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  1. #1421
    Can someone clarify how is Renewed Justice trait supposed to work? I tested it out on dummies but I don't see the burning effect recharge when I kill one.

  2. #1422
    Herald of the Titans Ynna's Avatar
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    Quote Originally Posted by Rustweaver View Post
    I don't mind doing less damage but at the same time I don't want to hit like a wet noodle either and this seems to be one of the big concern in regards to whether I want to keep my sights on Warrior or roll a Guardian. I'm fairly certain no one else in my circle of friends will be rolling a Guardian either but there will be another Warrior so that'll come in to my final decision as well.
    You won't be doing Warrior-levels of burst, but the Guardian is pretty capable of sustained damage. Also, due to how the traits are set up, you can't really make a good glass-cannon Guardian.
    Retired Holy Priest
    As a rule, I try to act on the internet as I would in real life. If I have offended you, feel free to point it out. Unless I meant to offend you, I will probably apologize.

  3. #1423
    Reading about the stress test changes to our profession, there were some interesting ones.

    Greatsword

    - Pull 900 600 Range. (Probably necessary.)
    - Symbol of Wrath 15 -> 10 sec Cooldown. Damage: 276.6897 -> 1383.449. Retaliation 2 seconds to 1 second. 5 Stacks : Reflect incoming damage back to its source. (Interesting change to the damage. Nearly 5x as much! And the cooldown reduction helps as well)

    Heals

    - Healing Breeze Self Heal: 53 -> 25. Allied Heal: 53 -> 25. This seems like a very significant nerf. Not exactly sure why. (This still has a 40 second cooldown)
    - Shelter 45 -> 30 sec Cooldown. Healing: 150 -> Healing: 75.
    - Signet of Resolve 30 -> 40 sec Cooldown. Healing: 120 -> Healing: 150. The only heal that got buffed, and considering we have a trait that reduces the cooldown of signets, arguably our best heal.

    Utility

    The range on most shouts was reduced from 1200 to 600 yards.

    Sanctuary nerfed from 10 seconds duration to 6. Again, not sure why. It wasn't that overpowered to begin with.

  4. #1424
    Quote Originally Posted by TheJekyll View Post
    - Symbol of Wrath 15 -> 10 sec Cooldown. Damage: 276.6897 -> 1383.449. Retaliation 2 seconds to 1 second. 5 Stacks : Reflect incoming damage back to its source. (Interesting change to the damage. Nearly 5x as much! And the cooldown reduction helps as well)
    Alas, its just a change in the way how they report numbers. It was 276.6897 per tick, with 5 ticks: 276.6897*5

    They simply show the total damage instead of tick damage now.

  5. #1425
    Quote Originally Posted by mafao View Post
    Alas, its just a change in the way how they report numbers. It was 276.6897 per tick, with 5 ticks: 276.6897*5

    They simply show the total damage instead of tick damage now.
    Ah, well, don't I feel like an idiot now.

  6. #1426
    Dreadlord Scyth's Avatar
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    Quote Originally Posted by Setekh View Post
    Still hoping that shortly after release we get a longbow with blue flame arrows. Hopefully its also more dps oriented than support.
    Just the thought of having a bow with blue flame arrows makes me...I can't even express it lol! No doubt lots of people would love it and I've seen a lot of people demand it so we might see it but I wouldn't count on it being shortly after release

  7. #1427
    Quote Originally Posted by Scyth View Post
    Just the thought of having a bow with blue flame arrows makes me...I can't even express it lol! No doubt lots of people would love it and I've seen a lot of people demand it so we might see it but I wouldn't count on it being shortly after release
    I just feel that we'll be very, very gimpy in WvWvW. Our ranged options are limited/non existant. Which is worrying.

  8. #1428
    Quote Originally Posted by Rustweaver View Post
    Oh no!

    So here I was, almost certain that I would be making a Warrior for the beefy melee damage and plate armor when all of the sudden I decide to try the Guardian.

