Yes they do, from 30 to 90 sec. The problem lies not in the cd but in the amount of possible CDs you can stack, granting you a "second" life ON TOP of downed state.
Traits? Heal for 0 =]. Traits allow for abilities to be triggered by going under 25% health. For example clearing cooldowns of your personal heal spell.
Regeneration on elementalist with 12555 hp gives 91hp per tick (every second). That's roughly 1% per second
Lol this is not discussion about downed state... It's about things that happen BEFORE that.
You made no point, well maybe except that you are uninformed ^^.
My question was, is it ok to have the ability to stack so many
automated defense cooldowns. For example, engineer traited this way:
http://www.gw2tools.com/calc/#t-e-aa...aa.ZeV.Zdb.aaa at 25% of HP will gain:
- regeneration, 1% hp every second, permanent as long as you have kit equipped
- removed stun
- dodging attacks for 4 seconds (without using the dodge bar)
- totally immune to conditions
- boosted power of heals
- reduced damage taken by 33% from protection
- all cds from healing skills cleared
All that.. AUTOMATICALLY without any of the player's input. Is it strange only for me?