I wouldn't call Dynamic Events "Questing", I would call it another form of Organized Objectives in a game. Questing is an incorrect term to use because it suggests that it is the same as questing, which it isn't. You wouldn't call "Cleaning the Dishes" a quest in real life; mainly because we don't think in these terms in real life, but also because it's a task presented to you in a different way. You still have to clean X number of dishes to be finished, does that make it a quest? I wouldn't call it a quest, I'd call it a task.
When you think about it all games are a series of tasks, or goals to accomplish.
In Mario your goal is to Beat Bowser, Save the Princess.
In Zelda your goal is to Collect X artifacts, Save Zelda, Beat Ganon.
In MW3 your goal is usually Kill X enemies, go there >.
You wouldn't call any of those things Quests as if you were talking about WoW's questing. So I would hope you wouldn't call Dynamic Events Questing.
It's all in how it's presented, not in what you actually have to do to complete is my point.
Last edited by Malthurius; 2012-03-15 at 06:46 PM.
"Questions are for those seeking answers. Those who have answers are those who have asked questions." -Mike R. (Malthurius)
One of my favorite things about the game...You don't need a bunch of quests to tell you where to go. You can just run around and do exactly what you want. If you see something interesting while you're exploring, then you can go check it out and participate in whatever is going on. It doesn't matter where you are either, because there's a chance to find something going on anywhere you are.
It encourages exploring the game because for example you might find something cool going on inside a cave that you didn't even know existed. It's not just a useless cave that has a bunch of Orcs standing around doing nothing.
I am not sure we seen anything for mundane DEs that is above collect x/kill y/defend z. Functionally, DEs are the same as the tasks in other MMOs- at least the simple ones.
This seems organic and far less dreary than say, Tera or Rift questing. Which are hands down, fucking awful. Obvs. my opinion, but I do think organic or emergent questing is way forward thinking in this genre.
For me most Promissing thing about GW2 are possible outcomes of Dynamic Events. This is basicly one thing I rly want to see how Arenanet will manage implement.
Whole idea of stuff happening right in front of you, and outcome of that events changing world around you depends on your and others performance in area is what made me want try GW2.
For me its nice step to RPG in MMORPG name - where I can feel that Im RolePlaying as static questing with 1 set outcome kinda killing it for me.
So Im hoping that game will make me feel/give that illusion that Im realy RolePlaying mine character rather then reading/experiencing writen/showed to me unchangable story.
Last edited by Kanrei; 2012-03-16 at 11:56 AM.
It seems like it will bring back fun into mmo gaming. Other games became more of a job / grind. I can casually login and play without feeling like I have to run dailies or getting maxed point for a week.