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  1. #1821
    Phantasmal Rogue will try to get behind a target when possible, and it hurts quite a bit (its backstab is designed around hitting from behind). It also gains the +damage and +fury traits. Just, like most illusions, it doesn't have a lot of health. I'm pretty sure it has access to the +health trait, but not Signet of Illusions because you're downed.

    But that still doesn't prevent it from dying when focused by one major attack from pretty much anything. And if it can't be behind a target, does about as much as a warlock when the only debuffs are your own (i.e. can't kill anything by itself to hope to save you).
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  2. #1822
    The Lightbringer Durzlla's Avatar
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    Quote Originally Posted by Kelesti View Post
    Phantasmal Rogue will try to get behind a target when possible, and it hurts quite a bit (its backstab is designed around hitting from behind). It also gains the +damage and +fury traits. Just, like most illusions, it doesn't have a lot of health. I'm pretty sure it has access to the +health trait, but not Signet of Illusions because you're downed.

    But that still doesn't prevent it from dying when focused by one major attack from pretty much anything. And if it can't be behind a target, does about as much as a warlock when the only debuffs are your own (i.e. can't kill anything by itself to hope to save you).
    Ah so if they are to busy going for your downed clone you'll be able to rally (most likely) from the rogue?
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

  3. #1823
    Quote Originally Posted by Durzlla View Post
    Ah so if they are to busy going for your downed clone you'll be able to rally (most likely) from the rogue?
    Between that and confusion spam, pretty much, yeah.
    ~Former Priest/Guild Wars 2 Moderator~
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    Now PLAYING: MonoRed Burn (MtG Standard)
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  4. #1824
    @Zito: what could you give me for a decent S/S--> GS build to mess around with? Probably couldn't afford to give up Chaos Armor stacking for dungeons, but it might be nice to see what you could come up with (you're better at this than me).
    GS as the secondary weapon? I'll give it a go but GS is all about getting further away from your target so it doesn't really synergize with melee but I'll give a crack at it.

    On one condition you make a guide for block since your so obsessed with it.

    On a side note, the lack of mantra utility is painful. MoR is ok with the charge up heal but there is really no reason to waste 3 seconds to charge up pain and it offers nothing but burst dps in a group which is irrelevant in boss fights.
    Last edited by zito; 2012-09-15 at 01:14 AM.

  5. #1825
    Quote Originally Posted by zito View Post
    GS as the secondary weapon? I'll give it a go but GS is all about getting further away from your target so it doesn't really synergize with melee but I'll give a crack at it.
    Wewt, thanks love. Looking forward to it!
    ~Former Priest/Guild Wars 2 Moderator~
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    Now PLAYING: MonoRed Burn (MtG Standard)
    Twitter: @KelestiMMO come say hi!
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  6. #1826
    List of mesmer skills that are just lacking:

    Mass invisibility
    Portal (mainly because of its duration and small amount of charges)
    Phantasmal disenchanter (omg sucks so bad)
    Signet of inspiration
    Signet of midnight (passive)
    All mantra (for group utility)

    ---------- Post added 2012-09-15 at 01:19 AM ----------

    Quote Originally Posted by Kelesti View Post
    Wewt, thanks love. Looking forward to it!
    I want that block guide!

  7. #1827
    Portal (mainly because of its duration and small amount of charges)
    What I wanna try:

    Trait that lowers fall damage and spawns a Chaos Storm when you take falling damage.
    Portal.
    High WvW keep wall.

    Put a portal up top, fall, put portal on ground, port up, fall, port up, fall, port up, fall, until portal runs out.

    Would it spawn a ton of storms or just overwrite the old one, I wonder?

  8. #1828
    Quote Originally Posted by Bovinity Divinity View Post
    What I wanna try:

    Trait that lowers fall damage and spawns a Chaos Storm when you take falling damage.
    Portal.
    High WvW keep wall.

    Put a portal up top, fall, put portal on ground, port up, fall, port up, fall, port up, fall, until portal runs out.

    Would it spawn a ton of storms or just overwrite the old one, I wonder?
    It would make tons of storms however you have a melting pot already in WvWvW and its less obvious, nobody is going to stand in it and portal has about 3 charges.

  9. #1829
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by zito View Post
    All mantra (for group utility)
    Could you specify on this?

    Because I can say the exact same thing about Cantrips and Glyphs, which are both reallyfuckingstrong (especially when traited), but are purely "selfish" in that they completely lack group utility (not counting the obvious "extra effects" that certain of them do).

    I would like to see them buffed to be more effective, but I don't think mantras need to have group utility. I just haven't played Scholars enough (none of them) to get a good feel for what mantras "need"
    Last edited by DrakeWurrum; 2012-09-15 at 01:37 AM.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  10. #1830
    Could you specify on this?
    Mantras only effect yourself except one, which is the daze mantra which interrupts for the group. Outside that however no other mantras have group utility.

  11. #1831
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by zito View Post
    Mantras only effect yourself except one, which is the daze mantra which interrupts for the group. Outside that however no other mantras have group utility.
    What I meant by "specify" is to specifically share why that's a bad thing. I edited my post above to be more clear on that, though.

