http://steamcommunity.com/id/PizzaSHARK
It is impossible for a tear of sadness to land on a Warrior Beard. As soon as the tear lands on the Warrior Beard, it is now a happy tear.5:10 AM - Everything Nice: PizzaSHARK, you're my stand in! You're promoted to like.. Semi-bestfriend.
http://steamcommunity.com/id/PizzaSHARK
It is impossible for a tear of sadness to land on a Warrior Beard. As soon as the tear lands on the Warrior Beard, it is now a happy tear.5:10 AM - Everything Nice: PizzaSHARK, you're my stand in! You're promoted to like.. Semi-bestfriend.
I tell myself that every day, but inevitably I log back in. Actually PLAYING the game is very fun, controlling your hero and farming gold and getting strong and feeling good. It's the team play and the meta game that gets old fast, for me. I still have fun omnislashing people. Mostly I consider the MMR system very broken, still.
@Manni
Stomping players you know are good can be fun, but even then it's over so fast that it's over so fast. I was 2 man queueing with my most common mate and we got queued against a guy we recognized from DotA1 public leagues, he had something like 96% wins over 1400 games in the league we played in at the time. He always team stacked and was just pub stomping but hey, still a good player. The first game was pretty close and we managed to win, so when we got them AGAIN the next game we decided just to screw around and 5 man ganked their carry/leader mid at level 1. Ended up going top and killing wolf in the jungle and I was something like 9-0-6 as Jugg in the first 8 minutes of the game. They ended up pulling their entire team top lane to try to stop us but we just killed them over and over because the game had already gotten out of hand at that point. One of the most funny games I've ever played, smashing players I know are fantastic in a way I haven't smashed anyone in a long time, but alas, they forfeited at like 14 minutes and that was the end of the fun =p
Last edited by Lysah; 2012-10-30 at 01:29 PM.
Win and live. Lose and die.
Rule of life. No change rule.
Running worse than losing.
Top level public DotA2
EG.Maelk just went lothar's gyro against me.
Soon everyone will be buying it and I will have to start arguing it's a bad item! If a pro player does it it must be okay, I think we can all safely agree that Lothar's gyro is the new best build.
Edit:
And they seriously just made a halloween mini game for DotA2. Time to take a break.
Last edited by Lysah; 2012-10-31 at 03:35 AM.
Win and live. Lose and die.
Rule of life. No change rule.
Running worse than losing.
Top level public DotA2
>fragile
>high bounty
>slow
>neutral creeps are automatically hostile
>low DPS
>long cooldown on stun
>stun pulls double duty as heal
>long resummon time
>tiny attack range
>tiny sight range
It all combines to result in familiars that require an enormous amount of micro for considerably less gain than pretty much all other controlled units. They don't provide auras, they can't tank for creeps or heroes, their DPS is awful outside their first few shots, they're effectively melee and blind, they're worth considerably more gold than any other summoned unit, they're incredibly fragile, and neutral creeps will automatically aggro them. Their stun is great, but it has a pretty long cast time and it pulls double duty as the only way to heal them, and it has a fairly long cooldown.
It wouldn't be an issue, but Visage himself requires a lot of micro because his role is to hover around in teamfights while popping off his skills as often as possible. His passive makes him virtually impossible to burst down, but it's useless against any kind of sustained attack, so you can't just attack-move him in or he'll get shit on. He requires constant supervision and micromanagement to stay in range of all his spells but out of easy attack range for the enemy because Visage is going to be a priority target if they have any sort of idea of his capabilities if allowed to hang out in a fight like he wants to (he's like Dirge in that respect.)
Familiars aren't like other summons. You can't just right-click them on something and let them be like Lycan's wolves, and while they're considerably easier to position than Chen/Enchantress creeps, they're also a hell of a lot more fragile. Because they're flying, they can't be used to bodyblock (which is a major thing other summons can do), and because neutral creeps just seem to hate them, you have to be really careful about how you're flying them from place to place unless you want them to get there at half health - again, this goes back to the "requires way more micro than other summons," thing.
