I do agree that the 90% fail rate of blind on champions and bosses sucks, though.
So apparently Rune of the Forge does exist in PvE. It's sold by the Sorrow's Embrace vendor. Superior is 120 tokens each. UGH.
I've tried Bunker Guardian using Shouts, using Consecrations, using a mix. Same story every time. After 30 seconds you run out and that is that.
Bunker guardian will eventually lose. The game is designed such that holding a point indefinitely isn't possible. You have to defeat the opponent to hold the point. This was stated by the developers in a Q&A somewhere.
But if you're dying that fast, you're doing something wrong. Bunker guardians usually have protection up almost permanently. Same with regeneration and usually stability. Are you using a weapon like shield with a ranged damage defense? Dodging their burst damage (and not just everything)? I'm not a bunker guardian and I can live for more than 5 seconds against a ranger.
Changes to Symbol of Wrath. Why Anet? Why!?
I understand the need to fix the perma-retaliation of the skill, but to increase the cooldown on the skill so that our PvE damage goes way down?!? What were they thinking?
If the retaliation was that big of a problem, then change that aspect of the skill....don't nerf the whole skill because of it. Anet had their heads up their asses with this change.
With this change, they also just made the Zeal trait line even less appealing to spec into than what it already was before. The Zeal line is for greatswords, with all the minor traits affecting symbols. Now that the main symbol that was used in greatsword builds was nerfed, it makes the traits in the Zeal line even less effective.
I dunno. Makes me wonder what Anet is smoking.
Last edited by Zephyr Storm; 2012-10-08 at 02:30 AM.
Are they kidding me ? They rearranged the spells on GS? Seriously? And now if we want to stay with GS it will mean lots of Auto-attacks..oh dear Lord...
Those changes were really stupid. I misclick all the time.. CD on Symbol doubled.. That's sick.
I haven't played with the changes, but I can understand it's annoying.
I also understand they want to nerf Retaliation, but this doesn't seem the best way to go around it. I also find it weird that they didn't come across the power level of the boon during their QA-testing.
Resurrected Holy Priest
---------- Post added 2012-10-08 at 08:05 PM ----------
A lot of the people saying that the GS nerf was fine need to really step back and look at the larger picture. The fact that GS guardians can now only have a symbol up half as much now greatly reduces the effectiveness in any and all builds that took symbols into consideration with the GS. So then, explain to me, why these builds now have to suffer from a nerf that was suppose to be aimed at retal and not GS in general? Anet has effectively cut the total number of viable builds for guardian down even further, especially for those of us that like to run GS. For a game that supposedly promotes diversity and individual play style, Anet is trying their damnedest to pigeon hole certain professions into a select few play styles. And they have yet to explain to us why they felt the need to nerf overall GS dps along with any associated builds in order to "fix" retal ( which they still didn't do....permanent retal is still possible through other abilities, so that argument is moot). It's just plain stupidity on Anet's part....unless of course they were wanting to try and sneak in a purposeful nerf on GS dps.....which also makes zero sense.
I reckon it equates to a 20% damage nerf... loss of retaliation, loss of burning damage, loss of GS damage due to person not being inflicted with burning.
It also seriously lowers our survivability. As our combo field to remove conditions is massively reduced.
Now our lowest cd on that weapon is 10 sec... 8 if traited... which is really boring. All I am doing now is autoattacking waiting for the Whirl skill to come back up. Boring boring boring.
The best solution would be to put it back the way it was and have it be a might buff for 3-5 seconds instead of Retaliation.
What's done is done, time to simply adapt to the changes, change approach via a different weapon, or shelf the character in favor of something else. If anything, I suspect that further guardian nerfs are in store.
But it's fading away from my mind
There's another "me" waiting behind
Symbol of Wrath doesn't cause burning. This change is only a big nerf to symbol builds with greatsword. In PvP, I'll argue it's a buff with the reduced leap recharge and due to the fact NOBODY will stay in your symbol for more than two seconds (plus it roots you in place).
As far as Greatsword goes, I'm almost switched over to the new keybinds. I still use the wrong ones in a panic. I think making the symbol a longer cooldown is for the better since we could combo off it easily without thinking. Now there's more decision as to when to use it. The damage loss outside of retaliation isn't all that bad, since you can just auto-attack for the damage as well and come out to around the same number. Burning stacking is negligible. Every dungeon I've been in has had burning up on mobs almost all the time. And any direct damage loss can be easily compensated by cooldown or damage tweaks to the other abilities. The area that should raise the biggest concern is that a lot of the symbol-based traits, particularly the minor traits in Zeal, are far less useful, and many were barely useful to begin with.
---------- Post added 2012-10-10 at 02:39 AM ----------
You would have normally used VoJ active over passive anyway unless you're using hammer or sword while soloing. Even if you don't use the active, you'll only get one second of burn to get the benefit of Fiery Wrath.
Okay, noob question (I'm probably just blind): is there any way to remove boons from enemies as a Guardian?