Warlocks need direction. If we're meant to be DPS, make us competitive DPS. If we're meant to be insanely complex DPS, fine - give us truly rewarding DPS as a reward for mastering that complexity. If we're meant to be uber-utility, fine - make us be ~true~ utility that groups will notice, and that helps out a group on most every fight instead of 1 out of 10. Make the specs distinct, and make them fit niches of existing raid encounters (Multi-dot, AOE, and Burst). Survivability, Survivability, and Survivability as our 3 spec choices really suck.
Direction, it's not just for Google Maps anymore.
I think the choice of a possible pet sacrifice is a good thing. Especially if it's temporary. Sacc pet when you need the burst, have pet back when you need it. All int he same fight. But on the other side a warlock is a demon master, and i would feel naked without my pet.
I'm all for a pet-less warlock spec. The pet is such a hindrance on many encounters; it can despawn, refuse to attack, or bug in other ways. Mages and DKs can choose a pet spec so why shouldn't a warlock be able to choose a pet-less spec? And while we're at it, yes, hunters could have a pet-less "archer" spec as well (marksman is a good candidate).
I get the impression from most posters that 3.3.x Destruction was the best Destruction has been in terms of rotation, it was a little underpowered thanks to PvP capping it's burst, and that did need fixing. The problem was however 'fixed' in too many ways: Player health was increased dramatically, Dark Intent was introduced to add ramp up and cap burst, DoTs were allowed to Crit putting more emphasis on them and adding Corruption to the rotation, and of course Improved Soul Fire was implemented to further increase ramp up. DI and ISF were, in my opinion at least, unnecessary additions; DI added a cap to output based on raid composition, and ISF is just a clunky mechanic; but either way, the sum result of all these additions hurt the playstyle for many in PvE, and limited the spec substantially in PvP. Having only 2 out of those four mechanics would have kept a streamlined spec, and maintained PvP viability.
For Demonology, again, once ISF had been moved out of reach was in a great place. Yes there were, and still is the issue of Mastery snapshotting, too big a see-saw of output between Meta and non-Meta. Pet balance could be in a better place with regards to affording the spec utility. But overall, the rotation isn't overly complicated - again it's just damage source management, not really resource; perhaps Shadowflame could go as a single target spell to eliminate the 'melee range' issues and drop a button. As it happens, Immolation Aura being combined with Hellfire, and it's high Fury cost, and the Fury system itself go some way towards 'fixing' the melee issue, and damage see-saw. Pet normalisation sorts the utility issue. So there are definitely positives to look at with what we're looking at so far. Again though, I think they're going too far to fix a perceived problem with an 'overly complex' rotation by removing Molten Core and Immolate.
Affliction, Blizzard said themselves they like as it is right now. Even going so far as regarding it as one of the most polished specs in game; I agree with that sentiment. Again, there are issues, particularly with Shadow Embrace that could be looked at since it is a burden other DoT specs needn't concern themselves with and perform better as a result, but that's about all there is. It's also our one spec which at present has some semblance of resource management through it's high mana usage. Again, that's fine, the rotation isn't hard and the resource management isn't either. What they seem to be doing here again though, is trimming back on spells when there is no reason to trim back other than that someone who doesn't play the class has this lingering perception from TBC/Vanilla that Affliction is overcomplicated.
The real problem, is that Blizzard have done nothing to reinforce those directions for each spec but instead opted to change them, or at least, try fix one issue from too many angles at once creating a perception of it and creating more problems in the process.
In MoP, Warlock specs will have insane spec identity. Affliction will be using only drains and dots for damage. Demonology will focus even more on the proper use of Meta, and will have a very unique playstyle, even using a spell that summons a horde of imps. Destruction will go back to blowing things up, with the removal of DI, ISF, Corrup, BoD, Burning Embers, and Shadowflame.
So, where are we lacking direction in MoP? You keep spewing that phrase around while completely ignoring the MoP changes. The niche specs you're looking for are a terrible idea, as I don't want to have to respec every single fight considering I'm in a progression guild. I know that you would never go Demo, and this tier very rarely even went Afflic, but I guess it's your personal choice to screw over the raid team. Personally, I swap to the most beneficial spec for progression, and having niche specs would make us swap literally every single fight, even during farm. Oh and having niche specs says nothing about class direction, it's just a terrible idea overall.
