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  1. #1921
    The Insane peggleftw's Avatar
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    so im level 35 now on my Mesmer, and i have only just tried 2x 1h swords. its really awesome im bouncing around all over the place, evading/blocking nearly every attack. reccomend trying it to everyone, a nice change of pace from staff mesmer
    Too cool for a signature

  2. #1922
    Quote Originally Posted by Kelesti View Post
    There isn't really an "Illusion" category. Illusions is both Clones and Phantasms grouped as one. Clones do zero damage (but sometimes have a debuff) and look like you, Phantasms are the transparent purply stuff.
    So it's a little ambiguous. When it says it summons an illusion, what does it really summon? I could go back and edit my post from last night, but I feel that it's solid enough. If Illusion is the general meaning, why not have the skills list an illusion summon as a clone instead? But I agree with Drake, that they need to be independent of one another, with a noticeable difference with a phantasm shatter, and a clone shatter. At this point, I'm more annoyed with terminology and semantics in the skill set. Maybe if they cleared that up, it would help in selection of what we should use for any given situation.
    <-- That is otterly adorable.

  3. #1923
    Quote Originally Posted by Fenlnir View Post
    So it's a little ambiguous. When it says it summons an illusion, what does it really summon? I could go back and edit my post from last night, but I feel that it's solid enough. If Illusion is the general meaning, why not have the skills list an illusion summon as a clone instead? But I agree with Drake, that they need to be independent of one another, with a noticeable difference with a phantasm shatter, and a clone shatter. At this point, I'm more annoyed with terminology and semantics in the skill set. Maybe if they cleared that up, it would help in selection of what we should use for any given situation.
    depends on the skill, illusion can mean either one. if i remember right, the word illusion is used in both clone and phantasm spells(not all of them) like warlock(phantasm) and illusion leap(clone) or whatever those 2 are called.
    i think they just substitute that word in for clone and phantasm to mix the word choice up a bit, i dunno.
    Battlemaster Ralamus (retired rogue)
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  4. #1924
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Fenlnir View Post
    So it's a little ambiguous. When it says it summons an illusion, what does it really summon? I could go back and edit my post from last night, but I feel that it's solid enough. If Illusion is the general meaning, why not have the skills list an illusion summon as a clone instead? But I agree with Drake, that they need to be independent of one another, with a noticeable difference with a phantasm shatter, and a clone shatter. At this point, I'm more annoyed with terminology and semantics in the skill set. Maybe if they cleared that up, it would help in selection of what we should use for any given situation.
    Which abilities specifically say that it summons an illusion?
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  5. #1925
    Quote Originally Posted by DrakeWurrum View Post
    Which abilities specifically say that it summons an illusion?
    the ones i can think of off the top of my head are warlock, illusionary leap, and swordsman. might be a couple others
    Battlemaster Ralamus (retired rogue)
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  6. #1926
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Ralamus View Post
    the ones i can think of off the top of my head are warlock, illusionary leap, and swordsman. might be a couple others
    Ah. Illusionary Warlock has "Phantasm" as the very first word, to represent that it's a phantasm. Illusionary Leap has "Clone" as the very first word, to represent that it's a clone.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  7. #1927
    Bloodsail Admiral Ninaran's Avatar
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    Quote Originally Posted by SirRobin View Post
    Yep

    Now I just need to get the naming thing down.
    Considering that Charr are the Orcs of Guild Wars.. Bloodstaff the Destroyerbutterfly!
    Ex-Rogue; Ex-Paladin
    Mastery will fix it.

  8. #1928
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Ninaran View Post
    Considering that Charr are the Orcs of Guild Wars.. Bloodstaff the Destroyerbutterfly!
    That's an insult to Charr everywhere.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  9. #1929
    Bloodsail Admiral Ninaran's Avatar
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    Quote Originally Posted by DrakeWurrum View Post
    That's an insult to Charr everywhere.
    Aw come on, it's obvious as the sunlight that Charr are just furry Orcs
    Ex-Rogue; Ex-Paladin
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  10. #1930
    Yeah sometimes they're a little bit like WC2 orcs. But less stinky.
    Last edited by Mistral; 2012-09-17 at 06:10 PM.
    The advantage of the dreamer is that he never has to face the chains of reality.
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  11. #1931
    Quote Originally Posted by DrakeWurrum View Post
    Ah. Illusionary Warlock has "Phantasm" as the very first word, to represent that it's a phantasm. Illusionary Leap has "Clone" as the very first word, to represent that it's a clone.
    nope i just looked em up

