I keep hearing about there is nothing to do once you hit 50.
I also hear there is nothing new here in SWTOR, nothing innovative 2 months after launch. I want to hear what is innovative
I don't want to hear about bugs, it states right on the box before you take it to the cash register you may need to upgrade or PURCHASE a new computer to effectively play this game. I personally know multiple people that have experienced 0 bugs with computers ranging from 4 years old to new for this game with no bugs other than lag in Ilum in a 30v30 and up, it seems there is a problem here for most. Warhammer fixed it with collision but they didnt have quite the animation timers SWTOR does.
After 50, I PvPed to full set of Battlemaster, this was a goal of mine, this takes time.........alot of time even in premades and big Ilum battles. PvP gearing is RnG, to me this is innovating compared to others, frustrating at times, but none the less different than any other. Those who do their time will get the gear, They took out the being carried through arenas and rated BG aspects.
One thing I would like to see would be companions in Ilum if it too "one sided", Lets say there's 25 Imps camping mid, and 10 Pubs want some action, they can pull out their full champion companions and let loose.
People say there is nothing new here in SWTOR, we know there is, whether it matters in the end or not, there is differences in this game.
1. Light or Dark side
2. Workable companions you build relationships with, that participate in Professions, dumping grays, and assisting in Dailys.
3. Space missions, might be rail fights but they are fun, and can be difficult.
4. Decent character customizing from the get go, there is a lot of variety in the way people look and you can spot certain people by their "look" almost instantly.
5. Datacrons and Matrix shards, some easy, some not so easy, someone said these take a couple hours but getting the green matrix shard alone in Belsavis is close to 45 minutes alone. This is taking into account you know the flight path for the Rakkata Boxes and no one else is farming them. Anyone who has their +10 Stats Datacron knows good and well it doesn't take a couple hours to get your datacrons
6. Great leveling experience that promotes wanting to run a different faction Alt, the worlds are different, the class and bonus series mission are different, everything is different. Im not getting any of the talk that everything but the class quests are the same, they're not. There were Planets I completely skipped except class quests because I did every quest a previous planet offered.
7. The PvP in this game is different, it takes you some time to become good, If you just spam a couple buttons you will not survive, I have 24 keybinds on my Marauder and use them all if I want 400k Damage and want to live. I can NOT think of one skill I don't use at opportune times in a match. This does not include stims or relics
8. The Bonus series ending fights can be quite epic and feel almost like mini raids, I never experienced this feel in any other MMO, sometimes certain companions just don't work. Another innovation that's different, Your own healer/tank/dps to choose from.
9. PvP zones create a sense of urgency and proper group makeup, Huttball, love it or hate it takes a certain play style to win and unbalanced teams will lose. The pacing and size of huttball alone makes it innovative. You can end the match in 3 minutes if you're good enough ( and have 8 sorcs) Not sure what other MMO had a PvP match that could be ended in 3 minutes ever. Not even Warhammer.
10. PvP awards and MvP voting, if used correctly and honorably is completely different than any other MMO.
11. Raiding has stories which can be annoying after the first time but at least there is a "first time", Raid has a different feel to it as well including platformer type moving. It doesn't feel like you stand in one spot and spam away, move to the left a little, spam away, at times it feels new instead of Stack, move, unload cooldowns, spread out. I guess it just seems fun instead of boring. The visuals and dynamics of Lightsabers flying, bodies flying, it just seems cinematic as compared to raiding in other MMOs
12. No add-ons, for many this is gamebreaking, for me its a relief, I don't want deadly boss mods playing my character for me, I want to figure things out. No Vuhdu and bartender to spend 30 minutes re setting every patch. For me, this is refreshing, it's not innovative but welcomed by MANY.
13. Your players look dominating in action, I have heard people say my little female Sith Marauder makes them run fast and far away, by running a Jedi Consular I know now what they are talking about. You actually feel like your are getting throttled when you are, its almost like you feel the pain and hopefully you have saved some cooldowns to turn the tide which you actually can in this game, the balance is there if you play properly. There is no OP that's completely untouchable. Full Battlemaster and I still enjoy the graphics and feel of completely destroying the other classes.
As far as some innovations, I would like to see some Pod racing incorporated into PvP or Raids or something where you can purchase gizmos from a vendor to slow the other player, If they added something like this to Ilum or Tatooine I think it would help the faction vs Faction in a fun way