So I'm beginning to think Silencer is anti-fun crystallized, fermented, and refined. He's balanced, but is simply the most annoying, frustrating single hero I can think of to have to play against for the majority of the game. Curse combos are just frustrating as hell.
Silencer tags you with Curse of the Silent. If you cast, you blow a lot of mana presumably without using it effectively. If you don't cast, you take some damage and lose a lot of mana.
Once Silencer gets the new Last Word, it gets worse. If you cast, you're consuming mana inefficiently and will get hit with Last Word immediately after. If you don't cast, you lose a lot of mana and some health and get hit with Last Word immediately after. Not at all overpowered, but just annoying as shit to have to deal with, complete anti-fun.
On a related note, I really don't like the design on Last Word. I really think that it should be a choice on the victim whether they want to be silenced now or be disarmed later, with the only constant being that you WILL take damage from it at some point. Right now, if you cast, you get silenced. If you don't cast, you get disarmed and then silenced anyway.
It seems like it doesn't really encourage much thought on Silencer's part or the victim's part because Last Word is always going to be good to cast on anyone and everyone, rather than trying to decide "okay should I put this on the carry to try and force them to use blink at a bad time, or do I want it on a support to prevent a spell combo?"
I agree. Last Word is pretty thoughtless and therefore boring.
Also, I played diretide last night and it was pretty fun, a massive zerg from the first minute for the candy. I log on today and everyone is laning like it's a normal game, what happened? Enemy veno comes up to my bucket at level 1 and starts taking candy, I try to stop him but he gales and walks away. The hero mid just stands there and never comes to help.
Last edited by Lysah; 2012-11-01 at 08:45 AM.
The thing with Last Word is that in the old model Silencer had no way of reliably doing magic damage or even silencing the enemy without his ultimate. If the enemy Silencer skills q/e and hits you with Last Word you have the option of backing off without using your mana/cooldown and getting hit by CotS or you can go agressive and nail him with a Storm Bolt. I'd still rather lane that than a half-decent Silencer going Glaive/stats, the caster version can keep you off the creeps for a while but the guy with the orb sends you to you base before you know what hit you.
Three games in a row now, 1 top 1 mid 2 bot and me and one other person on the enemy team attacking buckets. It would be so easy for mid to come gank them but no one seems to care. Guess it's time to pick nothing but cheap heroes so that I can win by myself...
I mean, I'm getting 2-3 allies a game who NEVER go near the bucket in the entire 20 minutes. Lane lane lane, maybe when they get 10 candies they drop them off and back to laning. No attack, no defense, most of them get ganked and lose their candy long before they feel like leaving.
If that's the case I'll probably just use the opportunity to work on my Visage some more.
It's hard to say. It's a lot like real DotA in that you can counter any strategy by leaving it alone and going somewhere else. Just won a game because we were 4v5ing and they ended up turtling for the last 2 minutes ahead by 15 or so. Meanwhile tinker teleported around and collected 20 candy in those two minutes from the lanes and we won in the last 3 seconds. Because the candy is so important you can't really ignore anyone on the map.
I've never played any Dota game before, but I love Valve and I'm thinking about buying this game. Looking at the heroes, most of them seem pretty dull, but the Ogre Magi catched my eye, as a mage/blood DK on WoW this is a wet dream with a spellcasting semi-tank. So does anyone know how balanced the Ogre Magi is, is he OP, UP or is he balanced? And is he really all that fun to play, for those that have played him?
Dota has existed for a long time and the balance has been improved a lot over the years. There aren't any heroes that are flat out "bad" or "underpowered" in the game, nor any blatantly overpowered ones. Some heroes can be really powerful among inexperienced players, though. If you're new to the genre, you should probably pick some fairly straightforward heroes (like that Ogre Magi) and play against bots in the beginning, there is a lot you will have to learn and picking a complicated hero won't make it easier.
Too much to learn, having tried to teach new players I'm starting to wonder if the learning curve is simply too much.
Sounds too good to be true =p
Here's some resources you'll want to be able look at:
Welcome to Dota, you suck All-inclusive noob's guide to Dota 2; it'll teach you everything you need to know about basic gameplay and get you started on the kinds of things you'll need to know.
Dota 2 Wiki The "official" Dota 2 wiki. It's important for learning the nitty-gritty about hero skills, particularly in the sense of how those skills interact with Magic Immunity and many other little things that end up being critically important as you learn the game.
Dota 2 Alt-Tab The source for 30-second guides on heroes. Like the name suggests, it's meant to be quickly looked at after you've picked a hero, but before the game starts. Skill builds, item builds, and very bare-bones gameplay guides for every hero. These guides are not meant to be the only way to play a hero, or even the best, but they won't steer you wrong, especially not at average-level gameplay.
If you're seeing all this text and going "oh wow that's too much effort," I'm gonna be blunt and say Dota ain't the game for you. If you ever want to claw your way out of the rancid morass that is low-level gameplay in Dota, you've got some reading to do.
As for heroes to start with... hmm. Skeleton King and Viper are some of the simplest heroes in the game, with each hero having only a single active ability and everything else being passive (newbies can just leave Viper's Poison Attack on autocast and be fine.) Ursa is another good choice, again really having only one really active skill and everything else basically being passive - and since he can jungle, he's a great introduction to jungling.
Ogre Magi is a great choice if you want to learn how spellcasters tend to work in Dota, all of his skills are very simple and easy to understand and his enormous Strength stat means he's pretty tanky even without items.
https://dotabuff.com/players/10805826 is his account. He did later admit he kind of resented me in the beginning for taking him into too hard MM games, and like I've mentioned before, some other people have refused to play with me for the same reason. Not much to learn when you die whenever you show up in the enemy minimap and your random teammates flame you nonstop.
^to the wall of text above, that's the kind of information overload I was talking about. There's no use reading guides until you're actually tried the game, you'll either not understand what you read or forget 80% of it before your first game. Just go to a game, pick a hero in the "beginner friendly heroes" filter, buy recommended items and play the game. When you feel like you need advice or more information about something, then open the guides.
Dat support heroes.
Anyway, I'm no stranger to the zero friends because MMR too high feeling. Did I ever mention how much I wish they'd add a bloody unranked mode already?
So my buddy and I were dicking around in a game of Diretide. Enemy team was full of twats so we just sat around poking their basket while they spent 10 minutes dying to Roshan... and we both got 2 items. Is it normal, or is the "win" counted only after Rosh dies?