    warlock tooltip = Summon an illusion that deals extra damage for each unique condition on the target foe. (phantasm)
    leap tooltip = Summon an illusion that leaps at your target, crippling them. (clone)
    swordsman tooltip = Create an illusion that attacks your foe. (phantasm)
    riposte tooltip = Block your foe and create an illusion when attacked. (clone)

    the phantasm ones say phantasmal in the name, but they still say illusion in the tooltip, which is what his point was i believe
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  12. #1932
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Ralamus View Post
    nope i just looked em up
    Go into the game, or even check gw2skills.net/editor/en/

    The very first word, bolded and colored, is either "Phantasm" or "Clone"
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  13. #1933
    Quote Originally Posted by DrakeWurrum View Post
    Go into the game, or even check gw2skills.net/editor/en/

    The very first word, bolded and colored, is either "Phantasm" or "Clone"
    right, but it still uses the word illusion in the tooltip
    Battlemaster Ralamus (retired rogue)
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  14. #1934
    Quote Originally Posted by Fenlnir View Post
    So it's a little ambiguous. When it says it summons an illusion, what does it really summon? I could go back and edit my post from last night, but I feel that it's solid enough. If Illusion is the general meaning, why not have the skills list an illusion summon as a clone instead? But I agree with Drake, that they need to be independent of one another, with a noticeable difference with a phantasm shatter, and a clone shatter. At this point, I'm more annoyed with terminology and semantics in the skill set. Maybe if they cleared that up, it would help in selection of what we should use for any given situation.
    I agree. I think that each phantasm summon should have added benefits to its explosion.
    Phantasmal Warlock: On Shatter, deals # extra damage per condition on the target.
    Phantasmal Mage: On Shatter, grants retaliation to allies for # seconds.
    Phantasmal Duelist: On Shatter, sprays out a mass of gunfire, Bleeding the target, dealing # damage over # seconds.
    Phantasmal Warden: On Shatter, Grants Might, for # seconds, to nearby Allies, and Vulnerability, for # seconds, to nearby foes.
    Phantasmal Berserker: On Shatter, Cripples nearby enemies, reducing their movement speed by #% for # seconds.

  15. #1935
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Ralamus View Post
    right, but it still uses the word illusion in the tooltip
    My point is that it's not ambiguous. A Phantasm skill will summon a phantasm.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  16. #1936
    Quote Originally Posted by DrakeWurrum View Post
    My point is that it's not ambiguous. A Phantasm skill will summon a phantasm.
    My largest issue with it, is mostly that when it says illusion, it doesn't say if it's a clone, or a phantasm, at least as far as the tooltip goes. Maybe I'm just annoyed that the mechanics (with Illusions) feel incomplete, as we've talked about.

    Know what I just realized? I knew what I was talking about, shouldn't have used the Wiki for any of the information. So... ignore the whole illusion thing from my other post.
    the phantasm ones say phantasmal in the name, but they still say illusion in the tooltip, which is what his point was i believe.
    That was it exactly, but as I said, ignore the whole Illusion thing, I read it this morning and should have just edited it out.
    <-- That is otterly adorable.

  17. #1937
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Fenlnir View Post
    My largest issue with it, is mostly that when it says illusion, it doesn't say if it's a clone, or a phantasm
    It absolutely does. Mouse over any ability in game, and right in front of the "tooltip" it has a single specific word that tells you what the skill type is.

    There is a Clone skill type, and a Phantasm skill type. Given that you specifically see this in the tooltip and only the tooltip, I count this as part of the tooltip.

    Example: Illusionary Leap has the following description, right?
    Summon an illusion that leaps at your target, crippling them.
    Well directly in front of that description, in bolded yellow text, is the following word:
    Clone.
    Mouseover and see
    Last edited by DrakeWurrum; 2012-09-17 at 10:04 PM.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  18. #1938
    So I have come to realization that I have been making builds that do one thing good and at times I felt like I wanted to play my other builds but couldn't because I invested into one thing (Like boon stripping).