    Mantras at least have the Restorative Mantras trait. Is it too weak?
    Would a different/additional effect be more useful?
    Last edited by DrakeWurrum; 2012-09-15 at 01:39 AM.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  12. #1832
    Quote Originally Posted by DrakeWurrum View Post
    What I meant by "specify" is to specifically share why that's a bad thing. I edited my post above to be more clear on that, though.
    I just think out of 3 utility skills and if you wanted to make a mantra build it would only hinder the group so to use a mantra and to help the group people only use maybe 1 mantra and the other 2 some other utility skill however using 1 mantra makes getting all those cool useful mantra skills (like the triple use one) a waste because it cost so many points. Limiting customization and overall group efficiency via traits in my opinion. I haven't seen a mesmer use a mantra in PvE... ever... and I have grouped with 5 mesmers in a dungeon....

    I think a minor buff to it to promote group utility, like half its effect shared to nearby allies would help promote its usage.

    ---------- Post added 2012-09-15 at 02:03 AM ----------

    omg kel i hate you so much, im banging my head against a wall with making your build...

  13. #1833
    The Lightbringer Durzlla's Avatar
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    Quote Originally Posted by zito View Post
    List of mesmer skills that are just lacking:

    Mass invisibility
    Portal (mainly because of its duration and small amount of charges)
    Phantasmal disenchanter (omg sucks so bad)
    Signet of inspiration
    Signet of midnight (passive)
    All mantra (for group utility)

    ---------- Post added 2012-09-15 at 01:19 AM ----------



    I want that block guide!
    don't you touch my mass invis!! It's soooooooooo sexy and has such a short CD!! It's AWESOME!! Mantras seem fine, I see them as the mesmers version of glyphs, if you're hell bent on using them you can make them more supporty but that's not their main goal.... And signet of inspiration is awesome too.... Why do you dislike my favorite skills zito?!? WHY?!?!
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

  14. #1834
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by zito View Post
    I think a minor buff to it to promote group utility, like half its effect shared to nearby allies would help promote its usage.
    Eh, I think that would be too much. I don't know why it's necessarily the case that we MUST pick utilities that are beneficial to the group with every possible build. I think as we play this game more, we'll come to recognize "roles" for players to have in dungeons, much as players on LoL teams have "roles" on LoL teams, while every player still needs to be somewhat self-sufficient.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  15. #1835
    The Lightbringer Durzlla's Avatar
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    Quote Originally Posted by DrakeWurrum View Post
    Eh, I think that would be too much. I don't know why it's necessarily the case that we MUST pick utilities that are beneficial to the group with every possible build. I think as we play this game more, we'll come to recognize "roles" for players to have in dungeons, much as players on LoL teams have "roles" on LoL teams, while every player still needs to be somewhat self-sufficient.
    Boom!! Nailed it!! As long as you play like you do LoL you'll be fine, he'll I've even seen ranger "carry" builds where they use the digits of snowballing to become unstoppable forces lol, it's pretty great!
    Quote Originally Posted by draykorinee View Post
    Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

  16. #1836
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    Quote Originally Posted by Durzlla View Post
    Boom!! Nailed it!! As long as you play like you do LoL you'll be fine, he'll I've even seen ranger "carry" builds where they use the digits of snowballing to become unstoppable forces lol, it's pretty great!
    I just wish we could get a robust skill tool like at gw2skills.net, but with the capability to create an account and save all my builds. That site I was using a while back just... hasn't been touched since BWE1, and I really thought that was great functionality to have. Could make a fuckton of builds on your account, you could write a little bit about the purpose/goal/playstyle/ideas/whatever behind the build, people could link comments when they come across it...

    *grumps*

    ---------- Post added 2012-09-14 at 10:10 PM ----------

    This thread while being a thread primarily about Thief pvp, is a good example of what I mean
    TL;DR

    Basically, this game forces you to re-learn, re-wire everything you ever learnt in other MMO’s. Do what I did, and stop thinking what build/weps will make you the best, and start thinking about what it means to be the ‘best’. Think about what role in a game you will take and consciously change your gamestyle to reflect this.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  17. #1837
    Quick question, is precision an alternative form of damage like power and condition damage? Is it viable to have minimal power with max precision like it is to have max power and minimal precision?

  18. #1838
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by zito View Post
    Quick question, is precision an alternative form of damage like power and condition damage? Is it viable to have minimal power with max precision like it is to have max power and minimal precision?
    Hum. I'm getting my professions mixed up by now I think. It really depends on how precision works out for Mesmers. Whenever I look at Precision in general, though, I think about what else to tie with it. I tend not to think of Power, Precision, Malice, OR Prowess as standalone stats.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  19. #1839
    Quote Originally Posted by DrakeWurrum View Post
    Hum. I'm getting my professions mixed up by now I think. It really depends on how precision works out for Mesmers. Whenever I look at Precision in general, though, I think about what else to tie with it. I tend not to think of Power, Precision, Malice, OR Prowess as standalone stats.
    for Kels build I can't do that unless I decided to remove healing power as a factor

  20. #1840
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by zito View Post
    for Kels build I can't do that unless I decided to remove healing power as a factor
    Probably could work. You can hit pretty ridiculously high crit chances with the right gear, even in pvp gear, to the point that you basically increase all your damage by 1.5x.

    I kinda see Precision as more of a... "secondary" offensive stat. Maybe that's just a relic from how much I've played WoW though.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

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