Added the fire signet to the GS.... Wow....
I'd probably put 'em on the Swords too if they weren't so crazy expensive.
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Bit surprised how much more effective this 20-20-20-5-5 build is than my previous one. I don't feel like I lost much survivability either considering the vigour on crits ability allows me pretty much permanent dodge.
Man.. I hate change, but this was a bloody good one.
Wondering if I should shift the phantasm retaliation passive so I can pick up the 10 pointer in illusion. Leaning towards it atm... my phantasms don't seem to make too much use out of it.
Last edited by Cyphran; 2012-11-09 at 05:34 PM.
http://us.battle.net/wow/en/characte...Cyphren/simple - Cyphren - Dr00dtank / Treeheals
http://us.battle.net/wow/en/characte...Cyphrin/simple - Cyphren - Bear Druid / Cat Druid
So John mentioned so far the patch notes for the next patch is 5 pages long and mesmer have the least amount of changes of everyone.
I swear if torch isn't fixed....
Torch is fine!! And I'm not surprised they're like that they said they're reworking just about very ranger utility (seriously, thank god) and I think engie? Idk someone else was getting major love as well idk who...
Although.... If they buff the torch phantasm I'd be fine too....
Torch phantasm is a joke, I just use it for shatter if I ever use torch. The torch fire aoe needs to be at the start of entering stealth not at the end, there are various reasons why you can't keep the stealth channeled all the way just for the burn.
The torch trait is broken. Removing only 1 condition at the end of the channel.
Yeah, I haven't used a torch since like level 15. I only use focus for the speed boost, too. The warden is useless, in my opinion. It doesn't move, so if the mob/boss moves, it renders the warden useless. The only phantasms I use regularly are the duelist and berserker, and sometimes the warlock.
warden use to be good till it got a 10 second cooldown inbetween its attacks. Eventhough in the patch notes it clearly says its suppose to have a 5 sec cd when traited....
---------- Post added 2012-11-10 at 08:01 PM ----------
Also just discovered arcane theivery only transfers 4 boons and conditions.
/sad panda
Every skill a mesmer has contridicts itself so I'm just using a shatter confusion build atm. Pro tip, don't bother stacking condition damage with confusion. It's really not worth it.
---------- Post added 2012-11-10 at 11:09 PM ----------
http://www.guildwars2guru.com/topic/...imic-feedback/
So an interesting discovery has happened on the skill mimic.
This is why I hate tooltips in this game.
If warden didn't suck now I'd make one hell of a reflection build. Lets see if they fix warden after the new patch. If it isn't fixed. It is intended and we are doooooooommmeeed
Last edited by zito; 2012-11-10 at 11:11 PM.
why the hell would you want the fire to be at the beginning? I would much rather blind them to ensure i'm gonna not eat that hit they're going to throw at me, and either be long gone from the fight where the burn doesn't matter, or reenter it with a BANG!!
And the phantasam seems good to me... confusion on enemy and retaliation to allies near the enemy? fuck hows that bad?
---------- Post added 2012-11-11 at 11:22 AM ----------
The nightmare doesn't end until i say so.
It wouldn't be bad, if as a Phantasm it also did damage on its own. It doesn't. And that one stack of confusion it does, to a single target?
On paper it sounds nice. In effect it's not. With regards to the Prestige effect, I'd rather it be a timed buff compared to a channel. Attacking breaks early with no effect, but it shouldn't be a channel at all. Fire and Blind effects fit thematically, and would be effective in their current set up, if only you weren't limited to a channel.
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Now THIS i agree with... if there was no channel i would think the skill would be perfect (although arguably could be OP because that'd allow you to swap weapons and open up with something else, which i would LOVE to enter with more then just a brilliant explosion of purple flames.... but you can probably see where i'm coming from...)
I can say without a shadow of a doubt that illusionary mage does damage on its own, i know this because i've heard the bitching and moaning from larynx about how said, and i quote, "That fucking illusionary mage dealt 18k damage to me!! That's fucking bull shit!!"
---------- Post added 2012-11-11 at 11:15 PM ----------
I've used it a good deal in sPvP (it completely WRECKS bunkers), i've also used it in WvW where it was highly effective against the zerg, targeting someone in the middle and causing 6+ stacks of confusion to erupt onto the crowd makes them melt, especially since most zerg aren't intelligent enough to stop shooting when getting their face melted by attacking...
Dungeons, no idea, but i'd IMAGINE that it's highly effective in there especially against bosses, the entire strength of the build is how much sustain and burst damage you can do, as well as being able to control if you need to.
For greatsword you'd need to switch it up a bit, a great sword build would need to focus less on condition damage due to the lack of it utilizing this (however a vast amount of your damage comes from confusion which you primarily get from either Scepter or shatters so it MAY work without any trait point changes, some majors would be nice though.)
IF you swapped to great sword it'd be used more second hand where as with the current build that's the scepters role, the greatsword would allow some very nice control/utility though which is always good!!
As for the utilities, i just put my personal favorites, the only one i WOULDNT remove is mirror images, i also wouldn't remove mass invis because that just seems to be the greatest elite mesmers have because it is a total game changer when used properly and allows you to come back into combat while pretending to be a clone and most enemies in pvp will just completely move past you thinking you're just another clone.
PS: there is no limit on the amount of people affected by it unless that was changed recently, i know i got an entire zerg with it in WvW, you can only IMAGINE how confused the enemy zerg was.
I'm gonna go ahead and assume you meant Signet of Inspiration (and not Sigil)
If this is the case then think about this: 6x Runes of Lyssa -> Time Warp -> Signet of Inspiration
I checked your build since I've been running one somehow similar to that. Just a question, why do you have sigils of corruption on every weapon set? I suppose you have a separate set of weapons (with other sigils) that you switch into once you reach 25 stacks? One other thing, since your build is high on toughness, wouldn't you gain more from using 6x Runes of the Undead?
I'll tell you in another life, when we are both cats.
I've tried he undead ones, and as awesome as my condi damage became (getting up into about 1.7k or so actually) i realized i was actually MORE effective with the extra condi duration because it turned out that despite the fact that i barely had confusion up (compared to the others) that it was by far my most damage, so it's really just up to you, if you want to front load all your damage into confusion do what i did, but if you're wantingto use all your other conditions for damage then go with undead.
And the only reason i put corruption actually is because i know everyone would freak out if i put my actual sigils on there which are the Demon Summoning ones lol.
PS: I never carry 2 weapon sets, i just keep the stack ones equipped cause heaven forbid i were to get downed and end up missing out on some stacks because i had the wrong set...
What's your guys stance on Rune of the Mad King for conf based builds. I think there's potential due to power being good for phantasms and shatters and cond duration being great for confusion. Dno about the 6th bonus though...