. #1329
    Quote Originally Posted by DrakeWurrum View Post
    Don't care. Still excited.
    TBH I wish mantras had more interaction with allys for more support. Daze is good for peeling but I wish mantra of resolve and concentration added their effects to nearby allies even if its a reduced duration or effect (like resolve removed 1 condition from nearby allies and concentration broke CC for nearby allies).

    Restorative mantras (the trait) has also become lackluster since its when you cast the 3 second cast time for the mantra and not when eating, the charges the heal is pretty low too (about 1k) for just the set up cast time. If it was 1k per charge I would be ecstatic.

  10. #1330
    Loving the new Mesmer downed "2", by the way. The shift we do, and the clone we summon is downed, actually offers some use and can be a great anti-stomp move (clone is stompable, lolz). Gives us a chance to actually survive a little longer. It feels like it actually belongs to the Profession too, very themed.
    ~Former Priest/Guild Wars 2 Moderator~
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  11. #1331
    Quote Originally Posted by Kelesti View Post
    Loving the new Mesmer downed "2", by the way. The shift we do, and the clone we summon is downed, actually offers some use and can be a great anti-stomp move (clone is stompable, lolz). Gives us a chance to actually survive a little longer. It feels like it actually belongs to the Profession too, very themed.
    Did they fix it so if a person is in middle of stomp and you down 2 it wont finish you?

  12. #1332
    Quote Originally Posted by zito View Post
    Did they fix it so if a person is in middle of stomp and you down 2 it wont finish you?
    I think so? I can't confirm 100%, but from its uses that I experienced from Friday's stress test, I'd like to say rather than break the cast, it shifts the cast to the clone. I can of course be completely mistake, but those were from my limited observations.
    ~Former Priest/Guild Wars 2 Moderator~
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    Now PLAYING: MonoRed Burn (MtG Standard)
    Twitter: @KelestiMMO come say hi!
    ~When you speak, I hear silence. Every word a defiance~

  13. #1333
    Quote Originally Posted by Kelesti View Post
    Loving the new Mesmer downed "2", by the way. The shift we do, and the clone we summon is downed, actually offers some use and can be a great anti-stomp move (clone is stompable, lolz). Gives us a chance to actually survive a little longer. It feels like it actually belongs to the Profession too, very themed.
    but your mates can rez your clone instead of you have seen some funny scenes in the 3th bw.

  14. #1334
    Quote Originally Posted by Pion View Post
    but your mates can rez your clone instead of you have seen some funny scenes in the 3th bw.
    Sounds pretty hilarious

    Greatsword:
    • Mine Stab: increased vulnerability duration from 6 seconds to 10 seconds; Mind Stab can now hit multiple targets.
    Seems legit. I was always curious why it was single-target exclusive, especially considering how cool that animation is (and the root effect for it).

    Staff:
    • Chaos Armor: Now always applies protection for 5 seconds when applied, and now applies swiftness randomly when hit instead of protection.
    Dear fucking gods.
    ~Former Priest/Guild Wars 2 Moderator~
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  15. #1335
    The Insane DrakeWurrum's Avatar
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    Wait, Chaos Armor is actually Armor now? Mwahahaha.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  16. #1336
    Oh yes! That change is lovely!
    "Haters give me balance, every Kyle's got a Cartman." -George Watsky

  17. #1337

    Mesmer question

    Hey guys,
    I was just curious, are mesmer illusions intended to be confusing for enemy players in pvp or are they mostly just used for the utility that having them up provides? and if they are used for confusion, is the confusion effective and is it something that after a few months players will just get used to notcing and be able to tell who the real mesmer is? also, is there an ability that allows you to swap places with an illusion? thanks for the info

  18. #1338
    Warchief Cherrysoul's Avatar
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    Quote Originally Posted by Greco View Post
    Hey guys,
    I was just curious, are mesmer illusions intended to be confusing for enemy players in pvp or are they mostly just used for the utility that having them up provides? and if they are used for confusion, is the confusion effective and is it something that after a few months players will just get used to notcing and be able to tell who the real mesmer is? also, is there an ability that allows you to swap places with an illusion? thanks for the info
    Yes they are meant to be confusing and they are, especially since Anet changed the way the illusions names dispaly, orginally it was obvious who was the real player

    So they are used for both confusion and utility.

    Imho no they wont become noticeble unless you have a really keen eye, i see them a bit like the ball under the cups game, where the cups are switched around and you forget which one it is under (unless of course as i said you have a very keen eye) Hope that helps.

    ETA: Yes there is a spell/ability (i forget the name of the top of my head) that switches you for an illusion, you jump forward and switch places.

  19. #1339
    Stood in the Fire Cyphran's Avatar
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    Why did they take the vulnerability off the Greatsword ;( I really liked that...

    I didn't play too much of the stress tests/beta weekends but removes boons seems much less useful For PvE (I'm not a PvPer). Is it fairly common for mobs to give boons to themselves?


    hmm, on an unrelated note... "buff" is so much easier to say than "give boons" damn ANet for choosing a benefit name that cannot function as a verb.

  20. #1340
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Cherrysoul View Post
    ETA: Yes there is a spell/ability (i forget the name of the top of my head) that switches you for an illusion, you jump forward and switch places.
    That seriously needs to be one of the Shatter skills. Switch places with a random illusion, and then that one illusion is shattered.

    Right now it's only part of the MH sword. You first send out a clone to leap at an enemy and cripple, and then it chains into you swapping with the illusion and immobilizing.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

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