whats the music on the video.....
Your mother was a hamster, and your father smelled of elderberries.
SWTOR does it wrong.
The fact that a single stat gives you both positive (damage) and negative (defense) PvP value makes the gulf between new PvPers and Battlemasters even larger.
WoW is at least breaking it into two stats and putting in a base "defense" this means that gear can be more intelligently itemized.
I like WoW's new system better then the current SWTOR system.
Illum is fail (WTB instanced Wintegrasp type battleground). I can't believe Bioware didn't consider the fact that their just might be faction imbalances...
Empire on my server has it a lot easier to reach Battlemaster then Republic.
No, back in Vanilla when you still had weapon skills you could obtain +10 swords. What it did was make your skills act as if you were higher level that used that skill. AKA it decreased parry and dodge. At some point it was changed and, this is where expertise in WoW came from.
even tho it may be a bit idealistic, this is the correct way free market consumerism should be. competition breeds innovation, which like the ouroboros, will feed into itself and bolster the base and improve any idea thereafter. sort of like reforging a blade with better techniques and metal, each fold and strike equate to past innovation and knowledge.
so many like to be fanbois and decree one's boot over the other's neck, but it's the variety that creates a place for newer understanding. like the first girl you date for years, when you break up (when you become apathetic to an existing product) you look for a new, better way to be with someone, someone who "gets" you (trusted company history), and then the thrill of novelty exists again (a new product is demanded/wanted).
change is hard because it forces you to redefine words long since inked. but that's why learning kicks ass--it's the truest meta-game around.
"Angle of incidence equals angle of reflectance. Meaning, if you can see them, they can see you. Use the environment around you. Free yourself from the tyranny of eye-level!"--Roger Dodger i also play the git-box
Poke THIS Robot--it's a link to MY MUSIC!--
MMOs copy from eachother, and have always done.
I suspect they'll copy more. One thing I think the blizz devs should look at is swtors hearth system. I find it vastly more flexible and player friendly than tying it to 1 inn.
Yes and no. This isn't the same by a long stretch. For instance, no one can use WoW's base code and create their own copy of WoW, complete with models and such. That's illegal and violates copyright law. However, nothing says I can't create a game similar to WoW, that uses many of the same ideas, styles, and gameplay notions. You can't copyright the idea of a talent tree.
Perhaps Blizz feels that their system already provides more mobility than is necessary. Implementing a better hearth system would shrink the world even more, so they might be hesitant to do so.
---------- Post added 2012-03-05 at 11:52 AM ----------
It's unfortunately a very grey area. The Apple v. Samsung "look and feel" case from last year shows that you actually might be able to create legal blocks against copying something like a talent tree. It might not fall under copyright, but there are other tools.
I don't think Blizz feels challenged by such companies, though, as excessive similarity tends to drive people back to WoW - Why invest in learning a new game if the company hasn't invested in creating an actually new game?
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