    I was pleasantly surprised with how the Guardian played! The overall feeling was a little more enjoyable than my Warrior which felt a little...underwhelmed at first. Maybe this is due to the fact that my Warrior had to endure the boring starter zone which is Norn and my Guardian went through the Human zone or that the Guardian abilities I had felt a little better (I had a nice 2H mace).

    What I am mostly concerned about is their DPS output and survivability compared to a Warrior. I assume the DPS is lower but better survivability (I only got to level 10 today on the Guardian) since they are a support class but I was curious to know whether Guardians have the ability to spec in to more damage but retain some survivability or if there's simply no give and take between the two when it comes to talent/skill spending.

    I don't mind doing less damage but at the same time I don't want to hit like a wet noodle either and this seems to be one of the big concern in regards to whether I want to keep my sights on Warrior or roll a Guardian. I'm fairly certain no one else in my circle of friends will be rolling a Guardian either but there will be another Warrior so that'll come in to my final decision as well.

    Anyone else find themselves in the same situation and offer some input? I like both classes and how they can serve two different purposes and it pains me to not have rolled one during the last BW to properly compare.
    The only thing warrior has over guardian is more burst damage. We are also capable of doing burst damage (just not as much as the warrior) but higher sustained damage (imo, sword's auto-attack ftw?). I picked guardian at first because they are so fun in leveling then I tried out PvP and became hooked to it too.

    Also, there is no "support" class. Every class is capable of fulfilling anything that other classes can do (be it burst damage, conditions, control, or support).

  9. #1429
    Quote Originally Posted by Trungalung View Post
    We are also capable of doing burst damage (just not as much as the warrior) but higher sustained damage (imo, sword's auto-attack ftw?).
    Sword was nerfed slightly, more damage is now shifted to the final AOE cone.

    Sword Arc Damage: 608.7174. -> Damage: 442.7036 = nerfed by 30%
    Sword of Wrath Damage: 498.0415. -> Damage: 442.7036. nerfed by 12%
    Sword Wave Damage: 221.3518. -> Damage: 830.0692 (3 strikes), this is 276 per strike = 24% buff

    The overall result depends on how many cone strikes (Sword Wave) connect. If all of them connect, we only lose 5% damage on average,
    if only one connects we lose whopping 13% damage on average.

  10. #1430
    Quote Originally Posted by mafao View Post
    Sword was nerfed slightly, more damage is now shifted to the final AOE cone.

    Sword Arc Damage: 608.7174. -> Damage: 442.7036 = nerfed by 30%
    Sword of Wrath Damage: 498.0415. -> Damage: 442.7036. nerfed by 12%
    Sword Wave Damage: 221.3518. -> Damage: 830.0692 (3 strikes), this is 276 per strike = 24% buff

    The overall result depends on how many cone strikes (Sword Wave) connect. If all of them connect, we only lose 5% damage on average,
    if only one connects we lose whopping 13% damage on average.
    Well, that explained why my cone critted for 1100-1200 today. Overall, it's a significant nerfed in PvP imo since if your swings get reset, you will lose sword wave (exp: being kited, getting knocked down/stunned, etc...)

  11. #1431
    Quote Originally Posted by Trungalung View Post
    Well, that explained why my cone critted for 1100-1200 today. Overall, it's a significant nerfed in PvP imo since if your swings get reset, you will lose sword wave (exp: being kited, getting knocked down/stunned, etc...)
    So it seems...

