I don't know if this is working as intended but had two frustratring moments:
1) Was QoP and with BkB activated Silencer's ulti went trough my BkB
2) Used Hex on a Clinkz and he was able to go INVIS right after.
Apart from that the game is awesome, to bad I meet so many bad players which ruin my mood completly and makes me stop playing for few days after which I start again.
Ugh, remind me to never again play support Profit in pubs. I swear it's like you don't use ulti to push/farm so your teammates can have the farm and you build support items and then your teammates never fucking come through on their end of the deal.
Now I understand why every Profit in pubs always goes carry mode.
^this. Carry Prophet in pubs is just too OP; not nearly enough people know/can shut him down once he's got Deso and from there he just gets more and more farmed
Just played Chen for the first time, went 11/0/10, game ended in 27 minutes.
I could definitely get used to this guy, his entire kit is amazing, the only one I find less useful is Test of Faith, mainly because of the random factor of it. It has its ups and downs.
How do you guys usually build Chen? I started with Ring of Protection, Wards and some regen, ganked at level 2 with a centaur, got RoB and Boots, ganked again, and again, then got mek and then ganked mid. Once I had my full congregation of squirrels and critters I started pushing lanes and went for Aghanim's. Anything I am doing terribly wrong?
---------- Post added 2012-09-27 at 04:10 AM ----------
Apparently it's a new website, seems to be trying to be like Wowhead for Dota 2. The guide layouts are very, very nice, though unfortunately all the guides I've looked at are either just copypasta of in-game recommended items with no explanation, or are garbage (like a Doomy build that specifies Vanguard, then Heart, then Radiance.)
Last edited by PizzaSHARK; 2012-09-27 at 09:11 AM.
So i decided to read through last few pages. Some posts gave me some chuckle and there were few decent posts too. So i'll throw in my 0.02$ here.
First of all i'm ex-hon players that never played first dota in my life (maybe once or twice), lack of proper hot-keying and just didn't have the interest , during WC3 times i was just sticking with TD's and Vamps.
Started playing ARTS/Mobas with very early HoN beta ~09 august or so. I have currently 1500 hours played since last years november, used to be ~1800mmr pre-compression that happened not that long ago.
Reading posts about Lina/Lion , Lion can be great hard support especially in proper lanes, sure both heroes can be played diffrently as gankers/solo too, but i'd say Lina has way too awful attack animation comparing to pyros in HoN and all can come down to who you have to lane against (asuming similar skill levels).
Regarding posts about comparing supports in LoL and Dota. As already mentioned supports will often lose their momentum mid-game once again assuming it's not complete stomp when support has farmed his sheepstick/forcestaff/mek while warding 25 minutes into the game. One of LoL posters mentioned that "Lol supportz bring buffs/... etc instead of damage" , well in Dota there are supports that will bring them too while being more useful than almost any carry early/mid game opposite of lol.
The guy crying oh noes i play RD/SD and they get lycan/naga - ward their pull and weak camp and it's almost sure that lycans farm if he still decides to go woods is fucked, if he lanes - just outlane him.
Few pages back post regarding Morph - sure he wasn't that popular, he might be now just due to trends changing and teams picking him up in tourneys.
Why omni has barely seen any comp play lately? Because often especialy western teams likes playing agressive support heroes, sure once again trends might changed and he might get picked up more often in future.
Community comments - b.please, grow a pair 'x player/hero noob' is not harassment, it's just some minor trolling. Also god i love that there's no concede and doubt there will be any in future, that thing ruined so many games in HoN, because some bads just decide to give up when there's still big chance of winning.
Also as someone already said ppl saying 'i dont belong in mmr, my winrate is low cuz my teams suck - well yes it's you might get a bad team once in a while, but over time bad team number=/=good teammate numbers. So thats just pathethic excuse for bads.
23 minute loss, then a 19 minute win, and then a horrible stomp by a party of players against a bunch of randoms. Matchmaking's been kinda spotty lately :-/
^ MM is always spotty. The thing I dislike the most is that MM won't even try and pair parties together it seems. never makes for fun games unless i'm in the mood to party with friends and destroy a game because i've had a bad day or something
And then my next game was a 14/2/17 win with Lich. I dunno, it's still Dota so it's still fun but I wish the MM system would do a better job of evenly matching teams... stomping and getting stomped gets kinda boring after a while.