    Here is my brand new spankin build I will be using for a LONG time:

    http://gw2skills.net/editor/en/?fgEQ...yujrL5OrPGQMpA

    This is scepter/focus/staff build. Staff can be switched out for GS (for main weapon) if you want more damage. If not scepter is the main weapon and staff support. The main stat you focus on is power (you can flip flop and just do scepter for reflects but I find it hardly as effective) next is precesion and lastly the survival stat of your choice.

    Obvious scepter doesn't do a lot of damage and Iwarden can only hit targets that stay still (which on range mobs they usually do) so I upgraded and gave scepter and focus the power/lighting sigils. Of course the power sigil only works if YOU DON'T DIE. To the staff which is being used more defensively I gave 50% endurance sigil. Runes stayed the same from my GS boon stripping build. Stacking boon duration to the max and transferring it via signet of inspiration. Key tip, combo field leap which gives chaos armor doesn't grant protection right away like activating the skill chaos armor, so by the end of chaos storm and you don't have protection, pop your chaos armor and transfer it to your friends. If you already have protection via another source pop it regardless to increase its duration and transfer to your friends.

    Null field and mirror feedback are always my 2 choices I keep coming back to. I love feedback, curtain doesn't reflect projectiles from tall mobs and neither will warden (though warden is a little taller then curtain) so mobs like worms won't be reflected. That is where feedback comes in as it is a bubble. Null field removes conditions from allys in a pinch, since Idisenchanter sucks for everything its really the only reliable group condition remover. If you know a boss or certain mobs spawns TONS OF BOONS switch null field for arcane thievery and transfer those babys to your group.

    If null field is down and your group has conditions, lay down curtain in their attack path. Combo field light removes conditions and for melee combo field light gives chaos armor which gives a boon every time they get hit.

    Shattered concentration is your only effective boon removal and is really the only one you need. It's an aoe boon removal, removes 3 boons and mind wreck is on a 15 second CD. Use cry of frustration instead when you are either being attacked or have just used confusing images. Reason I say when you are being hit is because cry grants retaliation for about 20 seconds. Combined with blocks retaliation you can give 25 seconds of retaliation for your party. Remember signet of inspiration only has a 600 range so position is everything.

    Phantasmal haste is a must. Gives Iwarden almost no CD on its attacks making it reflect for however it is alive. Try not to summon him in aoe or when mobs have nothing else to focus.

    I really love reflect and trust me it saves lives... like all the time.... nobody in a pug knows how to effectively counter range on their own and constantly stand in their line of fire. So it is now your job to carry those bads and use reflect.

    For those of you who say mesmers are nothing like GW1 mesmers... well you are right... because this is GW2. Sorry folks. Mesmers in GW1 was all about energy draining and making the foe hurt himself.... well you do that in GW2! Stop building a damage only build and you will see. I have reflects, confusion (for when players and foes use their skills it damages them just like empath in GW1) and boon stripping. This is GW1 mesmer written all over it.
    Last edited by zito; 2012-09-17 at 10:46 PM.

  19. #1939
    Quote Originally Posted by Amsner View Post
    I agree. I think that each phantasm summon should have added benefits to its explosion.
    Phantasmal Warlock: On Shatter, deals # extra damage per condition on the target.
    Phantasmal Mage: On Shatter, grants retaliation to allies for # seconds.
    Phantasmal Duelist: On Shatter, sprays out a mass of gunfire, Bleeding the target, dealing # damage over # seconds.
    Phantasmal Warden: On Shatter, Grants Might, for # seconds, to nearby Allies, and Vulnerability, for # seconds, to nearby foes.
    Phantasmal Berserker: On Shatter, Cripples nearby enemies, reducing their movement speed by #% for # seconds.
    1000x yes!

  20. #1940
    The Insane DrakeWurrum's Avatar
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    Hrm. That would actually make it much less punishing to shatter phantasms. In fact, you'd even want to. They'd be kinda like signets, having passive benefits and an active component.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

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