They're also effectively melee range and have virtually no vision radius. You can't use them for scouting and just flying them around in the enemy jungle blind (hah!) is usually a really great way to feed the enemy 100-200 gold. Level 6 summons can be instantly killed by Tinker, Bane, or Omniknight (all can do 300+ pure damage) and all familiars at all levels can only soak a few hits from even supports; carries can probably kill them in one or two. That's obviously a problem for any summoned unit, but familiars reward considerably more bounty than any other except warlock golem, even the biggest Chen/Enchantress creeps are only worth about 75-85 gold and they're a hell of a lot tankier to compensate. And warlock's golem has at minimum three times the HP and five times the armor of a familiar, and warlock scepter upgrade reduces the bounty.
http://steamcommunity.com/id/PizzaSHARK
It is impossible for a tear of sadness to land on a Warrior Beard. As soon as the tear lands on the Warrior Beard, it is now a happy tear.5:10 AM - Everything Nice: PizzaSHARK, you're my stand in! You're promoted to like.. Semi-bestfriend.
Hi guys,
Are there still people in this thread giving away keys ?
One can only play dota 1 so long lol. The new updates are lots of fun though.
Thanks!
Then why would you call them useless?
You yourself admit Familiars aren't like other summons, so why compare them to to Alpha Wolves instead of looking at their strenghts? And they barely require more micro than Necronomicon summons - Because they don't expire, a lot of the time you can just hide them where you think you will need them until you need them and leave your enemy guessing which lane they're at, and in combat they only require a few actions to do their job.
However there's plenty of things you can do with familiars that you can't do with any other unit in the game. Can you send Alpha Wolves from offlane to your mid or safe lane to offer decent protection against ganks without your enemy knowing it? How many other units give you teamfight presence across the map? How many summons fly, allowing you to anti-juke or flank enemies in teamfights or be hidden in a bunch of trees?
Familiars aren't for pushing or farming, they're about burst damage and their stun. You call their "dps" low, but with their 0.4 second BAT, 2 level 1 familiars together dish out 500 physical damage in roughly 2 seconds after which they're worth 150 more damage over the next 2 seconds and/or another 120 magic damage and two stuns. Familiars have easy time sticking to a target slowed by Grace Chill or any other disable, are phenomenal for ganking and they're what allows Visage to pretty effortlessly take down a lot of heroes solo as they're guaranteed to generate you full stacks of Soul Assumption in a blink of an eye. Not to mention that if you're not rushing to throw them away, you can actually resummon Familiars in an important teamfight for refreshed damage stacks and new stuns.
Familiars can be killed with some focused attacks or a few abilities, but in the context of a teamfight they still help your cause. Enemies focusing your familiars aren't focusing on your heroes, and a Laser used to shoot one down isn't used to shoot a hero on your side. Either situation can help you win a teamfight unless you were a tool and flew them in before either team had initiated. The only situation in which Familiars should be "free kills" is when you lost a team fight and your enemy can sit around and wait for Stone Forms to expire, but even then if you head straight for trees it's very probable you can save one or both of them.
If you're still having hard time conceptualizing the utility of Familiars, think of them as a global flying Laguna Blade + LSA.
@Lysah Pretty sure Black^ went SB on Gyro in WB finals in Starladder LAN finals against Na´Vi. The Halloween map is alright but I'm going to be missed if this means +1 week on waiting for Gorgon. Which it probably does.
Free items man =p
Mythical panda weapon rare morph hat and some other garbage so far. Good enough for me.
Anyway, familiars are bad because flak cannon immediately counters them. You pick visage they pick gyro and it's already 4v5. I just can't get over it, I won a game as gyro because enemy visage went scepter. The gold I got from him was obscene, I think he fed me over 2000g through the course of the game.
Last edited by Lysah; 2012-10-31 at 06:39 AM.
Win and live. Lose and die.
Rule of life. No change rule.
Running worse than losing.
