Thread: Ganking?

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  1. #41
    Quote Originally Posted by roflatorlunde View Post
    You should maybe note that he wasn't recording and had Nvidia GTX 580 as a graphic cards. His processor was an i7-?? on 4 GHz.
    And the 30-60 FPS was in WvWvW if I'm correct? He had a constant 60 FPS when he was in "PvE-zones" if I recall it correct? :P
    Yh....it was a quite beastly machine to be fair.
    But he also mentioned that the only time it went down to 30 FPS in WvWvW was when there was a bug on some ele spell. It went up again once the devs told players not to use it.
    And that's unoptimised. Hopefully it will run better than most MMOs.

  2. #42
    Ganking comes from lack of things to do. This is not the case for GW2. You have events in open world you can participate in.
    Or you can go PvP if you like it and at the same time you will know that noone has better circumstances than you. In PvP you are equal each other so it depends on your skill only.

  3. #43
    Deleted
    How can there be ganking if there are no factions? This game is about teamwork. Not about hopeless level 80's ganking low level players for no reason.

  4. #44
    Quote Originally Posted by Wrathonia View Post
    Go to the mists. Leave the people that want to just pve in peace.
    Go to a PvE realm. Leave the people that want to just PvP in peace. (Even if i hate ganking low level)

  5. #45
    GW2 caters to both mindsets, Both to the ultra hardcore world PVP all the time constant risk of ambush crowd the OP is part of and wants and to the ultra carebare never gona pvp for any reason crowd as well as everything in between. They have stated you can level 2-80 in WvW if you so desire(intro gets you to level 2). IF you are the type that likes leveling up in a world pvp enviroment great, stay in WvW all the time. The difference is you cant be 1 shot by someone vastly higher level than you, you'll probably loose anyway but you at least have a chance to fight back.

    With WoW type PVP servers they perminantly segregate the world PVP crowd from everybody else on separate servers. While this is fine for both the hardcore and carebare mindsets it leaves those in the middle out in the cold. There are those that enjoy some PVP, even world pvp but not the 24/7 constant threat. Those middle of the road folks have no option for world pvp as they cant stand the enviroment of a PVP server long term and on a PVE server world pvp is often non existant. GW2 takes a similar stance of segregateing the two playstyles but does it on a single server where those middle of the road folks can cross over as they please yet both extreams of the spectrum have their prefered playground. Personaly I like this better as it increases the total number of avalible targets. Strict PVP servers mean you'd never see those middle of the road folks that are often quite skilled but dont want the constant stress every time they log in.

    Who is John Galt?

  6. #46
    Quote Originally Posted by Schmilblick View Post
    Go to a PvE realm. Leave the people that want to just PvP in peace. (Even if i hate ganking low level)
    That was a terrible attempt at using his logic against him.

  7. #47
    Herald of the Titans Snow White's Avatar
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    So from what I've gathered the OP is exactly the type of player I don't want in my mmo. I'm glad GW2 doesn't appeal to gankers. In my opinion "ganker" it's just a nicer way of saying "griefer".

  8. #48
    Quote Originally Posted by Snow White View Post
    So from what I've gathered the OP is exactly the type of player I don't want in my mmo. I'm glad GW2 doesn't appeal to gankers. In my opinion "ganker" it's just a nicer way of saying "griefer".
    I always felt sorry when I ganked people. I was once with a friend and he said I'm way too nice after I did a slash /sorry when he killed him. xD

  9. #49
    Quote Originally Posted by joepesci View Post
    First of all, I did read only the PvP section of the thread "Guild Wars 2: The One Thread", as I expect the information I'm looking for to be there and nowhere else. No information was found on the PvP conditions of the open persistent world.
    ...
    Not going to argue much about "ganking", as it's pointless to discuss this issue with people who are strictly against PvP anyhwere. The only thing they see in the possibility of being attacked anywhere against thir will is "ganking" anyway, and that's automatically a bad thing. It's just strange that the most successfull MMO of all times allows exactly that, isn't it?!
    I assume that you are talking about PvP servers in WoW. Which PvP servers work great... for that type of game, the issue lies in that would requiring factions in GW2 which again would be fine in many MMORPGs but you have to remember one big issue with that, in games like WoW sure you can steal quest mobs from players to grief those in PvE mode, but you can not make them fail any quest besides escort quests, and even then you can only make them fail escorts if the escort NPC is marked as horde or alliance and not neutral. The problem with allowing that type of griefing in GW2 is the nature of quests and the fact that they are failable. Allowing griefing on PvP servers would turn 60% succeed 40% fail rate of events into 95% fail 5% succeed rate of events, and even if the server was a PvE server where you could just /pvp like in WoW you would run into the same issue of making events fail 95% of the time and/or having to nerf them down into being way to easy if there are not people PvP griefing the quest progression. In which case the events would be boring if no one was trying to F them up.

    Mechanics wise WoW style world PvP, quest giver spawn camping style griefing, wiping out all the quest mobs so no one can do the quest, etc just doesn't work in the style of "quests" (aka events) in GW2.

  10. #50
    World PvP is a nice thing and I enjoy soem random fights with other players while leveling. Unfortunately, it never worked in WoW. "World PvP" in WoW means that you get one-shot by bored lvl85 while you are leveling. Which is frankly annoying, pointless and boring. I fully support the model ANet put forward. Anyway, how would unlocked PvP work like in GW2 where there are no factions? A free for all PK server? Now, we all know that this does not work. Simply because you will die to the AOEs your "teammates" would use to kill mobs.

