I found that even people with hi-end have the same problem in MONTHS old post. They don't seem to give a damn about it.I'm not sure if your computer is just awful but I'm pretty sure they'll be adding it as an option later on.
The UI is bad anyway, it's kind of the one which force you to do walk through everything to actually find out what you want to do. I'm not sure if there is any tutorial at the moment, but for me it was fairly difficult to navigate even with experienced user telling me what to do.
I can understand lack of any help to minority, but I find this game just as another example how retarded valve hype is. They can't do anything right.
I am just curious because personally I find it to be one of the most intuitive and straight-forward UIs out there (out of games played as esports).
My computer is six years old and runs Dota 2 at low settings flawlessly. There's occasional burps of lag, especially during hero loading, but other than that, smooth as glass. E4300, 4870 512MB, 2GB RAM. If you're having performance issues, it ain't the game that's causing them.
EDIT: What's taking them so long with Drow? Centy's pretty close to where he needs to be to be good to go for CM, but Drow's still totally out of whack. Are they just having issues finding a way to do something about her aura while still making it more interesting than it was before?
Last edited by PizzaSHARK; 2012-11-09 at 06:39 PM.
The current UI is full with useless texture which occupies half of screen scape. Abilities are huge as fuck. It's like its designed for almost-blind people. Scaling will solve this issue. The hero portrait is useless piece of screen spaces. Allow players to remove it. A toggle for inventory may be good(well at least I would use it). IN essence, the more customizable UI is, the better gaming experience will be. It's time for MOBA/Action-RTS to evolve its UI. The modding for UI is must in 2012 but this is just my opinion. I have to say I was totally disappointed when I see bad-old interface ported to DotA 2...
Last edited by Kuntantee; 2012-11-09 at 07:05 PM.
I don't really know how to say it simple. There are many things that don't generally do good either from bad decision or from legacy reason.
For example one minor problem - for legacy reasons every player have unique color, and this is advertised in all game UI, including his onscreen name. You can imagine how useless that thing is, and how it causes problems.
Some of the main menu problems might be just because I don't use steam social features, I DON'T WANT TO. If it's broken without them, it's still bad design.
As for non-technical issues, many of the features were relatively hard to find, despite being quite important. Even the play button is not very well visible, despite being like the most important thing. To be honest those buttons are looking like non-interactive banner if you don't look closely and read the text.
I understand that some people might find the tabs at the top confusing. However, hardly does this hold true after playing more than two games. The "FIND MATCH"-button is the largest button inside the entire user interface. Press the "PLAY"-tab, press "FIND MATCH". If that's difficult or somehow not straight forward to you, I guess that's just where our opinions differ.
Additionally, you needed to "look closely" and "read the text"? What resolution are you running? The text is clearly readable for me from across the hallway, which is pretty far away.
I'm not trying to talk down to you or make you look bad, I just want you to back statements like "Valve can't do anything right" with concrete examples of people who, in your opinion, do it "right". I'm trying to see where you're coming from - but I can't.
I would get pretty mad if they changed anything about the UI. I signed up to play DotA, I'd go play LoL if I wanted a different UI. The colors are also necessary, adding to what Longview said, they're used massively for quick team communication in public games. "Wards pink" and its many variants you should see quite often. I even call my friends by their colors instead of their names quite often.
Lost three games today that I started out beyond godlike in....
And oh hey, it's your old avatar.
Oh well, extremely typical day of DotA for me.
As an aside, I can guarantee I am far better than my teammates. There aren't enough players on this planet to make a fair game with me in it any given time of day. Matchmaking ends up trying to find them for ten minutes before the search range gets big enough that it can, instead, balance the game by giving me a team full of allies who are below average. Unfortunately, when 4/5 of your enemies are better than 3/4 of your allies, the game ends up being 1v5. Matchmaking never accounts for that one.
Last edited by Lysah; 2012-11-10 at 07:33 AM.
I'd say it's rare to play a game so perfect that you can honestly say the loss had nothing to do with you - though those happen and I have had a few of those - but like Lysah's saying... when you completely dominate the game for 25 minutes and your team still loses because your teammates couldn't be dragged to the win (or because they're running around basically undoing all the good you've been doing), it's not really fair to assign equal blame to yourself.
Honestly, I'm not sure what's more frustrating - playing a flawless game (6/0/8 Windrunner at 45 minutes with stellar CS) and losing anyway, or basically 1v5'ing the enemy team most of the game and dragging people to a win they probably didn't really deserve to get. I guess it'd be more bothersome if rewards were tied to winning/losing, but thankfully they aren't.
Regardless, it still makes me at least feel a little dirty for winning a game and thinking "man that (usually Brazilian or Russian) Anti-Mage really doesn't deserve to have this as a win..."