>not building armlet on every strength hero
anyone who has played the game a lot knows the MMR system in Dota 2 is complete ass, either your team stomps the others, or the other way around. I have about 750 games won and everytime I have queued as stack either we destroy the others in 20min or we lose in 20min, I have yet to play a match where we have met an equal team.
advice when playing solo - before the game starts, just reeport everyone for everything so you dont bother 30min later.
Had a game today where we had a Brazilian Naix go Vlad's first and a Brazilian Juggernaut that constantly told me to "shit up noob feed" because I was 2/5/2... to his 0/6/1. It's one thing for players to be bad - whatever, who cares, it's solo queue - but when they're bad and are aggressively flaming people? Man, why the fuck are they even allowed into games?
\Had a game today where we had a Brazilian Naix go Vlad's first and a Brazilian Juggernaut that constantly told me to "shit up noob feed" because I was 2/5/2... to his 0/6/1. It's one thing for players to be bad - whatever, who cares, it's solo queue - but when they're bad and are aggressively flaming people? Man, why the fuck are they even allowed into games?
Because Valve wants money so they don't want to ban players, just put them into a shoddily made Low Priority queue system that isn't moderated at all. It's fucking stupid.
This game really needs region locks, and from the amount of players demanding it, it'll probably get them sooner or later. Let's hope it's sooner, in this case.
Last edited by JimPaladin; 2012-10-04 at 05:28 AM.
Someone was playing around on the test client with the new, buffed Alchemist and he had 5.3k gold at 10 minutes, 1480 gold at 2:45. In other words, it'll be very possible for Alchemist to have a 10 minute Radiance (which got buffed, by the way), and maybe even a little earlier than that if he has a teammate stack easy and medium creep camps for him.
There's no way this can end well.
Alch was already fine, as were a lot of heroes that were buffed. I really have to wonder where Icefrog bases the decision on these buffs/nerfs, because it seems like this patch has been "oh, people don't like Alchemist? RAWRBUFFMODE."
He's one of few heroes who can successfully pull and kill several camps at the same time, and if he's full time jungle with points in Greed he's one of the hardest farmers. He's never been bad because he was bad, he loses a lot because people who can't play end up playing him. 2150g for a blink dagger so that you NEVER miss your 4(!) second stun on people is not even hard to get on Alch by 15 minutes. After that you can develop into one of the scariest carries that just can't be killed while his ult is up. Buffs? New fotm pick Alchemist.
Last edited by Lysah; 2012-10-04 at 10:54 AM.
Goblin's greed is the reason he's always op or weak, he was hit with one of largest nerfs in dota history shortly after he was introduced solely because of it. He already has aoe desolator+radiance in one skill, and 4 second stun in the other, coupled with insane regen from ultimate and he was well rounded hero which required some thinking to use. He'll get nerfed again, soon.
Doubt alchemist will get nerfed.
The consensus from Puppy and SyndereN(Two pro players) was that MAYBE now Alchemist will become a strategic pick.
Oh and I agree with 90% of buffs/nerfs, and I have no idea how you could not see them comming, although some went maybe a bit overboard (Either buffed too much or nerfed too much).
Unfortunately, a couple of pro players cannot be the logical majority of the competitive scene. Getting paid to play and knowing what you're talking about are not mutually inclusive.
Most of these changes look like the generalized broad sweeps made back in the 2/3.XX days, honestly. Feels like I'm looking at 8 year old patch notes. And some of these changes are straight up reversions of old hero fixes that changed abilities that were broken. Fix a broken hero and he doesn't get picked? Clearly the answer is to re-break him!
I'm just really curious to see how the changes evolve. What the pro players do with them, I couldn't care less. More of the same old, probably.
Last edited by Lysah; 2012-10-04 at 07:27 PM.
Why such hate for pro scene Lysah? Besides, ppy sure does know what he's talking about.
Every single time I go, for example, lothar's tiny and get heavily flamed for it during the game regardless of my score, the fact that we won, the fact that we won and I was the only positive score, the circumstances don't matter - I can guarantee the person flaming me is someone who watches streams of tournament games and what is going through his head is "X pro team went manta on Tiny and raped during TI2 everything else is shit and I can't believe this noob is on my team."
People need to remember that:
A) Pro players are simply people like you and me, they are not vastly more intelligent nor do they know some hidden secrets of the game that we do not.
B) Pro players can and have and will be wrong, all the time. That's how they lose games. If they were perfect, every game would either come straight down to picks or, if the game was perfectly balanced, would be a complete stalemate that would never end.
C) People who do not play professionally can be as good or better than the people you see on streams. Is it common? No, I can think of one person I know who fits this description, and he would probably play DotA2 professionally if he wasn't playing SC2 professionally already. Still, just because you won't see his name in TI3 doesn't mean he isn't phenomenal.
Last edited by Lysah; 2012-10-04 at 08:18 PM.
But I agree with their assessment of Alchemist, and also agree on a lot of other DotA related stuff that those two talk about..
And I saw earlier that you do not watch pro-games, so I am guessing you are talking from pub stand point?.. That's quite differen't from competitive, and especially pro games. :P
Edit: With the lowest win-rate in pub games, and the most disliked hero..He is not that favored in pub games either. :9
Last edited by MasterOfInvocation; 2012-10-04 at 08:21 PM.
You play in the top MMR bracket, right, so I don't know if it's US servers or what but my observation has always been that games get easier to beat when enemies build their Shadowblades and I seem to usually lose when my teammates start building them. I never flame anyone for anything they've done in-game, but it's just been my observation that Shadowblades usually don't seem to work if enemies aren't awful or have their heads up their ass. I know that was just an example, but like I've said before, when you're being criticized for any build the reason behind it might not always be just "omg dendi builds other way u noob."
