*See mass info sticky for crafting and economy overview, roughly halfway down the first page. Props to Omlech!*
I would like to start a discussion on the global economy system in GW2. One of my favourite parts of mmo’s have always been amassing large amounts of coin. I personally plan on rolling a human thief as my main character, who I will RP as a treasure hoarding pirate.
A few questions of my own to get us started:
If the majority of crafting disciplines revolve around aesthetics rather than upgrades, will people still invest in these items?
How do you think the gathering system will affect the economy in gw2? In particular, how will the instanced nodes affect farming?
Do you think gold sellers will be a problem?
Are there going to be major gold sinks, or will micro transactions replace the need for these?
Much of the economy in WoW for example, is based around raiding (consumables, glyphs,gems,enchants). Where do you see this new gen revolutionary mmo heading in terms of economy?