Top level public DotA2
Yeah, Flak Cannon and Tidebringer (and maybe BB) do counter them pretty hard. It would obviously still be possible to wait for FC to expire before sending them in or hunting for supports are the side of the fight, but when a lot of people play like that guy it's not very amazing that people seem to think Visage is a bad hero.
Yeah it wasn't a great game. Oh look, Visage ulted again, +300g.
Personally, I think they should be changed to be a /attacks health bar similar to snowball rocket or supernova. 4 attacks or something so they can't die to incidental AoE, spells like laser, or people with 600 damage. That would make them easier for supports to kill and harder for carries, and it would make Visage a top pick.
Win and live. Lose and die.
Rule of life. No change rule.
Running worse than losing.
Top level public DotA2
All of which require timing and positioning, and hiding them in trees doesn't work if the enemy knows how Visage works. Hell, just buying a quelling blade (or having anyone with tree-destroying spells) can pretty much eliminate the majority of safe hiding spots for them.
Flying is a double edged sword because it means you can't bodyblock, which is fairly significant. Granted you can drop a stun on someone, but that's got a cooldown and in almost all cases they don't move fast enough to outrun someone and then drop a stun on them. Using familiars to counter juking is questionable because their vision radius is extremely small. To effectively counter juking they would need to be following the target to begin with.However there's plenty of things you can do with familiars that you can't do with any other unit in the game. Can you send Alpha Wolves from offlane to your mid or safe lane to offer decent protection against ganks without your enemy knowing it? How many other units give you teamfight presence across the map? How many summons fly, allowing you to anti-juke or flank enemies in teamfights or be hidden in a bunch of trees?
The only impressive damage I've ever seen out of familiars is due to Drow aura, which I doubt will ever make it into Captains Mode. Their burst potential is impressive, but they're so fragile it's like saying Dirge's zombies do a ton of damage as long as people don't attack the Tombstone.Familiars aren't for pushing or farming, they're about burst damage and their stun. You call their "dps" low, but with their 0.4 second BAT, 2 level 1 familiars together dish out 500 physical damage in roughly 2 seconds after which they're worth 150 more damage over the next 2 seconds and/or another 120 magic damage and two stuns. Familiars have easy time sticking to a target slowed by Grace Chill or any other disable, are phenomenal for ganking and they're what allows Visage to pretty effortlessly take down a lot of heroes solo as they're guaranteed to generate you full stacks of Soul Assumption in a blink of an eye. Not to mention that if you're not rushing to throw them away, you can actually resummon Familiars in an important teamfight for refreshed damage stacks and new stuns.
Yeah, I wouldn't expect Tinker to blast a familiar in a teamfight, but if they know where the familiars are cooping it's not hard to ambush them. Omniknight will almost certainly kill one or both of them without even trying since being close enough to attack/stun means they're easily inside Purification's blast zone. Come to think of it, Omniknight in general seems like he'd be a strong pick against Visage since Repel blocks both Grave Chill and Soul Assumption and his ulti and heal either negate or outright kill the familiars.Familiars can be killed with some focused attacks or a few abilities, but in the context of a teamfight they still help your cause. Enemies focusing your familiars aren't focusing on your heroes, and a Laser used to shoot one down isn't used to shoot a hero on your side. Either situation can help you win a teamfight unless you were a tool and flew them in before either team had initiated. The only situation in which Familiars should be "free kills" is when you lost a team fight and your enemy can sit around and wait for Stone Forms to expire, but even then if you head straight for trees it's very probable you can save one or both of them.
Interesting concept, though I'd guess that'd still make them really fragile against heroes with high attack speeds. How would it handle creeps attacking them?Yeah it wasn't a great game. Oh look, Visage ulted again, +300g.
Personally, I think they should be changed to be a /attacks health bar similar to snowball rocket or supernova. 4 attacks or something so they can't die to incidental AoE, spells like laser, or people with 600 damage. That would make them easier for supports to kill and harder for carries, and it would make Visage a top pick.