I might disagree with talkdota consensus of Alchemist though, because I imagine there's a chance some team(s) figure out a way to abuse his ability to farm a full or almost full inventory really fast and opt for a mid-game 'timing' push lineup. Hit the enemy with Radiance AC BKB Vanguard Alchemist when the enemy AM is still sitting on BF and Manta. But then again the reality of Alchemist's inherent weaknesses might kick in and he'll just be forgotten when the initial shock fades and people will get comfortable playing against him.
Last edited by Hermanni; 2012-10-04 at 09:43 PM.
I don't often see people properly use lothar's, myself. Mostly people will get it and completely neglect the free 150 damage nuke it brings, or will just use it as an escape tool and not use it to engage whatsoever. The typical shadowblade-Drow comes to mind here. However, take Alchemist as a great example. The windwalk puts him at near max movespeed to run up with his stun. If they have true sight you're still plenty fast enough to hit someone with it. If they don't, you get to walk all the way up to melee range and bash someone with a auto+150 hit to the face followed up by the awesome stun. The damage shadow blade ACTUALLY gives you then kicks in as you're wailing away at them during a full duration stun + acid.
Of course, it's not every day you get to 1v1 people like that. But Alchemist can farm this item in 15 minutes and he will have plenty of chances. And again, the difference between sold lothar's and blink is less than a gem, which means if they gem you can just sell it and buy blink and you have still won the gold trade with their team.
And if everyone agrees that Puppey really does know what he's talking about, I'll try to remember that =p
It's pretty hard for me to put into words without sounding, well, like an asshole. But, tournament games are not public games. They aren't even professional games. They're totally different because money is actually on the line. When professional players talk about game tweaks they usually do with tournaments in mind, "how will X change affect next week's Dreamhack(etc)." We can't take these opinions and apply them to the entire game, first of all. The pros don't even play tournament games when they're practicing for tournaments. Play with any professional player in public games and it becomes very obvious. Get into a game with 4 players from coL on the enemy team and win with your PuG. Is it because they were just screwing around? Well, kind of, but not really. They have nothing to lose so they relax a little, the attitude between these games and tournament games is pretty easy to spot in the way they play (at least for me). You just can't play completely seriously when losing doesn't actually cost you anything.
Second, with the previous in mind, let's remember that 99.9% of the games out there aren't even professional games. They aren't even good players screwing around and not being serious, they're average players who may also be screwing around. Game tweaks still matter for these people, while I agree that the game should be balanced around competitive play first, we can't ignore the vast majority of the rest of the community, either. The games pros play at tourneys are not the games we play in pubs. The games they play in tourneys aren't even the same as the games THEY play in pubs. To only keep in mind the cycle of a hundred games a year seems short sighted to me.
In the case for lothar's, I'll use a personal anecdote. I've used it to extreme effect on Leshrac - once. One game in the 1100 or something I've played of DotA2, and I don't really remember ever using it in DotA, so that number grows even more. Is it because it's a bad item for Leshrac? Not at all, it's an amazing item for him. So many other items are better in most games, though. Not because the items themselves are better, but because they are what he needs for those games. Lothar's is extremely situational, which brings me to my last point. I'm not trying to say I have all the answers and Puppey is retarded, that would be pretty foolish of me. But you won't see Na'vi buying it any time soon in a tournament. Simply because it is not safe to do so. Not because Lothar's is a bad item, but because it is so game dependant. One game in a hundred would you want it on Leshrac. Are you going to bet a million USD in prize money on this game being that one in a hundred? Of course not.
There are still heroes I buy it consistently on. Even the heroes I buy it the most commonly on I only get it around half the time. That's still a lot of windwalking, and I can't recall a game where it hasn't been useful. What I wish to inspire is the realization in the community that we are not pros in tournament games. Most of the time, the pros are not even pros in tournament games. Our strategies do not and, even more, should not revolve around what happens in tournaments. Wisp/tiny was very strong in TI2 I am told, a week after it was used I laned against wisp/tiny. Was it annoying? Yes. Did I completely stomp them anyway? Of course, they did not have the coordination with the rest of their team to make it a viable combo and Wisp was feeding pretty early into the game, unable to keep Tiny alive anymore, either.
My discussions aren't about this or that hero, or how great lothar's is. I don't care if you think it's a horrible item, that's fine. And it is, in many games. Going orchid on Juggernaut is horrible for many games. But it worked against Storm that one time. And that's what matters, picking the right strategy for THIS game. People should treat each game as a new experience with a new strategy, not some formula they can look up on elitistjerks and plug in to top the DPS meters.
This got a lot longer than I wanted. Unfortunately, I can't just say "please start thinking for yourself" without coming off incredibly condescending, so I have to explain it. I know how easy it is to think that the top players can be undisputed resources. Truly, their insight is very valuable. I would certainly tell most players to listen to Puppey before they listen to me, I'm sure he spends a lot longer thinking about this stuff than I do. And you can believe that I spend way too much of my time thinking about DotA, but that's not the point here. No one knows you or your skill bracket better than you do. Will dagon Axe win 90% of the games you play in your bracket? If so, great! Buy it 90% of the time! Who cares if pros think it's stupid? You're winning and THAT is what matters.
(Disclaimer: Winning does not even matter. It's all about fun, even if we forget sometimes (all the time)).
Thanks for reading if you did =p I hope I kind of made some sense with all the rambling.
Last edited by Lysah; 2012-10-04 at 10:33 PM.