Phantasm and clones need to be separate. It's too much identity crisis.
Going back to my original idea of 3 clones + 1 phantasm
-Deceptive evasion is now baseline
-Critical infusion last 2.5 seconds down from 5
-Illusion celerity no longer stacks with other illusion reducing cd effects
-Idefender now has a alternate shatter option: Shatter your defender to heal you and nearby allies for 50% of the amount the idefender absorbed. Last 20 seconds
-Idisenchanter now has an alternate shatter option: Shatter your Idisenchanter swaping up to 2 conditions with up to 2 boons from nearby allies and enemy's. Last 12 seconds
-Phantasmal berserker now has an alternate shatter option: Have your berserker throw its sword at the target location where it persists for whirlwind aoe damage for 6 seconds. This has a chance to bleed on crit. Iberserker now last 12 seconds.
-Phantasmal warlock now has an alternate shatter option: Shatter your phantasm, releasing energy to be fired at the target and up to 4 additional targets around the target for the radius of 360. Inflicts random 3 conditions. Warlock now last for 12 seconds
-Phantasmal mage increase scale based off power and will receive an extra bounce. Now has an alternate shatter option: Shatter your phantasm releasing its soul at the target location which will inflict up to 5 players with a 3 stack of confusion for 6 seconds also a blast finisher. Now last 20 seconds.
-Phantasmal swordsman now has a shatter option: Shatter your swordsman leaving behind its sword to parry incoming melee attacks for 2 seconds and will daze foes for 1 second (2 sec ICD per target) If the target has stability it will just parry attacks instead of dazing. Lasts 12 seconds
-Phantasm warden is now ground target. Now has an optional shatter effect: Empower your warden to follow the target for 3 seconds dealing aoe damage (less then standing still) and then shatters leaving behind its axes at the location of when it shattered reflect projectiles for another 3 seconds. Warden last 15 seconds.
-Phantasmal duelist now has an optional shatter effect: Transfer the soul of the phantasm into the guns releasing a blast projectile at the target for X damage. Blast finisher. Iduelist will now last 12 seconds.
Of course damage will have to be adjusted and attack times but the current system is just awful and boring.