And FOR THE LOVE OF LOCKS, stop saying we don't have competitive DPS. We are more than competitive, and if played right it shows.
So, where are you sourcing your statement of "what we've seen"? Cause unless you are a special person with inside info, we haven't seen a thing, cept for placeholder numbers taken out of context against the system we have now.
I was very intrigued by the idea of petless Warlock, but Demo and Destro has stuff that supports having a pet and Affli ain't my thing really most of the time. But who knows, I might still do it in some way just cause, the idea of sacrificing my minion to increase my own power sounds like a lovely Warlock thing. =)
"Reminds me of a dog, you stare at it while it's playing outside... Running around in a circle, then stopping up, wagging with a wide "grin". Jumping around until you call for the dog, then it lowers its tail because it think it's done something bad... And then you throw the ball, seeing the tail go straight into the air in bliss! ^^" - Gehco
Wishblade of Draenor EU
this up recently, it seems not to be the case.
Obviously the model could have changed, but it's basically Impending Doom without the RNG - spam rotation better, get Meta faster.Originally Posted by Blizzard Entertainment
Demonology actually seems to be the most promising spec so far in MoP. Demo's resource management will be extremely fun and we will finally be rid of Demo's annoying multi dotting.Again though, I think they're going too far to fix a perceived problem with an 'overly complex' rotation by removing Molten Core and Immolate.
I originally used to think this as well, but after looking at the calculator again I'm not too worried about Affliction.Again, that's fine, the rotation isn't hard and the resource management isn't either. What they seem to be doing here again though, is trimming back on spells when there is no reason to trim back other than that someone who doesn't play the class has this lingering perception from TBC/Vanilla that Affliction is overcomplicated.
Soul Shards will be Affliction only so they can actually be tailored to fit the Affliction playstyle. On top of that, Soul Burn has a 15 second CD, with spells only being able to be Soul Burned once a minute so we will have to properly manage our SB's every 15 seconds. Soul Shards do not regen on their own, so we will have to Drain Soul when we run out (it will regen a Soul Shard every 4 seconds when channeled).
I used to be worried about the Everlasting Affliction change that essentially turns all of our dots into half minute forget-about-them spells, but looking at what the rotation will most likely look like it doesn't seem that bad. The #1 thing they need to do right is make Soul Shards compelling and giving them enough combat benefits that we can actively rotate them every 15 seconds. If they fix Soul Shards, we will actually have very compelling gameplay without many of the drawbacks that Afflic has right now.
Since they also want to balance pet damage, our fel hunter may not be our default pet, and its shadowbite damage won't be increased by dots anymore. This means overall lower pet damage, meaning more personal damage.
Malefic Grasp is simply a way for them to fix our Shadow Embrace issues which were more than annoying, while actually giving Affliction something that can be called burst. We will have no ramp up aside from applying dots, and we will instantly empower them through Malefic Grasp.
I'm mainly worried about Destro, because if they don't fix that stupid system they have designed for us right now, Destro will be relegated to be the least played spec in game (I could see it being less played than BM Hunters).
---------- Post added 2012-03-06 at 10:48 AM ----------
Soul Fire + 40
Shadow Bolt + 25
Shadowflame + 15
Corruption + 12 per tick
HoG + 25 per target
We then use spells like Demonic Slash and Carrion Swarm that drain our Demonic Fury. I'm not even sure if Meta will have a max duration or if it will drain Demonic Fury passively. It seems like we'll be using spells to drain it, meaning we could technically stay in Meta forever if we don't attack. Of course this is only speculation, but it seems like they want to give us far more control over when we pop Meta, and have it be more dynamic gameplay. I would actually love it if we didn't have a Demonic Fury cap, or have it be VERY high. This way we could hold Meta for a while, then have it up for a while when we need it.
---------- Post added 2012-03-06 at 10:50 AM ----------
I just realized that the post you dog up was from Blizzcon, which was last year and WAY before Alpha testing. They seem to have reiterated on overall Warlock design quite a bit, so I'd say we can be certain that the gameplay they describe is not how it currently works in testing.
---------- Post added 2012-03-06 at 10:55 AM ----------
Last edited by nipil; 2012-03-06 at 05:36 PM.