Cannot tell you how many games I have lost because CM was on my team. Yes, she can help you win your lane, but if the game lasts longer than 25 minutes it becomes 4v5. Hell, just the other day I was PL and had radiance at 19 minutes, ended up something like 20-4 and lost the game. Why do you think I lost? Well, in a team fight, CM would basically use nova and run to fountain or die - 4v5 from the start. Against the enemy team supports (invoker, pugna) she simply could not compare. They were able to farm sheep sticks and euls and BKBs while all CM had was a force staff and 800 health at level 16.
If you want lane control pick Lich instead. He automatically drags the creep wave to his tower and has the exact same slow utility CM has, combined with a much greater nuke capability and 315 movespeed instead of 280 so he doesn't die the second someone breathes on him. Frost armor is also far more useful against carries than frostbite ever will be.
I could not possibly hate a hero more. Please stop picking CM when you are on my team and losing the game for me, I really do not appreciate it.
Last edited by Lysah; 2012-10-18 at 09:47 PM.
If anyone wants a copy of Dota 2 I have a spare one. no idea why though I only played the beta for 2 hours out of the months I have had it.
Just PM me your Steam name and i'll add you. First come, first serve.
---------- Post added 2012-10-19 at 12:48 AM ----------
Fun group stages game Na'Vi versus Empire. Na'Vi picks Omniknight and Phantom Lancer.
But I wasn't really impressed with Puppey's Omniknight. I'll watch the replay in-game tomorrow and follow him around but it didn't seem like he was doing anything with Omni that another hard support couldn't have done, aside from a couple of Guardian Angel tower dives.
Scandal's Rubick kept feeding Dendi's TA in mid with the help of Rhasta and/or Omni, and everyone knows how ridiculous TA gets if you let her get some early ganks... running around damned near two-shotting supports at 13 minutes with those fat Meld hits. And while they're mostly feeding TA kills, XBOCT is on bot freefarming with his PL, 100 damage at level 8 is crazy. XBOCT later said during an interview with Tobi that the Eblade was a troll pick and that it's a bad item on PL (watch all the idiot Na'Vi fanboy pubs buy it anyway because XBOCT bought it, hurr hurr.)
I also never felt Scandal made the most out of the Rubick-Omniknight matchup, which should be giving his team a natural advantage. I guess because Dendi would just pop up and fold him like a cheap plastic chair, so whenever he stole Repel he didn't get to keep it for very long.
Chaos Knight still seems like he's outperforming Sven and Leoric. I guess Sven has a little bit more a niche now with his improved cleave, but I just don't think you can argue against a 3 second stormbolt (on average) combined with a blink, and personally I think CK's ulti is better for breaking towers/rax than Sven's. Poor Leoric's just left out in the cold, I guess.
Lysah, I'm sure you'll enjoy watching WR get chased out of her solo long lane. She definitely seems to be pretty easy to pressure out of the lane. She landed some amazing shackles, but I wonder if she was just too far behind in XP to have a strong impact on the game.
Last edited by PizzaSHARK; 2012-10-19 at 05:50 AM.
I don't find CK is really all that much outside of his ultimate. Leoric will always be terrifying because he can commit in a way no other hero in the game can. People fight and die over aegis because it is just that game changing, and this guy gets a free one every 60 seconds. Actually, his is a super aegis, he doesn't spend as long on the ground and he applies a pretty heavy slow to anyone trying to camp his grave. Leoric's crits are also much more reliable than CK, and his stun might as well have no cooldown. Adding a projectile speed to chaos bolt was the change necessary to bring CK down to average, in my opinion. I still find Leoric one of the best heroes in the game if built properly. With items he really has no counter, your options are to simply outfarm him by a lot or end the game before he gets items. The change to shadow blade giving attack speed has actually made it surprisingly good on a hero like Leoric as well, nothing says "f*** you" like popping out of stealth in the middle of their team and two shotting someone, only to get back up after they blow three ultimates on you.