    What may be more interesting is to add an ability for guilds to declare wars against each other, which would allow people to attack players from other guilds.

  11. #51
    Quote Originally Posted by Snow White View Post
    So from what I've gathered the OP is exactly the type of player I don't want in my mmo. I'm glad GW2 doesn't appeal to gankers. In my opinion "ganker" it's just a nicer way of saying "griefer".
    That's exactly what it is. I've seen people always say that they want World PvP so they can have epic 1v1 battles with other people, but how often does that really happen? When is there ever a fair 1v1 fight in a world PvP situation? Because I'd love to see it. :P

  12. #52
    Herald of the Titans Snow White's Avatar
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    Quote Originally Posted by wynnyelle View Post
    That's exactly what it is. I've seen people always say that they want World PvP so they can have epic 1v1 battles with other people, but how often does that really happen? When is there ever a fair 1v1 fight in a world PvP situation? Because I'd love to see it. :P
    It never happens. EVER. Same with twinking. Twinks claim they want to fight other twinks, but we all know they just want the upper hand.

  13. #53
    Quote Originally Posted by mafao View Post
    World PvP is a nice thing and I enjoy soem random fights with other players while leveling. Unfortunately, it never worked in WoW. "World PvP" in WoW means that you get one-shot by bored lvl85 while you are leveling. Which is frankly annoying, pointless and boring. I fully support the model ANet put forward. Anyway, how would unlocked PvP work like in GW2 where there are no factions? A free for all PK server? Now, we all know that this does not work. Simply because you will die to the AOEs your "teammates" would use to kill mobs.

    What may be more interesting is to add an ability for guilds to declare wars against each other, which would allow people to attack players from other guilds.
    Actually check out the darktide server of Asherons call. I dont recall if you could attack members of your own guild(or the equivalent) but anybody else was fair game. Admittedly there was far less AOE in that game than most games these days but FFA pk can be done in an MMO.

    Who is John Galt?

  14. #54
    People always seem to jump right to ganking when World PvP is mentioned. For some people that constant threat of danger and uncertainty is exciting. However World PvP is so appealing to some people because it is dynamic, spontaneous, and unpredictable. Some of the most fun I ever had in WoW was the old tauren mill vs Southshore battles that would just start up randomly (usually from someone ganking someone and it blowing up into a full fledged skirmish.) I too would like to see world PvP in guild wars 2, but I understand why they don't. They are promoting unified servers and there are no real factions so we will have to suffice with WvW and hot join. It is a mistake however to assume that just cause people enjoy world pvp they are automatically all gankers, griefers, and not team players.

  15. #55
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by moleman262 View Post
    Some of the most fun I ever had in WoW was the old tauren mill vs Southshore battles that would just start up randomly
    WvW and hot join will give some of that feel, just... you'll have objectives to work towards, instead of just randomly slaughtering each other and corpse-camping back and forth.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

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  16. #56
    Quote Originally Posted by DrakeWurrum View Post
    WvW and hot join will give some of that feel, just... you'll have objectives to work towards, instead of just randomly slaughtering each other and corpse-camping back and forth.
    I agree, I'm really looking forward to WvW over any other aspect of gw2. Hopefully the system they have in place will be a success. I was just giving an example of some of the pro's to World pvp.

  17. #57
    One thing that annoys me is that arenanet missed a chance on making the proper anti-"unfair" ganking system. Since your level is downscaled to content and there is no permanent stealth, there would have been no classic "you stand no chance, I'm max level and you're low level" situation. Both ganker and ganked would be at similar levels, and even with gear and skill differences in play, relative power difference would be fairly low in comparison to most predecessors.

    Shame, it would have made for some interesting moments.

  18. #58
    I am Murloc! Mif's Avatar
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    Gankers are wankers.

  19. #59
    Quote Originally Posted by Allanon the Mystic View Post
    And while there is no 'ganking' as you put it (high levels attacking low levels) you can still 'gank' as in ambush targets. Not sure how the term gank became a high level person killing lowbies though, it's just another term for ambush when you attack someone by surprise.
    Ganking as long as I can remember has always meant killing another player when you have the clear odds and advantage; as in, unfair. Like a Rogue waiting for you to get 50% health while fighting a mob before ambushing, or a group of five max level players ganging up on a solo max level player.

    edit: Ubran Dictionary's take on what "gank" means.

  20. #60
    Quote Originally Posted by Merendel View Post
    Actually check out the darktide server of Asherons call. I dont recall if you could attack members of your own guild(or the equivalent) but anybody else was fair game. Admittedly there was far less AOE in that game than most games these days but FFA pk can be done in an MMO.
    Yes, and there is also EVE Online, Ultima Online and many other FFA games out there. The fact is - an average player who is not part of a well established guild won't have much fun playing on a PK server (I played on a PK Ragnarok server for a while, that was rather interesting, but also annoying).

    So we are not discussing a possibility of making a FFA online game, of course it can be done, it was done, it will be done, and there are people that like it. But in regards to GW2, FFA is simply contrary the game design. You simply can't make the dynamic events aka GW2 work with FFA mechanics. Again, if you want large scale PvP, there is WvWvW, where you are guaranteed to have some fun and spontaneous fights. *

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