  12. #1432
    http://www.youtube.com/watch?v=SAQAClTLWXY

    A few clips I put together from 8/15/2012 stress test. I gathered some 1v1 and 1v2 parts to make a video showcasing the offensive prowess of a guardian and how powerful Monk's Focus can be (2k heals for every meditations). These are all hot joined so don't expect displays of godlike skill and crazy strategy. I'm sorry for poor editing skill (and music if you don't like Black Ops zombie)

    I run a modified build of Master Eriko's: http://gw2skills.net/editor/en/?fUAQ...ssYYxhiNFPKmUA

    You can read more about it in his guide: http://www.guildwars2guru.com/topic/...ive-pvp-guide/

  13. #1433
    Bloodsail Admiral Speedy92286's Avatar
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    The video so far is pretty entertaining and very well played. They definitely improved the scepter since I used it last.
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  14. #1434
    Just the thought of having a bow with blue flame arrows makes me...I can't even express it lol! No doubt lots of people would love it and I've seen a lot of people demand it so we might see it but I wouldn't count on it being shortly after release.
    So as far as ranged attacks go, we're fairly limited since we don't have bows/guns etc?
    Sig by Listrata

  15. #1435
    Quote Originally Posted by Trungalung View Post
    http://www.youtube.com/watch?v=SAQAClTLWXY

    A few clips I put together from 8/15/2012 stress test. I gathered some 1v1 and 1v2 parts to make a video showcasing the offensive prowess of a guardian and how powerful Monk's Focus can be (2k heals for every meditations). These are all hot joined so don't expect displays of godlike skill and crazy strategy. I'm sorry for poor editing skill (and music if you don't like Black Ops zombie)

    I run a modified build of Master Eriko's: http://gw2skills.net/editor/en/?fUAQ...ssYYxhiNFPKmUA

    You can read more about it in his guide: http://www.guildwars2guru.com/topic/...ive-pvp-guide/
    Do you really find that you need all that condition removal? You've got 2traits for it which give you 4skills to remove conditions + 2 passive 10sec removal of conditions.
    I'd personally drop signet mastery and inscribed removal for blind exposure and powerful blades if you feel it's possible

  16. #1436
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Meledelion View Post
    Do you really find that you need all that condition removal?
    IMO, you can never have too much. Gotta watch out for those condition-heavy builds, especially from Necros and Mesmers! (and Engineers)


    I have found it to be less important in PvE of course, but maybe in higher-level zones that will change.
    Last edited by DrakeWurrum; 2012-08-16 at 06:20 PM.
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  17. #1437
    Quote Originally Posted by Meledelion View Post
    Do you really find that you need all that condition removal? You've got 2traits for it which give you 4skills to remove conditions + 2 passive 10sec removal of conditions.
    I'd personally drop signet mastery and inscribed removal for blind exposure and powerful blades if you feel it's possible
    I use Smite Condition liberally (more as a damage or heal than to remove conditions). The thing is once you heal with the passive condition removal of Signet of Resolve, you lose a passive condition removal for 40 seconds (32 with Signet Mastery). So I need another passive to back me up during the cool down of my heal (you usually want at least one active and one passive at all time in PvP). For Inscribed Removal, it's more a preference thing. You usually want at least two condition removal in general PvP (one active and one passive), around 3 for tPvP (due to the amount of condition builds), and 4 for safe against condition teams.

  18. #1438
    Apparently you can now move while casting Shelter, Mace #3 and Guardian #5 (which is why the range was lowered on the pull/leash).

    I have a feeling those heal ability numbers are a bit preliminary. They used to all balance out self-healing over time, but now they don't.

  19. #1439
    Quote Originally Posted by Speedy92286 View Post
    The video so far is pretty entertaining and very well played. They definitely improved the scepter since I used it last.
    Scepter's speed is a little problematic but easy to get used to. Smite also hits for a crap load of damage if you can chain them in the radius. Usually my combo involve popping virtue of justice, drop smite followed by chain of light, then switch to sword for Zealot's Defense.

  20. #1440
    Legendary! Sorrior's Avatar
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    So just figured i'd double check but would going guardian be my best bet for spellsword/battle mage? I played one on the 15th stress tets got to level 5 and really liked it but just curious how it is higher levels.

    Oh and @ Exedore nice Ruri avatar.
    Last edited by Sorrior; 2012-08-17 at 10:24 AM.

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