---------- Post added 2012-09-15 at 04:08 AM ----------
Ok kel here is your build:
quite a doosey, you focus on 3 stats. Main is precision, the other 2 are toughness and healing power..
The main thing is the self healing via sigil of water and blood. Water heals nearby allies a long with yourself on a 10 sec cd and blood heals yourself on a 2 sec cd. The idea is if you are being focus you are taking minimal damage via toughness and the damage is constantly being healed up via blood rune.
Now on to skills. You will be maining sword/sword. You switch to greatsword when you are:
a) anytime you are not in melee
Any time you run out of melee you switch to greatsword it provides excellent kiting and it gives you something to do at range. You will be at range when you are:
1) being focused too much and you need kiting
2) charging mantras (don't charge mantras in melee range....)
3) Before a fight and you are closing the gap (usually just throw illusionary blade in for might buff)
Also If your team mates need peeling you will switch to greatsword. Staff gives boons for your group, GS gives peeling. You can use boons to counter damage or peeling. GS knockback works sometimes on bosses but even if it doesn't it still interrupts and bosses can still be slowed by cripple.
Now on to healing skills. I choose mantra of recovery, idk why I just did. With healing power it will heal for 3175 x 2 = 6350 which is 500 worse then ether feast but better reactive healing.
The last 3 utility skills can be anything you want. This is just personal preference. Daze mantra for interrupts, signet of illusions for more shatters and feedback for when range attacks are near. (Feedback can save a group ex. poison golem from sorrows embrace).
Now on to traits. Strange... GS produces more clones then scepter... oh well. Traits are mainly shatter oriented. Shattered concentration removes a boon on hit... an AOE BOON REMOVAL and it removes 1 boon per clone so a total of 3 if you have 3 clones which you should in this build.
Next we have deceptive evasion. You will be dodging any time you hit max energy. Reason being is you will constantly be critting (especially with sword) which generates vigor, you also have the shatter which generates vigor. Meaning you will be doing lots of shattering. Its a lot of micro managing but worth it. Mental torment is there because you will be basically using mind wreck on cd.
Next we have healing your team mates when you charge a mantra. When charging a mantra you run towards your team mates that need some healing, if they are in melee get slightly out of range of melee. Medics feedback is great or you can get the vigor shatter. Shattered conditons is your condition removal. You won't have a single condition on you for long with this baby.
Sigils are pretty solid, you can change the GS one but the swords one should stay the way they are. I choose rune of the flock because the bird blinds. You can go with whatever you want though.