The only change I really think they need right away is to have fucking neutral creeps stop randomly taking a shot at them as they fly by. Crossing the map with them safely is a real chore.
http://steamcommunity.com/id/PizzaSHARK
It is impossible for a tear of sadness to land on a Warrior Beard. As soon as the tear lands on the Warrior Beard, it is now a happy tear.5:10 AM - Everything Nice: PizzaSHARK, you're my stand in! You're promoted to like.. Semi-bestfriend.
No1 said they have different hp clever guy I just said armor means no shit because nuke comes from magical damage at early game where draw is easy target.
You can't even understand the discussion and form a good answer...An ability that most users/players lack in mmo-c thesedays. I'm done with Trax discussion.
Last edited by Kuntantee; 2012-10-31 at 09:42 AM.
Invoker and Drow have pretty similar STR; 19+1.7 versus 17+1.9. Invoker might have a slight edge if he's stacking Quas but Drow will usually buy Wraith Bands for stats which will also pretty much even them out again.
They're both really vulnerable to ganks, especially while Invoker's still low level and doesn't have many spells on hand at any given time.
http://steamcommunity.com/id/PizzaSHARK
It is impossible for a tear of sadness to land on a Warrior Beard. As soon as the tear lands on the Warrior Beard, it is now a happy tear.5:10 AM - Everything Nice: PizzaSHARK, you're my stand in! You're promoted to like.. Semi-bestfriend.
Win and live. Lose and die.
Rule of life. No change rule.
Running worse than losing.
Top level public DotA2
Nope, because spotting familiars in the treelines on the sides of sidelanes is next to impossible without flying vision, and in mid it's easy to hide them in the major tree formations or the ancient areas. In general as long as you know the rough positioning of your enemy, it's very hard for them to even know where your familiars are.
And the other side is that you can't get body blocked by your familiars. Stunning around Visage is easy considering you have Grave Chill, and any snare or stun from a teammate makes it easy for you to chain the familiar stuns. Even without external CC, however, Familiars do actually outrun most heroes and because they fly you can cut them off over trees and cliffs. Juking is mostly a thing you do to escape so it would be pretty safe to assume you've got familiars following them to begin with whenever possible.Flying is a double edged sword because it means you can't bodyblock, which is fairly significant. Granted you can drop a stun on someone, but that's got a cooldown and in almost all cases they don't move fast enough to outrun someone and then drop a stun on them. Using familiars to counter juking is questionable because their vision radius is extremely small. To effectively counter juking they would need to be following the target to begin with.
Then you haven't been paying attention. Unlike Tombstone, Familiars don't even need to survive for long because they do 80% of their damage in the first 2.4 seconds after which you're virtually free to Stone Form them. 500 physical damage in 2 seconds is a lot at level 6.The only impressive damage I've ever seen out of familiars is due to Drow aura, which I doubt will ever make it into Captains Mode. Their burst potential is impressive, but they're so fragile it's like saying Dirge's zombies do a ton of damage as long as people don't attack the Tombstone.
Yes, there's counters to everything, but again a good Visage player wouldn't just fly them on top of someone when Omniknight is near or hasn't used his heal.Yeah, I wouldn't expect Tinker to blast a familiar in a teamfight, but if they know where the familiars are cooping it's not hard to ambush them. Omniknight will almost certainly kill one or both of them without even trying since being close enough to attack/stun means they're easily inside Purification's blast zone. Come to think of it, Omniknight in general seems like he'd be a strong pick against Visage since Repel blocks both Grave Chill and Soul Assumption and his ulti and heal either negate or outright kill the familiars.
One word: waypoints. Might slow you down but it's safer and not difficult. Same goes to courier usage, I've seen too many guys send a walking courier through the woods to its death because waypointing it through the lane is apparently too hard.The only change I really think they need right away is to have fucking neutral creeps stop randomly taking a shot at them as they fly by. Crossing the map with them safely is a real chore.
http://steamcommunity.com/id/PizzaSHARK
It is impossible for a tear of sadness to land on a Warrior Beard. As soon as the tear lands on the Warrior Beard, it is now a happy tear.5:10 AM - Everything Nice: PizzaSHARK, you're my stand in! You're promoted to like.. Semi-bestfriend.