Originally Posted by
Asher13
That is a great point. Defense (resil) lowers damage taken., but power increases damage done, so that would even itself out, but what about the increased in healing due to power? Wouldn't that also, make reduced healing effects non existant? Also, would that mean that the heals you do in pvp would actually be LARGER than what you would do in pve?
As in regards to your first point, I just feel like you should be able to out damage a persons heals EVENTUALLY. I can hit a fully resilience target for a couple of lucky 18k to 20k crits, but a healer can push one button and BAM! It's like it never happened. I just don't fee it should takehaving to stun lock, and interrupt three times with impeccable timing, with two people on one guy to finally bring him down. I mean, you can take a vicious geared healer, throw him in a bg, and if the dps arent pro as hell, can outheal 2, sometimes 3 more more guys in full ruthless.
I'm telling you man, put me in a random bg (the argument that low geared people only do randoms is bullshit, even more so now that u get conquest for every win) with a pocket healer, and I can absolutely DESTROY people, because I know my healer isn't going down anytime soon. Unless of course you are up against a premade or something.
TL;DR I feel it takes too much skill to kill a healer. Let's face it, no one likes to wail on a healer for 30 minutes to no avail (or arena draw matches. God those suck)[COLOR="red"]