---------- Post added 2012-09-27 at 08:57 PM ----------
I don't really care if I'm in solo queue against 5-man premade, but that's extremely rare and usually there's a party of 3-4 players on my side.
We don't "tryhard", we random in basically every game and we have a 48% winrate as a group and yet people still yell and get mad and cry "tryhards" just because SOME of us have the same tags.
I have like a 20% winrate queuing with friends and I should really stop, but I haven't seen anyone cry about unfair games. I guess it's because we don't have similar names or tags?
Warding doesn't stop most any jungler, there are more camps than you can buy wards. Wolf doesn't need the little camp to be successful, if you ward it he will just go somewhere else and you will have wasted your other lane's wards on accomplishing nothing. Warding is mostly against chen/enchant to stop them from getting a certain creep, since each camp only spawns a select few types of camps. I always laugh when I random a hero like wolf and the jungle has 3 or 4 camps blocked, I still farm just as well and they get nowhere fast with all that wasted gold =/
---------- Post added 2012-09-28 at 12:31 AM ----------
Apparently this is the end result of a questionnaire that some guy was asking people to complete. It's an interesting read but you can skip to page 214 for the "implications" bit. I went ahead and did the questionnaire after the fact and it looks like it was written quite a while ago, there were several heroes missing from "pick your favorite/least favorite hero" lists.
Some interesting things the study turned up:
- South America and Hong Kong servers are almost never chosen alone.
- Predictably, experiencing abusive behavior makes players less satisfied with the game and also increases the chance that they'll engage in that behavior themselves.
- Dunning-Kruger effect is in, uh, full effect here. Players consistently rated themselves significantly higher than the "average" player.
- "Frequency of experience with warding has a positive correlation with lower win-rate." In other words, people who ward more often lose more often than they win?
- The "card system" (which I guess was new at the time of the questionnaire) seems to be favored only by people who are fans of heroes having a strict, set role.
- People who are dissatisfied with Dota 2's balance were also more likely to have less faith in the ability of their teammates.
- Alchemist was the community's least favorite hero.
- Invoker and Anti-Mage were consistently said to be imbalanced, most favorite, and least favorite. Lycan was the hero most frequently rated as most imbalanced, by a large margin.
- Alchemist was also considered the most underpowered hero. Batrider, Bloodseeker, and Jakiro were the runners up.
- Players are generally still satisfied with losing games when their team was communicating with each other.
- Players tend to blame their team for losses rather than themselves, by a "small margin."
- A "surprisingly high" number of players will pause the game only if they know the ally that disconnected.
Fun stuff. Oddly enough, if you tie some of the implications together, it seems to state that players that favor playing the support role and who also ward frequently have a lower win-rate than other players, which seems counter-intuitive.
Last edited by PizzaSHARK; 2012-09-28 at 10:16 AM.
Would Viper ever see competitive use if the meta ever shifts to a more "let the carry farm for 40 minutes" playstyle? It seems like despite being basically a ranged Skeleton King (since his ulti is basically his only active skill) he has a lot of potential for effectiveness due to the fact that everything he does slows both movement speed and attack speed.
Anything he hits takes -40% move and attack speed, plus a little bit of magic damage. Anything that hits him takes a little magic damage and takes -25% move and attack speeds, and his ulti reduces move and attack speeds by a whopping 80% at level 16, and if he buys a scepter he can have a little less than 50% uptime for it. He does more damage as targets have less HP (and applies half of this to towers, too), and basically gets a free Hood from his defensive passive. His stats are kind of poopy (only 17+1.9 STR), but it seems like Viper should be able to out-carry damned near any carry as long as the other carry hasn't been left completely alone the entire game, plus he's really brutal in lane, especially combined with a hero like Venomancer or Crystal Maiden.
I dunno. My buddy thinks that he's a crap hero and good only for pubstomping, but it seems like he'd have a lot of potential in a less push-oriented meta since he lacks any sort of AOE and isn't a good candidate for a Battlefury since he's ranged. But then again I think my buddy is comparing him to Morphling and I think Anti-Mage is the only other carry that can come anywhere near Morphling's level of performance in high-end gameplay right now :-/
Farming for 40 minutes was Viper's standard role few years ago, in Dr. Aegis days (aegis+divine rapier, aegis was made, had 3 charges of reincarnation, and gave 11hp regen, 10 armor), he was default carry for quite a while, he had frenzy instead of nethertoxin, so he only needed damage. His laning is still great, with spammable orb and 2 (3) slows, but he's been replaced with metagame shift over the years.