Hi. We're a casual guild filled with what may come closer to ADHD riddled baboons than to actual players, and progressing through heroic.
Tonight we lost 2 fucking hours rekilling H Botanist after taking like 4 pulls to kill him last week, and I'd like some help as to why we may have such a hard time on it.
Here's the log for the kill https://www.warcraftlogs.com/reports...l&type=summary you can see our 15 wipes before it too (yeah ...)
What we do is tank the boss on a sphere spawn, all ranged supposed (as I said, baboons, so won't always be the case) to be spread on a line around max range of the boss so they can handle lashers / collapse by getting their asses to the other end of the line, and ensuring we never have a chaos between boss and ranged line. We have high mobility melees switch on the lashers, and try to have them kited roughly in the same direction, use shaman's stun totems / shockwaves to cc them. Overall they're not an issue unless one of the less awake baboons just stays near them when focused.
We lust when the 3rd boss comes up to burn through them as much as possible before we have to constantly swap between the spheres / lashers and move out for chaos and collapse.
Basically we start having deaths around 30%, for no obvious reason. This time around we had few classes capable of soaking spores, and we took WAY too much damage from eclipse (I believe we took around 60M when some other kills around our time were about 20-25M taken), but as I don't see any noticeable increase in healers throughput I don't think this is purely an "unovoidable unhealable excess of damage".
Am I missing something that could help us ?