But I digress, any hero with items is good. I compare carries to their maximum potential unless their early-mid game is something noteworthy, such as Viper, who might die down as the game goes on compared to others but has an absurdly powerful level 6-16. CK might beat Leoric at ganking. I think he certainly loses in team fight initiation.
Last edited by Lysah; 2012-10-19 at 09:24 AM.
Just seems like CK's a better choice because he's not too much weaker at 40 minutes, but he's much stronger at 20 minutes.
I guess Sven finally has a niche as a push-oriented semi-carry with his buffed cleave.
I play in page 1-2 games most of the time when I solo queue and I've on-off watched dota-hon-dota2 pro circuit from 2008 onwards but I don't try to build every argument solely on my own observations and opinions.
Also I smell a pretty strong bias in this CM hate. I don't feel like arguing the matter but I'm confident I'd outperform Lich support with CM 4 games out of 5.
I am like 24-3 on one account with tide and maybe 6-6 on another account with tide. Difference being that the first I solo queue and second I queue with friends and play CM mode.
Anyway people should do a mmo-champion 5v5 or something. Most of the time discussion is only relevant when you have actually played with or against the people you are debating with.
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My opinion is like this - if you want to end the game quickly, you pick heroes like Leshrac who can actually help a push. If you want the game to last 60 minutes pick heroes like Lich.
Last edited by Lysah; 2012-10-19 at 09:52 PM.
Dirge feels a hell of a lot better than he was before. I don't think the zombie buff is significant other than keeping them relevant against tanky heroes with lots of HP, but the Decay buff is pretty amazing... so much easier to tag 2+ heroes with one cast now.
But I'm not really sure what to get on him anymore. Vanguard just seems to be useless when Armlet is so damn good now, but since arcane boots are usual core on him, I've been wondering about just getting Bloodstone on him. He's always in the middle of fights and he needs the mana and mana regen to be able to spam Decay on cooldown. Maybe disassemble boots to make a quick bloodstone and then add in a casual cloak and casual platemail for later items like pipe/shiva?
Is scepter worth getting on him? Seems like a pretty huge investment for only 5% more damage and a little extra incoming healing. Thinking the money would be better spent on a BKB so you can always be sure you can stay on top of people during your ulti and be sure you can always pop off some Decays.
I agree, Jakiro is definitely a super CM now. Ice path is far better than anything she can do. Her nova beats dual breath in speed but that's about the only advantage she has on him where he is much tankier, has a way better CC, and an ultimate that actually does something.
Dirge is great, it's funny that decay became so good it made soul rip not worth putting points into until level like 16. I see energy boots > vanguard/hood depending on enemy heroes > shivas as pretty standard. Scepter is a solid pick for him, he definitely runs out of mana quickly in any situation and can always use the health as well. Bloodstone might not be bad but I still see scepter as better for just about any hero who can use it. It gives nearly the same survivability and buffs the ultimate as well. Bloodstone is specifically for heroes who need *massive* mana regen, Dirge just needs a big mana pool.
Last edited by Lysah; 2012-10-20 at 07:13 AM.
I don't bother with Vanguard anymore, Armlet's way too overpowered with its recent buffs to not pick it up. Damage, health, armor, and one of the most ridiculous ability "exploits" in the game. Amazingly hard to kill someone that's toggling properly.
Scepter just seems like a lot of cash for not a lot of gains. Maybe if the creep kill heal got more than a lousy 1% increase... I'd rather put that 4300 into something like sheepstick that will REALLY help my team out, or maybe a BKB so I can be sure I can sit in that teamfight and get those needed stacks of Decay going before they can rapetrain me into the ground with stuns.
I actually saw an interesting build where they didn't take ulti until level 8... max tombstone and get 2 points in soul rip and then take ulti at 8, gives you a potential 250 HP heal to play with. Not sure if that's better or not, though.
Hm, has anyone ever tried using the Force Staff to get on one of the pillars and then casting Nether Swap on an enemy as Vengeful Spirit?