Originally Posted by
smokii
to me it actually deals with the scale of things better. for instance, kara is a perfect example of a 10 man raid designed to be a 10 man raid. it's a castle effectively, with narrow corridors and regular sized bosses with the odd dragon thrown in as a challenge (both nightbane and netherspite were challenging fights). but with something like deathwing, where it's a great big fucking dragon aspect, you'd almost want it to be a 40 man raid to really amplify the fact that he's a planet-fucking dragon aspect. being able to take him down with 10 men strips away from the roleplay of that experience (not that i am a roleplayer, but in a roleplay game things like this can make or break the immersion)
honestly, i think they need to stop with the 10 Vs 25 man choice and have specific 10 man raids with ilvl relevant to the difficulty and 25 man raids with ilvl relevant to the difficulty. the balancing act they are trying to pull off by having multiple dificulties AND multiple raid sizes just doesn't work. it's one thing to give multiple difficulties, but a combination of the 2 has caused more headaches than it is worth.
with the introduction of LFR getting 10 people or 25 people together for a raid is much simpler, but the balance of 10 Vs 25 in terms of difficulty and mechanics is an impossible balancing act. i honestly think they'd be better off with:
MoP - tier 1. mogu raid - 10 man. LFR, NM + HM - ilvl 150, 155, 160 (example ilvl's)
MoP - tier 1. Sha raid - 25 man LFR, NM + HM - ilvl 150, 155, 160
MoP - tier 2. mantid raid - 10 man. LFR, NM + HM - ilvl 160, 165, 170
MoP - tier 2. old god raid - 25 man. LFR, NM + HM - ilvl 160, 165, 170
MoP - tier 3. bad monkey raid - 10 man. LFR, NM + HM - ilvl 170, 175, 180
MoP - tier 3. super bad sha raid - 25 man. LFR, NM + HM - ilvl 170, 175, 180
giving every raid an LFR option makes them so much more accesible than trying to balance 10 Vs 25 just seems stupid at this point in the game, it also gives players more variety each tier and the ability to encourage 25 man raiding guilds again that can easily break down into 10 man raids if they have raid roster issues. oh noes, 5 people haven't shown for our 25 man raid, well lets split into 2x 10 mans and try again later in the week.
edit: appreciated 10 mans aren't on LFR, but i think they'd be better off working on a 10 man LFR and to separate the 10 and 25 man raids, than they would be trying to balance 10 and 25 man difficulties for the same ilvl's of gear off the same bosses. as long as they can provide a 10 and 25 man raiding experience each tier, i think they'd be onto a winner.