
Originally Posted by
Sorx
Oh, they feared it and did in fact ban tiny. The more you speak though, the more I’m perplexed as to why he is not picked. I have not denied tiny’s strength, but hearing it is another matter. He is quite versatile in many regards when considered and even excels in areas.
I would like to add, I don’t believe melee carries are so dominant, as much as it is people playing in that fashion. They often have abilities which grant them some bonus dmg, leading people into believing that’s where they excel. I’m not saying melee carries aren’t good but people play accordingly to what they believe is powerful and in certain manners which can ignore or inhibit true strength. For example, I don't think void is a hard carry per se. Perhaps if this was a solo game, but many heroes on his team could have a harder carry potential if given the opportunity as they all benefit from chrono. yes void has back track but he must be amidst fights and in more danger. He has time lock, but it does not quite compare to a guaranteed stun. Void can at least farm in dangerous situations.
I’ll admit tiny, sniper 1v1 is a bit iffy given his stun, and if tiny wasn’t a str hero, id discount it. the full benefit probably only kicks in towards later game, for sniper is free to go stats. I do think sniper is harder to stop in a sense. 810 range is quite big, leaving him able to be active far outside typical range. Tiny may be fast but you will waste time having to move and between switching targets regardless of whether they escape. In terms of taking people down, especially in a prolonged engagement, sniper can clean house. If you build him right that is, which I don’t believe happens imo, but that’s besides the matter.